ScriptObjectSetType

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ObjectSetType( [object], [number])


Arguments

object - Id of the Specific instance of a Thing on the map. (Hover over Thing in Doom Builder to see in Status Bar)

number - Thing type id to transform this thing into. User the list of Thing Numbers to help find the right type.

Example

1:      //transform object into monster
	ObjectSetType(87, 1003) ; //transform into ghost
        End() ;



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