Difference between revisions of "ScriptObjectSetType"
From Amulets & Armor Wiki
PeeWeeRotA (Talk | contribs) (Created page with "ObjectSetType( [object], [number]) === Arguments === '''object''' - Id of the Specific instance of a Thing on the map. (Hover over Thing in Doom Builder to see in Status Ba...") |
PeeWeeRotA (Talk | contribs) (→Example) |
||
Line 11: | Line 11: | ||
<nowiki> | <nowiki> | ||
− | 1: // | + | 1: //transform object into monster |
− | + | ObjectSetType(87, 1003) ; //transform into ghost | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | ObjectSetType(87, 1003) ; // | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
End() ; | End() ; | ||
</nowiki> | </nowiki> |
Revision as of 16:47, 17 October 2016
ObjectSetType( [object], [number])
Arguments
object - Id of the Specific instance of a Thing on the map. (Hover over Thing in Doom Builder to see in Status Bar)
number - Thing type id to transform this thing into.
Example
1: //transform object into monster ObjectSetType(87, 1003) ; //transform into ghost End() ;