Difference between revisions of "Sector Alter Things"

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Below is a list of Map Things that alter the containing sector.
 
Below is a list of Map Things that alter the containing sector.
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The Value corresponds to the item flags. As of Doom Builder A&A Editor Files Beta 2, this must be set by using the flag checkboxes in the Edit Thing window.
  
 
{| border="1" cellspacing="0" cellpadding="4"
 
{| border="1" cellspacing="0" cellpadding="4"
! Thing Num
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! #
 
! Name
 
! Name
 
! Value
 
! Value
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| Door
 
| Door
 
| N/A
 
| N/A
| Make this door sector in it's open position. It will be closed when the map loads.
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| Make this door sector in its open position. It will be closed when the map loads.
 
'''NOTE:''' Door sectors are used to separate lighted areas in a map.
 
'''NOTE:''' Door sectors are used to separate lighted areas in a map.
 
|-
 
|-
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| Flow Slow
 
| Flow Slow
 
| N/A
 
| N/A
| Use angle to control direction. (Angles are 0-7)
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| Use angle to control direction.
 
|-
 
|-
 
| 1524
 
| 1524
 
| Flow Medium
 
| Flow Medium
 
| N/A
 
| N/A
| Use angle to control direction. (Angles are 0-7)
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| Use angle to control direction.
 
|-
 
|-
 
| 1525
 
| 1525
 
| Flow Fast
 
| Flow Fast
 
| N/A
 
| N/A
| Use angle to control direction. (Angles are 0-7)
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| Use angle to control direction.
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|-
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| 1541
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| Vertical Scrolling
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| N/A
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| Causes the closest linedef to scroll downwards.
 
|-
 
|-
 
| 1518
 
| 1518
 
| Level Link
 
| Level Link
| Next Level Number
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| Next Map Number
| Will only show end map descriptions and Return to Town message if level count is listed correctly in the Quest##.INI.
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| This must match the next map in the quest .INI file to show the outro text.
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For the last map in a quest, use map number 20004
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|}
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'''Note:''' Some alter sector things must be added in the correct order. For example, the Door thing must be added before the Door Locked or Door Requires Item thing.
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You can troubleshoot this problem by mousing over each thing in question. Thing will be numbered with an ID (based on the order they were created) in the title of the Info Panel at the bottom of Doom Builder. If Door has a greater ID than the Door Locked or Door Requires Item, it will not work. Delete both and re-add them in order. Be aware that Doom Builder reuses Thing IDs, so you will typically need to delete both Thing's in question to ensure they are added in the correct order.
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Back to [[Editor]] Main Page

Latest revision as of 07:06, 6 March 2016

Below is a list of Map Things that alter the containing sector.

The Value corresponds to the item flags. As of Doom Builder A&A Editor Files Beta 2, this must be set by using the flag checkboxes in the Edit Thing window.

# Name Value Special Instructions
1500 Door N/A Make this door sector in its open position. It will be closed when the map loads.

NOTE: Door sectors are used to separate lighted areas in a map.

1501 Door Locked Lock Strength Combine with Door thing to create a locked door.
1527 Door Requires Item Item Number Combine with Door thing to create a key door.
1503 Dirt N/A N/A
1507 Mud N/A N/A
1505 Water N/A N/A
1543 Acid N/A N/A
1506 Lava N/A N/A
1523 Flow Slow N/A Use angle to control direction.
1524 Flow Medium N/A Use angle to control direction.
1525 Flow Fast N/A Use angle to control direction.
1541 Vertical Scrolling N/A Causes the closest linedef to scroll downwards.
1518 Level Link Next Map Number This must match the next map in the quest .INI file to show the outro text.

For the last map in a quest, use map number 20004

Note: Some alter sector things must be added in the correct order. For example, the Door thing must be added before the Door Locked or Door Requires Item thing.

You can troubleshoot this problem by mousing over each thing in question. Thing will be numbered with an ID (based on the order they were created) in the title of the Info Panel at the bottom of Doom Builder. If Door has a greater ID than the Door Locked or Door Requires Item, it will not work. Delete both and re-add them in order. Be aware that Doom Builder reuses Thing IDs, so you will typically need to delete both Thing's in question to ensure they are added in the correct order.


Back to Editor Main Page