Mage Spells
The Mage, Warlock, and Magician are the only three classes that use the Mage system of Magik.
Mage spells offer a variety of damage and movement abilities. A wide range of damage types and homing projectiles can be used to great effect against the proper enemies, and Mages can cast strong Shields, Blink and Fly into otherwise inaccessible areas, and buff themselves in a variety of ways. Mages can even become temporarily invulnerable once they become powerful enough.
The range of Mage abilities offers a variety of playstyles. The Warlock is a fighter variant, and the Magician is a rogue variant of the Mage class. They both have +50% mana regeneration along with their extra melee damage and thief skills, respectively. The Mage class itself has +200% mana regeneration, for triple the normal rate. While the Warlock and Magician make good hybrids from the start, the Mage is extremely weak starting out, and many players can find themselves deterred by the long amounts of time spent regenerating mana. However, once the Mage can reliably cast Demon Pact and use mana regeneration items, or once he reaches a high enough level, he can become an unstoppable force. The combination of Fly, two speed buffs for +25 speed total, powerful shield spells, death ward, super magic maps, and brutally powerful attack spells turns high-level Mages into the strongest characters in the game.
Warlocks will want to focus on using Regenerate and several Elemental Attack spells to deal massive amounts of melee damage efficiently. They can use chain, so they don't really need to worry about Shields.
Magicians will want to use Silence to buff stealth, as well as Shadow Form (translucency) and later Gaseous Form (invisibility) to steal and sneak up on enemies reliably.
Mages need to focus on stacking Shields (Deflect 25%, Shield 40%, and Shield rings can reach the cap of 90% damage reduction!), as well as on gaining as much mana regeneration as possible (Demon Pact, amulets, weapons) and magic (Mantra) to employ spells like Death Cloud, which do enormous damage. Allowing Death Cloud's strong poison to work will increase its efficiency as well.
Mage Runes
1: Negate Rune (Mage/Arcane)
2: Body Rune (Mage/Arcane)
3: Mind Rune (Mage/Arcane)
4: Focus Rune (Mage/Arcane)
5: Element Rune (Mage) - First found in Jugurtha's Library, Q1M4
6: Matter Rune (Mage)
7: Control Rune (Mage) - First found in Exiguus' Castle, Q4M3
8: Spirit Rune (Mage)
9: Summon Rune (Mage)
Mage Spells
Spell | Runes | Skill Mod | Mana Cost | Effect | Note |
---|---|---|---|---|---|
Deflect | 14 | 50 | 5 | Buff; +25% shield | 100 |
Magic Dart | 34 | 50 | 1.5 | Projectile; deals 1 damage | 101 |
Feather Fall | 41 | 50 | 2.5 | Slows fall speed, no falling damage | 102 |
Magic Missile | 347 | 50 | 2 | Projectile; homing, deals 1 damage | 103 |
Confuse | 13 | 40 | 1 | Projectile; spins affected targets | 104 |
Pull | 124 | 30 | 2 | Projectile; pulls affected targets | 105 |
Wizard Lock | 46 | 30 | 5 | Projectile; locks a door / strengthens a lock | 106 |
Acid Cloud | 452 | 30 | 7 | Projectile; deals 5 acid damage, can destroy items | 107 |
Leap | 84 | 20 | 8 | Single powerful leap | 108 |
Push | 24 | 20 | 3 | Projectile; pushes affected targets | 109 |
Angry Word | 134 | 20 | 3 | Projectile; causes berserk behavior | 110 |
Knock | 146 | 10 | 10 | Projectile; unlocks doors / weakens locks | 111 |
Death Ward | 924 | 10 | 10 | Buff; you cannot die, even at 0 health | 112 |
Magic Map | 43 | 10 | 15 | Displays a magic map of the area | 113 |
Poison Arrow | 54 | 10 | 3.5 | Projectile; homing, deals 2.5 poison damage, poisons | 114 |
Dispel Magic | 184 | 10 | 8 | Projectile; removes 1 buff from affected targets | 115 |
Silence | 125 | 10 | 10 | Buff; +15 stealth | 116 |
Fireball | 456 | 0 | 10 | Projectile; deals 8-10 fire damage | 118 |
Shield | 154 | 0 | 20 | Buff; +40% shield | 119 |
Blink | 16 | 0 | 10 | Teleport forward | 120 |
Glow | 57 | 0 | 15 | Buff; increased light level | 121 |
Regenerate | 926 | -5 | 20 | Buff; +50% health regeneration | 122 |
Elemental Acid | 4527 | -5 | 10 | Projectile; homing, deals 5 acid damage | 123 |
Shocking Grasp | 325 | -5 | 20 | Elemental Attack; electric | 124 |
Wolf Speed | 427 | -10 | 15 | Buff; +10 speed | 125 |
Mantra | 437 | -10 | 2 | Buff; +10 magic | 126 |
Touch of Acid | 526 | -10 | 15 | Elemental Attack; acid | 127 |
Poison Touch | 256 | -15 | 30 | Elemental Attack; poison | 128 |
Elemental Fire | 564 | -15 | 15 | Projectile; homing, deals 10-12 fire damage | 129 |
Slow | 127 | -15 | 10 | Projectile; applies -20 speed to affected targets | 130 |
Giant Strength | 425 | -20 | 15 | Buff; +10 strength | 131 |
Demon Pact | 4369 | -20 | 20 | Buff; +50% mana regeneration | 132 |
Haste | 4287 | -20 | 20 | Buff; +15 speed | 133 |
Lightning Bolt | 549 | -25 | 10 | Projectile; deals 8-10 electric damage | 135 |
Locate Object | 436 | -25 | 40 | Displays improved magic map, shows all monsters and items | 136 |
Shadow Form | 152 | -25 | 30 | Buff; translucency | 137 |
Owl Sight | 957 | -30 | 30 | Buff; highly increased light level | 138 |
Fire Blast | 964 | -30 | 15 | Projectile; homing, deals 20 fire damage | 139 |
Spirit Blade | 845 | -35 | 35 | Elemental Attack; piercing | 140 |
Death Cloud | 5897 | -35 | 20 | Projectile; homing, deals 30 damage (10 electric, 5 fire, 5 poison, 5 drain, 5 piercing), applies 5-strength poison | 141 |
Gaseous Form | 1926 | -35 | 50 | Buff; invisibility | 142 |
Fly | 167 | -40 | 70 | Buff; flight | 143 |
Invulnerability | 1547 | -40 | 80 | Buff; invincibility | 144 |
Mystic Map | 4367 | -40 | 90 | Displays completely explored magic map | 145 |
Aural Perception | 4967 | 0 | 120 | Displays completely explored magic map and items and monsters | 146 |
Earth Bind | 157 | 0 | 5 | Projectile; affected targets lose flying abilities | 117 |
Identify | 958 | -20 | 20 | Identify readied items (equipped and held on cursor) | 134 |