"Visions of Jugurtha" is quest number 1, and consists of 5 maps. The quest is given to you by Theodoric, the Regional Advisor to King Gregor. He explains the Elves of the North have pushed their territory limits into human lands and taken over Tullian Keep, lead by the powerful Vitorix and the druid elder Jugurtha. It is believed that the powers the druids gained were revealed to Jugurtha through visions which he recorded in a journal, and that you are to retrieve. The reward offered for the journal is 10GP. You begin at the Elven village of T'Vah.
Quest Briefing
Click here to show the Visions of Jugurtha briefing
"I have a job for you," declares the man sitting next to you in the pub.
"Me?" you say.
"You are an adventurer?"
Eyeing his royal clothing you respond, "Yes ... "
The elderly gentlemen leads you into another room of the pub, "We can have some privacy here. I'm Theodoric, Regional Advisor to his Majesty."
Pulling out a few scraps of paper, he continues, "I have an important job thats requires a bit of secrety. Are you familar with the state of the elven territories to the north?"
You know that the elves are the sworn enemies of the kingdom of humans, but no bard has brought in any new news. Shaking your head, you respond, "No. I'm afraid not."
Theodoric reads his notes, "The elves of the north pushed their territory limits forward into human lands taking over Tullian Keep. The guards of the keep were massacred. Only a few survivers made it back. They brought news that the pagan druids in the region have sided with the elves and have unearthed magical powers to quickly overthrow the king's guards. The powerful Vitorix lead the revolt along with druid elder Jugurtha."
Putting down his notes, the advisor stares into your eyes, "In addition, it is believed that the powers that made the druids so dangerous were given to Jugurtha in the form of visions."
"Uh, visions? What kind of visions?"
Ignoring your question, "In an attempt to learn more, we captured one of the druids. The zealot explained that Jugurtha keeps a journal of all his visions. This book contains the secret of all their recent powers. The prisoner seemed to imply that the visions represent an alternative future and were what caused Jugurtha to go insane. In any case, King Gregor wants this book out of Jugurtha's hands and into his."
You mull the offer in your head. Sounds like stealing.
"And one more thing, if something would happen to Jugurtha, the King would not be displeased. Their followers need to be taught a lesson"
Before you can say anything he hands you a map, "The keep has a back entrance that few people know about. In order to get to the keep, you will have to run through the small elven village T'vah here.... " He points to a location on the map. "I hear that they have blocked off the way to the Flavian Valley. You will have to figure out how to get into the valley and follow the river down to a large ridge here. Over the ridge is the back entrance to the keep. Once in, you should be able to figure it out from there.
"Well, you have had long enough to think. Are you game?"
Missions
Click below to show a summary of each mission including notable features, enemies and items.
Q1M1 - Village of T'Vah
Show Summary
This mission takes you through the village of T'vah.
Notable features include a river.
The enemies are Elf Guardians and Druids.
Notable items include Iron Chain Mail (Coif, Tunic, Leggings).
Q1M2 - Flavian Village
Show Summary
This mission takes you through the Flavian Valley.
Notable features include a long river.
The enemies are Elf Guardians (during the day) and Wolves (at night).
Q1M3 - Flavian Ridge
Show Summary
This mission takes you to a ridge.
Notable features include a large open outdoor environment, a ridge, and muddy water.
The enemies are Elf Guardians and Druids (during the day) and Wolves and a Banshee (at night).
Notable items include a Steel Short Sword, and Fire Bolts.
Q1M4 - Jugurtha's Library
Show Summary
This mission takes you through Jugurtha's Library.
Notable features include a sacrificial altar and monument, and an indoor aqueduct and pool.
The enemies are Druids and Ulfilas Druids.
Notable items include Silver Dagger, Hardened Steel Staff, Steel Chain Mail (Coif, Tunic, Leggings), Silver Mace, Silver Plate Breast Plate, Ring of Accuracy +10.
Q1M5
Show Summary
This mission takes you through the Rebellion Keep.
Notable features include a large sacrificial alter and monument.
The enemies are Druids, Ulfilas Druids, and Jugurtha.
Notable items include Wand of Magic Missiles, Silver Plate Leggings & Helmet, Ring of Ornament, Ring of Lessor Shielding +5, Lightning Rod Mace, Jugurtha's Book.