Difference between revisions of "ScriptGoto"
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Latest revision as of 21:28, 17 October 2016
Goto( [ScriptNum] )
Stops executing the current script and starts executing the specified script.
Note: Since GOTO uses script numbers, instead of traditional Line numbers and labels, Goto cannot be used to conditionally skip blocks of code like traditional assembly usage. Although script numbers resemble labels, they all contain End commands that stop execution of the current script.
Goto's main use is to change to a new script without putting the new script into scope by loading it onto an execution stack, like seen in Gosub. Script commands placed after a Goto will not be run.
Arguments
ScriptNum - Script to execute
Example
10: // Activate druid on lift Compare(DruidLift, ACTIVATED); If(Equal, 99); Block(Block1); SlideFloor(66, 0, -88, 140, -1); AreaSound(5001, -1099, 2817, 400, 255); Set(DruidLift, ACTIVATED); Unblock(Block1); End(); 11: // Druid lift down Compare(DruidLift, NOT_ACTIVATED); If(Equal, 10); Block(Block2); SlideFloor(66, 0, -280, 140, -1); AreaSound(5001, -1099, 2817, 400, 255); Set(DruidLift, NOT_ACTIVATED); Delay(200); SlideFloor(159, 0, -200, 100, -1); AreaSound(5003, -1099, 2817, 400, 255); Delay(600); SlideFloor(159, 0, -340, 100, -1); AreaSound(5003, -1099, 2817, 400, 255); Unblock(Block2); Goto(10); End(); 99: // all purpose ender End();
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