Difference between revisions of "Special Damage"
From Amulets & Armor Wiki
PeeWeeRotA (Talk | contribs) (Created page with "Special damage is caused by projectile spells or traps. This special kind of damage does not cause harm, but instead applies a specific effect. The effects differ when harming...") |
PeeWeeRotA (Talk | contribs) |
||
Line 3: | Line 3: | ||
{| border="1" cellspacing="0" cellpadding="4" | {| border="1" cellspacing="0" cellpadding="4" | ||
! Type | ! Type | ||
+ | ! Duration | ||
! Player Effect | ! Player Effect | ||
! Creature Effect | ! Creature Effect | ||
|- | |- | ||
| Push | | Push | ||
+ | | N/A | ||
| Pushes the target away from the caster by | | Pushes the target away from the caster by | ||
adding velocity in the given direction. | adding velocity in the given direction. | ||
Line 13: | Line 15: | ||
|- | |- | ||
| Pull | | Pull | ||
+ | | N/A | ||
| Pulls the target towards the caster by | | Pulls the target towards the caster by | ||
adding velocity in the given direction. | adding velocity in the given direction. | ||
Line 19: | Line 22: | ||
|- | |- | ||
| Berserk | | Berserk | ||
+ | | 10 Seconds | ||
| None. | | None. | ||
| Creature forgets the current target and finds the | | Creature forgets the current target and finds the | ||
Line 24: | Line 28: | ||
After which it resumes attacking the original target. | After which it resumes attacking the original target. | ||
|- | |- | ||
− | | | + | | Dispel Magic |
+ | | N/A | ||
+ | | Removes a random magical buff. | ||
| None. | | None. | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Earthbind | |
+ | | 30+ seconds | ||
+ | | None. | ||
+ | | Forces flying enemies to walk on the ground. | ||
+ | |- | ||
+ | | Confuse | ||
+ | | N/A | ||
+ | | Randomly rotates player. | ||
+ | | Removes current target from the creature and causes | ||
+ | it to randomly rotate. | ||
+ | |- | ||
+ | | Slow | ||
+ | | 30+ seconds | ||
+ | | None. | ||
+ | | Makes wait time between enemy actions, such as | ||
+ | attacking, 3 times longer. | ||
+ | |- | ||
|} | |} |
Revision as of 11:44, 12 February 2014
Special damage is caused by projectile spells or traps. This special kind of damage does not cause harm, but instead applies a specific effect. The effects differ when harming a monster or a player.
Type | Duration | Player Effect | Creature Effect |
---|---|---|---|
Push | N/A | Pushes the target away from the caster by
adding velocity in the given direction. |
Pushes the target away from the caster by
adding velocity in the given direction. |
Pull | N/A | Pulls the target towards the caster by
adding velocity in the given direction. |
Pulls the target towards the caster by
adding velocity in the given direction. |
Berserk | 10 Seconds | None. | Creature forgets the current target and finds the
closest player or enemy to attack for 10 seconds. After which it resumes attacking the original target. |
Dispel Magic | N/A | Removes a random magical buff. | None. |
Earthbind | 30+ seconds | None. | Forces flying enemies to walk on the ground. |
Confuse | N/A | Randomly rotates player. | Removes current target from the creature and causes
it to randomly rotate. |
Slow | 30+ seconds | None. | Makes wait time between enemy actions, such as
attacking, 3 times longer. |