Difference between revisions of "Special Damage"
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|- | |- | ||
| Earthbind | | Earthbind | ||
− | | 30 | + | | 30 seconds |
| None. | | None. | ||
| Forces flying enemies to walk on the ground. | | Forces flying enemies to walk on the ground. | ||
Line 45: | Line 45: | ||
|- | |- | ||
| Slow | | Slow | ||
− | | 30 | + | | 30 seconds |
− | | | + | | -20 Speed. |
| Makes wait time between enemy actions, such as | | Makes wait time between enemy actions, such as | ||
attacking, 3 times longer. | attacking, 3 times longer. | ||
|- | |- | ||
|} | |} |
Revision as of 11:53, 12 February 2014
Special damage is caused by projectile spells or traps. This special kind of damage does not cause harm, but instead applies a specific effect. The effects differ when harming a monster or a player.
Type | Duration | Player Effect | Creature Effect |
---|---|---|---|
Push | N/A | Pushes the target away from the caster by
adding velocity in the given direction. |
Pushes the target away from the caster by
adding velocity in the given direction. |
Pull | N/A | Pulls the target towards the caster by
adding velocity in the given direction. |
Pulls the target towards the caster by
adding velocity in the given direction. |
Berserk | 10 Seconds | None. | Creature forgets the current target and finds the
closest player or enemy to attack for 10 seconds. After which it resumes attacking the original target. |
Dispel Magic | N/A | Removes a random magical buff. | None. |
Earthbind | 30 seconds | None. | Forces flying enemies to walk on the ground. |
Confuse | N/A | Randomly rotates player. | Removes current target from the creature and causes
it to randomly rotate. |
Slow | 30 seconds | -20 Speed. | Makes wait time between enemy actions, such as
attacking, 3 times longer. |