Difference between revisions of "Elemental Damage"

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Line 13: Line 13:
 
| +25% damage
 
| +25% damage
 
| +25% damage
 
| +25% damage
|-
 
| Electric
 
| align="right" | Yellow
 
| Bonus based on armor type at random location. Chain: +25%, Plate: 50%
 
| Bonus based on armor type. Chain: +25%, Plate: +50%
 
 
|-
 
|-
 
| Acid
 
| Acid
Line 28: Line 23:
 
| Increases poison level by 10% of damage.
 
| Increases poison level by 10% of damage.
 
| Increases poison level by 10% of damage.
 
| Increases poison level by 10% of damage.
|-
 
| Piercing
 
| align="right" | White
 
| Ignores armor.
 
| Bonus based on armor type and monster level. Chain: 2 * Level, Plate: 4 * Level
 
 
|-
 
|-
 
| Drain Mana
 
| Drain Mana
Line 39: Line 29:
 
| None
 
| None
 
|-
 
|-
 
+
| Electric
 +
| align="right" | Yellow
 +
| Bonus based on armor type at random location.
 +
Chain: +25%, Plate: 50%
 +
| Bonus based on armor type.
 +
Chain: +25%, Plate: +50%
 +
|-
 +
| Piercing
 +
| align="right" | White
 +
| Ignores armor.
 +
| Bonus based on armor type and monster level.
 +
Chain: 2 * Level, Plate: 4 * Level
 +
|-
 
|}
 
|}

Revision as of 22:27, 11 February 2014

Elemental damage act as modifiers to existing attacks. They can be used as attack buffs on melee attacks or as damage types attached to projectiles. When used with melee attacks, their effects vary based on the damage given. When used as spells, their effects are static, and are based on the projectile's stats. Bolts with elemental damage have varying effects based on damage as well.

Every element has a player effect as well as a creature effect. Not all elemental damages can harm creatures.

Type Color Player Effect Creature Effect
Fire Red +25% damage +25% damage
Acid Brown Percent chance to destroy random item equal to damage. None
Poison Green Increases poison level by 10% of damage. Increases poison level by 10% of damage.
Drain Mana Purple Removes 1 mana per point of damage. None
Electric Yellow Bonus based on armor type at random location.

Chain: +25%, Plate: 50%

Bonus based on armor type.

Chain: +25%, Plate: +50%

Piercing White Ignores armor. Bonus based on armor type and monster level.

Chain: 2 * Level, Plate: 4 * Level