Difference between revisions of "ScriptAreaSound"
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− | AreaSound( [SoundNum], [x], [y], [Radius], [volume]) | + | '''AreaSound( [SoundNum], [x], [y], [Radius], [volume] )''' |
Plays a sound at the specified location to anyone within the radius. | Plays a sound at the specified location to anyone within the radius. | ||
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</nowiki> | </nowiki> | ||
− | + | === See Also === | |
− | + | ||
− | + | [[List of Sounds]] | |
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− | + | ---- | |
− | + | Back to [[Scripting]] Main Page | |
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Latest revision as of 20:47, 2 December 2016
AreaSound( [SoundNum], [x], [y], [Radius], [volume] )
Plays a sound at the specified location to anyone within the radius.
Arguments
SoundNum - The object id of the sound to be played. Can be found in the PICS.RES file.
X - X location on map. Found in status bar when using 2d view in Doom Builder 2.
Y - Y location on map. Found in status bar when using 2d view in Doom Builder 2.
Radius - Maximum distance from sound object to be audible. (Max: 32767)
Volume - Volume at closest point to sound being played. The in-game volume lowers based on distance. (Max 255)
Example
40: // open exit door with switch ChangeSideTexture(1636,"SWIT1U"); AreaSound(6007,-16,516,300,255); SlideCeilingNice(129, 0, 120, 50, -1); End();
See Also
Back to Scripting Main Page