Elemental Damage
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Revision as of 22:26, 11 February 2014 by PeeWeeRotA (Talk | contribs)
Elemental damage act as modifiers to existing attacks. They can be used as attack buffs on melee attacks or as damage types attached to projectiles. When used with melee attacks, their effects vary based on the damage given. When used as spells, their effects are static, and are based on the projectile's stats. Bolts with elemental damage have varying effects based on damage as well.
Every element has a player effect as well as a creature effect. Not all elemental damages can harm creatures.
Type | Color | Player Effect | Creature Effect |
---|---|---|---|
Fire | Red | +25% damage | +25% damage |
Electric | Yellow | Bonus based on armor type at random location. Chain: +25%, Plate: 50% | Bonus based on armor type. Chain: +25%, Plate: +50% |
Acid | Brown | Percent chance to destroy random item equal to damage. | None |
Poison | Green | Increases poison level by 10% of damage. | Increases poison level by 10% of damage. |
Piercing | White | Ignores armor. | Bonus based on armor type and monster level. Chain: 2 * Level, Plate: 4 * Level |
Drain Mana | Purple | Removes 1 mana per point of damage. | None |