Difference between revisions of "ScriptObjectSetType"

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(Example)
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'''object''' - Id of the Specific instance of a Thing on the map. (Hover over Thing in Doom Builder to see in Status Bar)
 
'''object''' - Id of the Specific instance of a Thing on the map. (Hover over Thing in Doom Builder to see in Status Bar)
  
'''number''' - Thing type id to transform this thing into.
+
'''number''' - Thing type id to transform this thing into. User the list of [[Thing Numbers]] to help find the right type.
  
 
=== Example ===
 
=== Example ===

Revision as of 16:59, 17 October 2016

ObjectSetType( [object], [number])


Arguments

object - Id of the Specific instance of a Thing on the map. (Hover over Thing in Doom Builder to see in Status Bar)

number - Thing type id to transform this thing into. User the list of Thing Numbers to help find the right type.

Example

1:      //transform object into monster
	ObjectSetType(87, 1003) ; //transform into ghost
        End() ;