Difference between revisions of "ScriptAreaSound"

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AreaSound( [SoundNum], [x], [y], [Radius], [volume])
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'''AreaSound( [SoundNum], [x], [y], [Radius], [volume] )'''
  
 
Plays a sound at the specified location to anyone within the radius.
 
Plays a sound at the specified location to anyone within the radius.
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</nowiki>
 
</nowiki>
  
{| border="1" cellspacing="0" cellpadding="4"
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=== See Also ===
Sound List
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! #
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[[List of Sounds]]
! Num
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1000
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----
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Back to [[Scripting]] Main Page
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Latest revision as of 20:47, 2 December 2016

AreaSound( [SoundNum], [x], [y], [Radius], [volume] )

Plays a sound at the specified location to anyone within the radius.

Arguments

SoundNum - The object id of the sound to be played. Can be found in the PICS.RES file.

X - X location on map. Found in status bar when using 2d view in Doom Builder 2.

Y - Y location on map. Found in status bar when using 2d view in Doom Builder 2.

Radius - Maximum distance from sound object to be audible. (Max: 32767)

Volume - Volume at closest point to sound being played. The in-game volume lowers based on distance. (Max 255)

Example

40:  // open exit door with switch
   ChangeSideTexture(1636,"SWIT1U");
   AreaSound(6007,-16,516,300,255);
   SlideCeilingNice(129, 0, 120, 50, -1);
   End();

See Also

List of Sounds



Back to Scripting Main Page