Difference between revisions of "Special Damage"
From Amulets & Armor Wiki
PeeWeeRotA (Talk | contribs) |
PeeWeeRotA (Talk | contribs) |
||
Line 25: | Line 25: | ||
| None. | | None. | ||
| Creature forgets the current target and finds the | | Creature forgets the current target and finds the | ||
− | closest player or enemy to attack | + | closest player or enemy to attack. |
− | + | ||
− | + | ||
|- | |- | ||
| Dispel Magic | | Dispel Magic |
Latest revision as of 11:54, 12 February 2014
Special damage is caused by projectile spells or traps. This special kind of damage does not cause harm, but instead applies a specific effect. The effects differ when harming a monster or a player.
Type | Duration | Player Effect | Creature Effect |
---|---|---|---|
Push | N/A | Pushes the target away from the caster by
adding velocity in the given direction. |
Pushes the target away from the caster by
adding velocity in the given direction. |
Pull | N/A | Pulls the target towards the caster by
adding velocity in the given direction. |
Pulls the target towards the caster by
adding velocity in the given direction. |
Berserk | 10 Seconds | None. | Creature forgets the current target and finds the
closest player or enemy to attack. |
Dispel Magic | N/A | Removes a random magical buff. | None. |
Earthbind | 30 seconds | None. | Forces flying enemies to walk on the ground. |
Confuse | N/A | Randomly rotates player. | Removes current target from the creature and causes
it to randomly rotate. |
Slow | 30 seconds | -20 Speed. | Makes wait time between enemy actions, such as
attacking, 3 times longer. |