Difference between revisions of "ScriptEffect"

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(List of Effects)
 
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Effect( [EffectNum], [Subtype], [Duration], [Power] )
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Plays a sound to the current player at max volume
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=== Arguments ===
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'''EffectNum''' - Effect number to initiate
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'''Subtype''' - Subtype of Effect (see below)
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'''Duration''' - Length of Effect
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'''Power''' - Power of Effect (see below)
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=== Example ===
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<nowiki>
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40:  // lower gates
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Compare(ExitSwitch, COMPLETE);
 +
If (Equal, 99);
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Block(Block1); 
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ChangeSideTexture(1208,"SWIT1U");
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AreaSound(6007,-3424,-2736,300,255);
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Delay(100);
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//Earthquake
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Sound(3005);
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Effect(30, 0, 300, 0);
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</nowiki>
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== List of Effects ==
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Creates an effect of the given type. Type is a number corresponding to the effect list
 
Creates an effect of the given type. Type is a number corresponding to the effect list
  
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! Name
 
! Name
 
! Description
 
! Description
! Argument 1
+
! Subtype
! Argument 2
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! Duration
! Argument 3
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! Power
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|-
 +
| 0
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| EFFECT_NONE
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|
 +
|
 +
|
 +
|
 
|-
 
|-
| 30
+
| 1
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| EFFECT_READY_WEAPON
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|
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|
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|
 +
|
 +
|-
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| 2
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| EFFECT_SET_ARMOR
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|
 +
|
 +
|
 +
|
 +
|-
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| 3
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| EFFECT_TAKE_COIN
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|
 +
|
 +
|
 +
|
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|-
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| 4
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| EFFECT_TAKE_AMMO
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|
 +
|
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|
 +
|
 +
|-
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| 5
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| EFFECT_ADD_PLAYER_EFFECT
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|
 +
|
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|
 +
|
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|-
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| 6
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| EFFECT_REMOVE_PLAYER_EFFECT
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|
 +
|
 +
|
 +
|
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|-
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| 7
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| EFFECT_MOD_PLAYER_FOOD
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|
 +
|
 +
|
 +
|
 +
|-
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| 8
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| EFFECT_MOD_PLAYER_WATER
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|
 +
|
 +
|
 +
|
 +
|-
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| 9
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| EFFECT_MOD_PLAYER_HEALTH
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|
 +
|
 +
|
 +
|
 +
|-
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| 10
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| EFFECT_MOD_PLAYER_MANA
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|
 +
|
 +
|
 +
|
 +
|-
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| 11
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| EFFECT_MOD_PLAYER_POISON_LEVEL
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|
 +
|
 +
|
 +
|
 +
|-
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| 12
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| EFFECT_HALVE_PLAYER_POISON_LEVEL
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|
 +
|
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|
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|
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|-
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| 13
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| EFFECT_SET_PLAYER_POISON_LEVEL
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|
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|
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|
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|
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|-
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| 14
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| EFFECT_PLAYER_LEAP
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|
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|
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|
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|
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|-
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| 15
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| EFFECT_CREATE_PROJECTILE
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|
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|
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|
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|
 +
|-
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| 16
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| EFFECT_SET_PLAYER_BEACON
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|
 +
|
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|
 +
|
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|-
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| 17
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| EFFECT_RETURN_TO_PLAYER_BEACON
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|
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|
 +
|
 +
|
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|-
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| 18
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| EFFECT_CLEAR_PLAYER_BEACON
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|
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|
 +
|
 +
|
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|-
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| 19
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| EFFECT_ADD_RUNE
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|
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|
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|
 +
|
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|-
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| 20
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| EFFECT_REMOVE_RUNE
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|
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|
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|
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|
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|-
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| 21
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| EFFECT_CREATE_OIL_SLICK
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|
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|
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|
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|
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|-
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| 22
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| EFFECT_GOTO_PLACE
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| BROKEN! DO NOT USE
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|
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|
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|
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|-
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| 23
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| EFFECT_DISPLAY_CANNED_MESSAGE
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|
 +
|
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|
 +
|
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|-
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| 24
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| EFFECT_PLAY_AREA_SOUND
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|
 +
|
 +
|
 +
|
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|-
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| 25
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| EFFECT_PLAY_LOCAL_SOUND
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|
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|
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|
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|
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|-
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| 26
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| EFFECT_DESTROY_RANDOM_EQUIPPED_ITEM
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|
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|
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|
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|
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|-
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| 27
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| EFFECT_DESTROY_RANDOM_STORED_ITEM
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|
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|
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|
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|
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|-
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| 28
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| EFFECT_DESTROY_RANDOM_ITEM
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|
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|
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|
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|
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|-
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| 29
 
| EFFECT_TRIGGER_EARTHQUAKE
 
| EFFECT_TRIGGER_EARTHQUAKE
| Shakes the ground for a specified number of ticks
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| Shakes ground for duration in ticks
 
| N/A
 
| N/A
| Time in Ticks
+
| Time in ticks
 
| N/A
 
| N/A
 +
|-
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| 30
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| EFFECT_REMOVE_RANDOM_SPELL
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|
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|
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|
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|
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|-
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|
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| EFFECT_REMOVE_ALL_SPELLS
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|
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|
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|
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|
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|-
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|
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| EFFECT_REMOVE_SPECIFIC_SPELL
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|
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|
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|
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|
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|-
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|
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| EFFECT_REMOVE_SPECIFIC_EFFECT
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|
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|
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|
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|
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|-
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|
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| EFFECT_REMOVE_ALL_EFFECTS
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|
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|
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|
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|
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|-
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|
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| EFFECT_MOD_PLAYER_HEALTH_RANDOM
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|
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|
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|
 +
|
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|-
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|
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| EFFECT_MOD_PLAYER_MANA_RANDOM
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|
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|
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|
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|-
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|
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| EFFECT_MOD_PLAYER_EXPERIENCE
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|
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|
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|
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|-
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|
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| EFFECT_TAKE_NORMAL_DAMAGE
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|
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|
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|
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|-
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|
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| EFFECT_TAKE_FIRE_DAMAGE
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|
 +
|
 +
|
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|-
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|
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| EFFECT_TAKE_ACID_DAMAGE
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|
 +
|
 +
|
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|-
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|
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| EFFECT_TAKE_POISON_DAMAGE
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|
 +
|
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|
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|-
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|
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| EFFECT_TAKE_ELECTRICITY_DAMAGE
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|
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|
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|
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|-
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|
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| EFFECT_TAKE_PIERCING_DAMAGE
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|
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|
 +
|
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|-
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|
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| EFFECT_TAKE_MANA_DRAIN_DAMAGE
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|
 +
|
 +
|
 +
|-
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|
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| EFFECT_TAKE_MULTIPLE_DAMAGE
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|
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|
 +
|
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|-
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|
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| EFFECT_JUMP_FORWARD
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|
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|
 +
|
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|-
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|
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| EFFECT_REORIENT
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|
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|
 +
|
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|-
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|
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| EFFECT_TURN_UNDEAD
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|
 +
|
 +
|
 +
|-
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|
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| EFFECT_AREA_SLOW
 +
|
 +
|
 +
|
 +
|-
 +
|
 +
| EFFECT_FIRE_WAND
 +
|
 +
|
 +
|
 +
|-
 +
|
 +
| EFFECT_FIRE_BOLT
 +
|
 +
|
 +
|
 +
|-
 +
|
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| EFFECT_COLOR_FLASH
 +
|
 +
|
 +
|
 +
|-
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|
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| EFFECT_ADD_JOURNAL_PAGE_BY_OBJECT
 +
|
 +
|
 +
|
 +
|-
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|
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| EFFECT_CREATE_OBJECT
 +
|
 +
|
 +
|
 +
|-
 +
|
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| EFFECT_ADD_JOURNAL_PAGE
 +
|
 +
|
 +
|
 +
|-
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|
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| EFFECT_IDENTIFY_READIED
 +
|
 +
|
 +
|
 +
|-
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|
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| EFFECT_IDENTIFY_ALL
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|
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|
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|
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|-
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|
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| EFFECT_ACTIVATE_THIEVING
 +
|
 +
|
 +
|
 +
|-
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|
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| EFFECT_MOD_PLAYER_WEALTH
 +
|
 +
|
 +
|
 +
|-
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|
 +
| EFFECT_UNKNOWN
 +
|
 +
|
 +
|
 +
|
 +
|-
 
|}
 
|}
 +
 +
 +
 +
----
 +
Back to [[Scripting]] Main

Latest revision as of 07:49, 13 November 2015

Effect( [EffectNum], [Subtype], [Duration], [Power] )

Plays a sound to the current player at max volume

Arguments

EffectNum - Effect number to initiate

Subtype - Subtype of Effect (see below)

Duration - Length of Effect

Power - Power of Effect (see below)

Example

40:  // lower gates
	Compare(ExitSwitch, COMPLETE);
	If (Equal, 99); 
	Block(Block1);   
	ChangeSideTexture(1208,"SWIT1U");
	AreaSound(6007,-3424,-2736,300,255);

	Delay(100);

	//Earthquake
	Sound(3005);
	Effect(30, 0, 300, 0); 

List of Effects

Creates an effect of the given type. Type is a number corresponding to the effect list

# Name Description Subtype Duration Power
0 EFFECT_NONE
1 EFFECT_READY_WEAPON
2 EFFECT_SET_ARMOR
3 EFFECT_TAKE_COIN
4 EFFECT_TAKE_AMMO
5 EFFECT_ADD_PLAYER_EFFECT
6 EFFECT_REMOVE_PLAYER_EFFECT
7 EFFECT_MOD_PLAYER_FOOD
8 EFFECT_MOD_PLAYER_WATER
9 EFFECT_MOD_PLAYER_HEALTH
10 EFFECT_MOD_PLAYER_MANA
11 EFFECT_MOD_PLAYER_POISON_LEVEL
12 EFFECT_HALVE_PLAYER_POISON_LEVEL
13 EFFECT_SET_PLAYER_POISON_LEVEL
14 EFFECT_PLAYER_LEAP
15 EFFECT_CREATE_PROJECTILE
16 EFFECT_SET_PLAYER_BEACON
17 EFFECT_RETURN_TO_PLAYER_BEACON
18 EFFECT_CLEAR_PLAYER_BEACON
19 EFFECT_ADD_RUNE
20 EFFECT_REMOVE_RUNE
21 EFFECT_CREATE_OIL_SLICK
22 EFFECT_GOTO_PLACE BROKEN! DO NOT USE
23 EFFECT_DISPLAY_CANNED_MESSAGE
24 EFFECT_PLAY_AREA_SOUND
25 EFFECT_PLAY_LOCAL_SOUND
26 EFFECT_DESTROY_RANDOM_EQUIPPED_ITEM
27 EFFECT_DESTROY_RANDOM_STORED_ITEM
28 EFFECT_DESTROY_RANDOM_ITEM
29 EFFECT_TRIGGER_EARTHQUAKE Shakes ground for duration in ticks N/A Time in ticks N/A
30 EFFECT_REMOVE_RANDOM_SPELL
EFFECT_REMOVE_ALL_SPELLS
EFFECT_REMOVE_SPECIFIC_SPELL
EFFECT_REMOVE_SPECIFIC_EFFECT
EFFECT_REMOVE_ALL_EFFECTS
EFFECT_MOD_PLAYER_HEALTH_RANDOM
EFFECT_MOD_PLAYER_MANA_RANDOM
EFFECT_MOD_PLAYER_EXPERIENCE
EFFECT_TAKE_NORMAL_DAMAGE
EFFECT_TAKE_FIRE_DAMAGE
EFFECT_TAKE_ACID_DAMAGE
EFFECT_TAKE_POISON_DAMAGE
EFFECT_TAKE_ELECTRICITY_DAMAGE
EFFECT_TAKE_PIERCING_DAMAGE
EFFECT_TAKE_MANA_DRAIN_DAMAGE
EFFECT_TAKE_MULTIPLE_DAMAGE
EFFECT_JUMP_FORWARD
EFFECT_REORIENT
EFFECT_TURN_UNDEAD
EFFECT_AREA_SLOW
EFFECT_FIRE_WAND
EFFECT_FIRE_BOLT
EFFECT_COLOR_FLASH
EFFECT_ADD_JOURNAL_PAGE_BY_OBJECT
EFFECT_CREATE_OBJECT
EFFECT_ADD_JOURNAL_PAGE
EFFECT_IDENTIFY_READIED
EFFECT_IDENTIFY_ALL
EFFECT_ACTIVATE_THIEVING
EFFECT_MOD_PLAYER_WEALTH
EFFECT_UNKNOWN



Back to Scripting Main