Difference between revisions of "ScriptEffect"
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PeeWeeRotA (Talk | contribs) (→List of Effects) |
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| EFFECT_READY_WEAPON | | EFFECT_READY_WEAPON | ||
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| EFFECT_SET_ARMOR | | EFFECT_SET_ARMOR | ||
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| EFFECT_TAKE_COIN | | EFFECT_TAKE_COIN | ||
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| EFFECT_TAKE_AMMO | | EFFECT_TAKE_AMMO | ||
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| EFFECT_ADD_PLAYER_EFFECT | | EFFECT_ADD_PLAYER_EFFECT | ||
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| EFFECT_REMOVE_PLAYER_EFFECT | | EFFECT_REMOVE_PLAYER_EFFECT | ||
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| EFFECT_MOD_PLAYER_FOOD | | EFFECT_MOD_PLAYER_FOOD | ||
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| EFFECT_MOD_PLAYER_WATER | | EFFECT_MOD_PLAYER_WATER | ||
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| EFFECT_MOD_PLAYER_HEALTH | | EFFECT_MOD_PLAYER_HEALTH | ||
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| EFFECT_MOD_PLAYER_MANA | | EFFECT_MOD_PLAYER_MANA | ||
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| EFFECT_MOD_PLAYER_POISON_LEVEL | | EFFECT_MOD_PLAYER_POISON_LEVEL | ||
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| EFFECT_HALVE_PLAYER_POISON_LEVEL | | EFFECT_HALVE_PLAYER_POISON_LEVEL | ||
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| EFFECT_SET_PLAYER_POISON_LEVEL | | EFFECT_SET_PLAYER_POISON_LEVEL | ||
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| EFFECT_PLAYER_LEAP | | EFFECT_PLAYER_LEAP | ||
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| EFFECT_CREATE_PROJECTILE | | EFFECT_CREATE_PROJECTILE | ||
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| EFFECT_SET_PLAYER_BEACON | | EFFECT_SET_PLAYER_BEACON | ||
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| EFFECT_RETURN_TO_PLAYER_BEACON | | EFFECT_RETURN_TO_PLAYER_BEACON | ||
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| EFFECT_CLEAR_PLAYER_BEACON | | EFFECT_CLEAR_PLAYER_BEACON | ||
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| EFFECT_ADD_RUNE | | EFFECT_ADD_RUNE | ||
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| EFFECT_REMOVE_RUNE | | EFFECT_REMOVE_RUNE | ||
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| EFFECT_CREATE_OIL_SLICK | | EFFECT_CREATE_OIL_SLICK | ||
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| EFFECT_GOTO_PLACE | | EFFECT_GOTO_PLACE | ||
+ | | BROKEN! DO NOT USE | ||
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| EFFECT_DISPLAY_CANNED_MESSAGE | | EFFECT_DISPLAY_CANNED_MESSAGE | ||
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| EFFECT_PLAY_AREA_SOUND | | EFFECT_PLAY_AREA_SOUND | ||
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| EFFECT_PLAY_LOCAL_SOUND | | EFFECT_PLAY_LOCAL_SOUND | ||
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| EFFECT_DESTROY_RANDOM_EQUIPPED_ITEM | | EFFECT_DESTROY_RANDOM_EQUIPPED_ITEM | ||
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| EFFECT_DESTROY_RANDOM_STORED_ITEM | | EFFECT_DESTROY_RANDOM_STORED_ITEM | ||
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| EFFECT_DESTROY_RANDOM_ITEM | | EFFECT_DESTROY_RANDOM_ITEM | ||
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Revision as of 07:44, 13 November 2015
Effect( [EffectNum], [Subtype], [Duration], [Power] )
Plays a sound to the current player at max volume
Arguments
EffectNum - Effect number to initiate
Subtype - Subtype of Effect (see below)
Duration - Length of Effect
Power - Power of Effect (see below)
Example
40: // lower gates Compare(ExitSwitch, COMPLETE); If (Equal, 99); Block(Block1); ChangeSideTexture(1208,"SWIT1U"); AreaSound(6007,-3424,-2736,300,255); Delay(100); //Earthquake Sound(3005); Effect(30, 0, 300, 0);
List of Effects
Creates an effect of the given type. Type is a number corresponding to the effect list
# | Name | Description | Subtype | Duration | Power |
---|---|---|---|---|---|
0 | EFFECT_NONE | ||||
1 | EFFECT_READY_WEAPON | ||||
2 | EFFECT_SET_ARMOR | ||||
3 | EFFECT_TAKE_COIN | ||||
4 | EFFECT_TAKE_AMMO | ||||
5 | EFFECT_ADD_PLAYER_EFFECT | ||||
EFFECT_REMOVE_PLAYER_EFFECT | |||||
EFFECT_MOD_PLAYER_FOOD | |||||
EFFECT_MOD_PLAYER_WATER | |||||
EFFECT_MOD_PLAYER_HEALTH | |||||
EFFECT_MOD_PLAYER_MANA | |||||
EFFECT_MOD_PLAYER_POISON_LEVEL | |||||
EFFECT_HALVE_PLAYER_POISON_LEVEL | |||||
EFFECT_SET_PLAYER_POISON_LEVEL | |||||
EFFECT_PLAYER_LEAP | |||||
EFFECT_CREATE_PROJECTILE | |||||
EFFECT_SET_PLAYER_BEACON | |||||
EFFECT_RETURN_TO_PLAYER_BEACON | |||||
EFFECT_CLEAR_PLAYER_BEACON | |||||
EFFECT_ADD_RUNE | |||||
EFFECT_REMOVE_RUNE | |||||
EFFECT_CREATE_OIL_SLICK | |||||
EFFECT_GOTO_PLACE | BROKEN! DO NOT USE | ||||
EFFECT_DISPLAY_CANNED_MESSAGE | |||||
EFFECT_PLAY_AREA_SOUND | |||||
EFFECT_PLAY_LOCAL_SOUND | |||||
EFFECT_DESTROY_RANDOM_EQUIPPED_ITEM | |||||
EFFECT_DESTROY_RANDOM_STORED_ITEM | |||||
EFFECT_DESTROY_RANDOM_ITEM | |||||
EFFECT_TRIGGER_EARTHQUAKE | |||||
EFFECT_REMOVE_RANDOM_SPELL | |||||
EFFECT_REMOVE_ALL_SPELLS | |||||
EFFECT_REMOVE_SPECIFIC_SPELL | |||||
EFFECT_REMOVE_SPECIFIC_EFFECT | |||||
// not implemented this version |
EFFECT_REMOVE_ALL_EFFECTS | ||||
// not implemented this version | EFFECT_MOD_PLAYER_HEALTH_RANDOM | ||||
EFFECT_MOD_PLAYER_MANA_RANDOM | |||||
EFFECT_MOD_PLAYER_EXPERIENCE | |||||
EFFECT_TAKE_NORMAL_DAMAGE | |||||
EFFECT_TAKE_FIRE_DAMAGE | |||||
EFFECT_TAKE_ACID_DAMAGE | |||||
EFFECT_TAKE_POISON_DAMAGE | |||||
EFFECT_TAKE_ELECTRICITY_DAMAGE | |||||
EFFECT_TAKE_PIERCING_DAMAGE | |||||
EFFECT_TAKE_MANA_DRAIN_DAMAGE | |||||
EFFECT_TAKE_MULTIPLE_DAMAGE | |||||
EFFECT_JUMP_FORWARD | |||||
// not yet implemented | EFFECT_REORIENT | ||||
// not yet implemented | EFFECT_TURN_UNDEAD | ||||
// need server functionality | EFFECT_AREA_SLOW | ||||
// need server functionality | EFFECT_FIRE_WAND | ||||
EFFECT_FIRE_BOLT | |||||
EFFECT_COLOR_FLASH | |||||
EFFECT_ADD_JOURNAL_PAGE_BY_OBJECT | |||||
EFFECT_CREATE_OBJECT | |||||
EFFECT_ADD_JOURNAL_PAGE | |||||
EFFECT_IDENTIFY_READIED | |||||
EFFECT_IDENTIFY_ALL | |||||
EFFECT_ACTIVATE_THIEVING | |||||
EFFECT_MOD_PLAYER_WEALTH | |||||
EFFECT_UNKNOWN |
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