ScriptObjectSetType

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Revision as of 16:46, 17 October 2016 by PeeWeeRotA (Talk | contribs) (Created page with "ObjectSetType( [object], [number]) === Arguments === '''object''' - Id of the Specific instance of a Thing on the map. (Hover over Thing in Doom Builder to see in Status Ba...")

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ObjectSetType( [object], [number])


Arguments

object - Id of the Specific instance of a Thing on the map. (Hover over Thing in Doom Builder to see in Status Bar)

number - Thing type id to transform this thing into.

Example

1:      //open library
        Compare(switch, SWITCHED) ;
        If(Equal, 100) ;
        Block(one) ;
	Set(switch, SWITCHED) ;
        AreaSound(5001, 64, -1832, 700, 255) ;
       	ChangeSideTexture(1873, "SWIT1U") ;
	Print("A door opens in the distance.") ;
	Delay(200);
	AreaSound(18, 144, -1614, 168, 255) ; 
	SlideCeilingNice(151, 264, 368, 200, -1) ; //waterfall
	SlideCeilingNice(157, 307, 411, 200, -1) ; // library
	ObjectSetType(87, 1003) ; //spawn ghosts
	ObjectSetType(121, 1003) ; //spawn ghosts
	ObjectSetType(134, 1003) ; //spawn ghosts
	ObjectSetType(148, 1003) ; //spawn ghosts
	ObjectSetType(143, 1003) ; //spawn ghosts
	ObjectSetType(146, 1003) ; //spawn ghosts
        Unblock(one) ;
        End() ;