ScriptObjectSetType
From Amulets & Armor Wiki
Revision as of 21:29, 17 October 2016 by PeeWeeRotA (Talk | contribs)
ObjectSetType( [object], [number])
Arguments
object - Id of the Specific instance of a Thing on the map. (Hover over Thing in Doom Builder to see in Status Bar)
number - Thing type id to transform this thing into. User the list of Thing Numbers to help find the right type.
Example
1: //transform object into monster ObjectSetType(87, 1003) ; //transform into ghost End() ;
Back to Scripting Main Page