Difference between revisions of "ScriptGenerateMissile"
LysleShields (Talk | contribs) (Created page with "GenerateMissile( [type], [x], [y], [z], [targetX], [targetY], [targetZ], [speed]) Plays a sound at the specified location to anyone within the radius. === Arguments === '''...") |
PeeWeeRotA (Talk | contribs) (→Additional Resources) |
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GenerateMissile( [type], [x], [y], [z], [targetX], [targetY], [targetZ], [speed]) | GenerateMissile( [type], [x], [y], [z], [targetX], [targetY], [targetZ], [speed]) | ||
− | |||
=== Arguments === | === Arguments === | ||
− | '''type''' - The type of missile object (it must be a missile) that is generated. | + | '''type''' - The type of missile object (it must be a missile from the [[Missiles]] list) that is generated. |
'''X''' - X location on map. Found in status bar when using 2d view in Doom Builder 2. | '''X''' - X location on map. Found in status bar when using 2d view in Doom Builder 2. | ||
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End(); | End(); | ||
</nowiki> | </nowiki> | ||
+ | |||
+ | === Additional Resources === | ||
+ | [[Missiles]] - List of all Missile numbers | ||
+ | |||
+ | ---- | ||
+ | Back to [[Scripting]] Main Page |
Latest revision as of 18:58, 19 February 2017
GenerateMissile( [type], [x], [y], [z], [targetX], [targetY], [targetZ], [speed])
Arguments
type - The type of missile object (it must be a missile from the Missiles list) that is generated.
X - X location on map. Found in status bar when using 2d view in Doom Builder 2.
Y - Y location on map. Found in status bar when using 2d view in Doom Builder 2.
Z - Z location on map. Found in starting sector's floor height plus a bit more.
targetX - Target X location on map. Found in status bar when using 2d view in Doom Builder 2.
targetY - Target Y location on map. Found in status bar when using 2d view in Doom Builder 2.
targetZ - Target Z location on map. Found in starting sector's floor height plus a bit more.
speed - Speed setting. Average speed is 30.
Example
40: // Shoot normal arrow diagonally across the room GenerateMissile(886, 10, 10, 32, 128, 128, 32, 30); End();
Additional Resources
Missiles - List of all Missile numbers
Back to Scripting Main Page