Difference between revisions of "ScriptGenerateMissile"

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(Created page with "GenerateMissile( [type], [x], [y], [z], [targetX], [targetY], [targetZ], [speed]) Plays a sound at the specified location to anyone within the radius. === Arguments === '''...")
 
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=== Arguments ===
 
=== Arguments ===
  
'''type''' - The type of missile object (it must be a missile) that is generated.
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'''type''' - The type of missile object (it must be a missile from the [[Missiles]] list) that is generated.
  
 
'''X''' - X location on map. Found in status bar when using 2d view in Doom Builder 2.
 
'''X''' - X location on map. Found in status bar when using 2d view in Doom Builder 2.

Revision as of 20:08, 20 February 2015

GenerateMissile( [type], [x], [y], [z], [targetX], [targetY], [targetZ], [speed])

Plays a sound at the specified location to anyone within the radius.

Arguments

type - The type of missile object (it must be a missile from the Missiles list) that is generated.

X - X location on map. Found in status bar when using 2d view in Doom Builder 2.

Y - Y location on map. Found in status bar when using 2d view in Doom Builder 2.

Z - Z location on map. Found in starting sector's floor height plus a bit more.

targetX - Target X location on map. Found in status bar when using 2d view in Doom Builder 2.

targetY - Target Y location on map. Found in status bar when using 2d view in Doom Builder 2.

targetZ - Target Z location on map. Found in starting sector's floor height plus a bit more.

speed - Speed setting. Average speed is 30.

Example

40:  // Shoot normal arrow diagonally across the room
   GenerateMissile(886, 10, 10, 32, 128, 128, 32, 30);
   End();