ScriptObjectSetType
From Amulets & Armor Wiki
Revision as of 15:46, 17 October 2016 by PeeWeeRotA (Talk | contribs) (Created page with "ObjectSetType( [object], [number]) === Arguments === '''object''' - Id of the Specific instance of a Thing on the map. (Hover over Thing in Doom Builder to see in Status Ba...")
ObjectSetType( [object], [number])
Arguments
object - Id of the Specific instance of a Thing on the map. (Hover over Thing in Doom Builder to see in Status Bar)
number - Thing type id to transform this thing into.
Example
1: //open library
Compare(switch, SWITCHED) ;
If(Equal, 100) ;
Block(one) ;
Set(switch, SWITCHED) ;
AreaSound(5001, 64, -1832, 700, 255) ;
ChangeSideTexture(1873, "SWIT1U") ;
Print("A door opens in the distance.") ;
Delay(200);
AreaSound(18, 144, -1614, 168, 255) ;
SlideCeilingNice(151, 264, 368, 200, -1) ; //waterfall
SlideCeilingNice(157, 307, 411, 200, -1) ; // library
ObjectSetType(87, 1003) ; //spawn ghosts
ObjectSetType(121, 1003) ; //spawn ghosts
ObjectSetType(134, 1003) ; //spawn ghosts
ObjectSetType(148, 1003) ; //spawn ghosts
ObjectSetType(143, 1003) ; //spawn ghosts
ObjectSetType(146, 1003) ; //spawn ghosts
Unblock(one) ;
End() ;