Elemental Damage
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Revision as of 22:19, 11 February 2014 by PeeWeeRotA (Talk | contribs)
Elemental damage act as modifiers to existing attacks. They can be used as attack buffs on melee attacks or as damage types attached to projectiles. When used with melee attacks, their effects vary based on the damage given. When used as spells, their effects are static, and are based on the projectile's stats. Bolts with elemental damage have varying effects based on damage as well.
Every element has a player effect as well as a creature effect. Not all elemental damages can harm creatures.
Type | Color | Player Effect | Creature Effect |
---|---|---|---|
Fire | Red | +25% damage | +25% damage |
Electric | Yellow | +25% damage | Bonus based on armor type. Chain: +25%, Plate: +50% |
Acid | Brown | +25% damage | None |
Poison | Green | +25% damage | Increases poison level by 10% of damage. |
Piercing | White | +25% damage | Bonus based on armor type and monster level. Chain: 2 * Level, Plate: 4 * Level |
Drain Mana | Purple | +25% damage | None |