ScriptObjectSetType
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Revision as of 16:46, 17 October 2016 by PeeWeeRotA (Talk | contribs) (Created page with "ObjectSetType( [object], [number]) === Arguments === '''object''' - Id of the Specific instance of a Thing on the map. (Hover over Thing in Doom Builder to see in Status Ba...")
ObjectSetType( [object], [number])
Arguments
object - Id of the Specific instance of a Thing on the map. (Hover over Thing in Doom Builder to see in Status Bar)
number - Thing type id to transform this thing into.
Example
1: //open library Compare(switch, SWITCHED) ; If(Equal, 100) ; Block(one) ; Set(switch, SWITCHED) ; AreaSound(5001, 64, -1832, 700, 255) ; ChangeSideTexture(1873, "SWIT1U") ; Print("A door opens in the distance.") ; Delay(200); AreaSound(18, 144, -1614, 168, 255) ; SlideCeilingNice(151, 264, 368, 200, -1) ; //waterfall SlideCeilingNice(157, 307, 411, 200, -1) ; // library ObjectSetType(87, 1003) ; //spawn ghosts ObjectSetType(121, 1003) ; //spawn ghosts ObjectSetType(134, 1003) ; //spawn ghosts ObjectSetType(148, 1003) ; //spawn ghosts ObjectSetType(143, 1003) ; //spawn ghosts ObjectSetType(146, 1003) ; //spawn ghosts Unblock(one) ; End() ;