Sector Alter Things
Below is a list of Map Things that alter the containing sector.
The Value corresponds to the item flags. As of Doom Builder A&A Editor Files Beta 2, this must be set by using the flag checkboxes in the Edit Thing window.
|1500||Door||N/A|| Make this door sector in its open position. It will be closed when the map loads.
NOTE: Door sectors are used to separate lighted areas in a map.
|1501||Door Locked||Lock Strength||Combine with Door thing to create a locked door.|
|1527||Door Requires Item||Item Number||Combine with Door thing to create a key door.|
|1523||Flow Slow||N/A||Use angle to control direction.|
|1524||Flow Medium||N/A||Use angle to control direction.|
|1525||Flow Fast||N/A||Use angle to control direction.|
|1541||Vertical Scrolling||N/A||Causes the closest linedef to scroll downwards.|
|1518||Level Link||Next Map Number|| This must match the next map in the quest .INI file to show the outro text.
For the last map in a quest, use map number 20004
Note: Some alter sector things must be added in the correct order. For example, the Door thing must be added before the Door Locked or Door Requires Item thing.
You can troubleshoot this problem by mousing over each thing in question. Thing will be numbered with an ID (based on the order they were created) in the title of the Info Panel at the bottom of Doom Builder. If Door has a greater ID than the Door Locked or Door Requires Item, it will not work. Delete both and re-add them in order. Be aware that Doom Builder reuses Thing IDs, so you will typically need to delete both Thing's in question to ensure they are added in the correct order.
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