Mage Spells

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The Mage, Warlock, and Magician are the only three classes that use the Mage system of Magik.

Mage spells offer a variety of damage and movement abilities. A wide range of damage types and homing projectiles can be used to great effect against the proper enemies, and Mages can cast strong Shields, Blink and Fly into otherwise inaccessible areas, and buff themselves in a variety of ways. Mages can even become temporarily invulnerable once they become powerful enough.

The range of Mage abilities offers a variety of playstyles. The Warlock is a fighter variant, and the Magician is a rogue variant of the Mage class. They both have +50% mana regeneration along with their extra melee damage and thief skills, respectively. The Mage class itself has +200% mana regeneration, for triple the normal rate. While the Warlock and Magician make good hybrids from the start, the Mage is extremely weak starting out, and many players can find themselves deterred by the long amounts of time spent regenerating mana. However, once the Mage can reliably cast Demon Pact and use mana regeneration items, or once he reaches a high enough level, he can become an unstoppable force. The combination of Fly, two speed buffs for +25 speed total, powerful shield spells, death ward, super magic maps, and brutally powerful attack spells turns high-level Mages into the strongest characters in the game.

Warlocks will want to focus on using Regenerate and several Elemental Attack spells to deal massive amounts of melee damage efficiently. They can use chain, so they don't really need to worry about Shields.

Magicians will want to use Silence to buff stealth, as well as Shadow Form (translucency) and later Gaseous Form (invisibility) to steal and sneak up on enemies reliably.

Mages need to focus on stacking Shields (Deflect 25%, Shield 40%, and Shield rings can reach the cap of 90% damage reduction!), as well as on gaining as much mana regeneration as possible (Demon Pact, amulets, weapons) and magic (Mantra) to employ spells like Death Cloud, which do enormous damage. Allowing Death Cloud's strong poison to work will increase its efficiency as well.


Mage Runes

1: Negate Rune (Mage/Arcane)

2: Body Rune (Mage/Arcane)

3: Mind Rune (Mage/Arcane)

4: Focus Rune (Mage/Arcane)

5: Element Rune (Mage) - First found in Jugurtha's Library, Q1M4

6: Matter Rune (Mage)

7: Control Rune (Mage) - First found in Exiguus' Castle, Q4M3

8: Spirit Rune (Mage)

9: Summon Rune (Mage)


Mage Spells

* The Note field corresponds the the in-game note number, used in the map editor.

Spell Runes Skill Mod Mana Cost Effect Note
Deflect 14 50 5 Buff; +25% shield 100
Magic Dart 34 50 1.5 Projectile; deals 1 damage 101
Feather Fall 41 50 2.5 Slows fall speed, no falling damage 102
Magic Missile 347 50 2 Projectile; homing, deals 1 damage 103
Confuse 13 40 1 Projectile; spins affected targets 104
Pull 124 30 2 Projectile; pulls affected targets 105
Wizard Lock 46 30 5 Projectile; locks a door / strengthens a lock 106
Acid Cloud 452 30 7 Projectile; deals 5 acid damage, can destroy items 107
Leap 84 20 8 Single powerful leap 108
Push 24 20 3 Projectile; pushes affected targets 109
Angry Word 134 20 3 Projectile; causes berserk behavior 110
Knock 146 10 10 Projectile; unlocks doors / weakens locks 111
Death Ward 924 10 10 Buff; you cannot die, even at 0 health 112
Magic Map 43 10 15 Displays a magic map of the area 113
Poison Arrow 54 10 3.5 Projectile; homing, deals 2.5 poison damage, poisons 114
Dispel Magic 184 10 8 Projectile; removes 1 buff from affected targets 115
Silence 125 10 10 Buff; +15 stealth 116
Fireball 456 0 10 Projectile; deals 8-10 fire damage 118
Shield 154 0 20 Buff; +40% shield 119
Blink 16 0 10 Teleport forward 120
Glow 57 0 15 Buff; increased light level 121
Regenerate 926 -5 20 Buff; +50% health regeneration 122
Elemental Acid 4527 -5 10 Projectile; homing, deals 5 acid damage 123
Shocking Grasp 325 -5 20 Elemental Attack; electric 124
Wolf Speed 427 -10 15 Buff; +10 speed 125
Mantra 437 -10 2 Buff; +10 magic 126
Touch of Acid 526 -10 15 Elemental Attack; acid 127
Poison Touch 256 -15 30 Elemental Attack; poison 128
Elemental Fire 564 -15 15 Projectile; homing, deals 10-12 fire damage 129
Slow 127 -15 10 Projectile; applies -20 speed to affected targets 130
Giant Strength 425 -20 15 Buff; +10 strength 131
Demon Pact 4369 -20 20 Buff; +50% mana regeneration 132
Haste 4287 -20 20 Buff; +15 speed 133
Lightning Bolt 549 -25 10 Projectile; deals 8-10 electric damage 135
Locate Object 436 -25 40 Displays improved magic map, shows all monsters and items 136
Shadow Form 152 -25 30 Buff; translucency 137
Owl Sight 957 -30 30 Buff; highly increased light level 138
Fire Blast 964 -30 15 Projectile; homing, deals 20 fire damage 139
Spirit Blade 845 -35 35 Elemental Attack; piercing 140
Death Cloud 5897 -35 20 Projectile; homing, deals 30 damage (10 electric, 5 fire, 5 poison, 5 drain, 5 piercing), applies 5-strength poison 141
Gaseous Form 1926 -35 50 Buff; invisibility 142
Fly 167 -40 70 Buff; flight 143
Invulnerability 1547 -40 80 Buff; invincibility 144
Mystic Map 4367 -40 90 Displays completely explored magic map 145
Aural Perception 4967 0 120 Displays completely explored magic map and items and monsters 146
Earth Bind 157 0 5 Projectile; affected targets lose flying abilities 117
Identify 958 -20 20 Identify readied items (equipped and held on cursor) 134



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