Difference between revisions of "Sky"

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== Different Sky Heights ==
 
== Different Sky Heights ==
If different sectors with sky ceiling need different heights the resulting upper wall from the different height sectors cannot be given a sky texture or left blank. It will cause the Hall of Mirrors (HOM) effect.
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If different sectors with sky ceiling need different heights simply create a new sector within the existing sky sector. Give this new sector a sky ceiling and leave the upper side texture blank. This will cause the upper sides of the inner sector to draw over any side texture that falls behind them.
 
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Create a smaller sector, contained within the existing sector, but not touching the outside wall, and give it a lower height. If this inner sector has no texture for the upper walls it will paint the sky over anything behind it. By using this trick the appearance of mountains and valleys can be accomplished.
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Back to the [[Editor]] Main Page
 
Back to the [[Editor]] Main Page

Latest revision as of 07:14, 5 March 2016

The sky texture is F_SKY1. Use the sky texture on ceilings of sectors to allow the sky scrolling effect to be drawn in that part of the screen.

Different Sky Heights

If different sectors with sky ceiling need different heights simply create a new sector within the existing sky sector. Give this new sector a sky ceiling and leave the upper side texture blank. This will cause the upper sides of the inner sector to draw over any side texture that falls behind them.


Back to the Editor Main Page