Priest Spells
The Priest and Paladin are the only two classes that use the Cleric system of Magik.
The Priest has an innate triple mana regeneration rate, but may only wield maces and staves, and may only wear armor up to chain, eventually maxing out at 48% damage reduction. It's tempting to go the role of caster as a result, but Cleric damage spells are few in number and offer poor damage ratios. Earthsmite burns 10 mana to deal only 4-5 damage, which is fairly worse than a Mage's starting Dart that uses only 1.5 mana per 1 damage. The only other Cleric damage spell, God's Wrath, has a better ratio by consuming 10 mana to deal 8-10 electric damage, but it has a Skill Mod of -40. You will complete the game before you are able to cast it reliably. For that reason, the role of caster is ineffective for Cleric magik users.
Of note is the fact that Priests may wear chain armor while Mages may only wear leather. This is because the best role for a Priest is actually getting in close to melee enemies. There are a few decent staves and maces - Jugurtha drops a powerful electric mace at the end of the first quest which Priests may use but Mages cannot; and the 7 damage Schtick staff available from the store early on comes with improved mana regeneration despite its descriptor claiming it adds speed. Schtick is the best Priest weapon all the way through to end of the game. Wearing chain and wielding a decent staff allows the Priest to employ Cleric spells to great effect - Rejuvinate will be your mainstay, healing damage rapidly during combat. Blood Shield will protect you from poison during the first quest, and the Cleric resist spells (fire, piercing, electric, and acid) can be used to incredible effect against the proper monsters. Of special note are Priam's Guards, which do enormous melee damage, against which Spirit Shield (resist piercing) will be almost required to survive. Finally, the Cleric has Flame Fist and Soul Drain, two Elemental Attack melee spells that will become required in later quests to damage enemies that are immune to the small array of attack types inherently available in maces and staves.
The Priest may acquire many of the Mage damage spells through the use of wands, but you'll often find that the melee playstyle you've developed by the time such wands are available will be superior to hanging back firing off wands.
The Paladin takes the Priest's melee playstyle further. Able to wear plate and wield any non-ranged weapons, the Paladin can achieve up to 80% damage reduction with Adaminium plate and much higher melee damage by using better weapons, but his much slower mana regeneration may not reliably support the heals and resists that the Priest casts so liberally.
Cleric Runes
1: Earth Rune (Cleric)
2: Manipulate Rune (Cleric/Arcane)
3: Wind Rune (Cleric/Arcane)
4: Create Rune (Cleric/Arcane)
5: Blood Rune (Cleric/Arcane)
6: Destroy Rune (Cleric)
7: Communion Rune (Cleric)
8: Bind Rune (Cleric)
9: Soul Rune (Cleric)
Cleric Spells
* The Note field corresponds the the in-game note number, used in the map editor.
Spell | Runes | Skill Mod | Mana Cost | Effect | Note |
---|---|---|---|---|---|
Rejuvinate | 45 | 50 | 5 | Heals 5 health | 300 |
Water Walk | 21 | 50 | 5 | Resist current. | 301 |
Purify Blood | 653 | 50 | 7.5 | Halves player poison level | 302 |
Resist Impact | 81 | 40 | 5 | Resist; falling damage (100%) | 303 |
Earthsmite | 12 | 40 | 10 | Projectile; deals 4-5 damage | 304 |
Confuse | 25 | 40 | 1 | Projectile; spins affected targets randomly | 305 |
Knock | 42 | 40 | 5 | Projectile; reduces lock on affected door | 306 |
Cast of Sand | 612 | 30 | 10 | Increased traction | 307 |
Attract | 23 | 30 | 2 | Projectile; pulls affected targets | 308 |
Repel | 43 | 20 | 3 | Projectile; pushes affected targets | 309 |
Magic Map | 17 | 10 | 15 | Displays area map | 310 |
Blood Shield | 52 | 10 | 10 | Resist; poison damage (100%) | 311 |
Dispel Magic | 68 | 10 | 8 | Projectile; removes one temporary buff from affected | 312 |
Eagle Sight | 437 | 0 | 15 | Buff; +10 accuracy | 315 |
Flame Fist | 435 | 0 | 15 | Elemental Attack; fire | 316 |
Glow | 37 | 0 | 15 | Increased light level | 317 |
Life Water | 85 | -5 | 20 | Creates a potion of healing [10] | 318 |
Holy Bread | 817 | -5 | 10 | Creates a loaf of bread | 319 |
Wolf Speed | 432 | -10 | 15 | Buff; +10 speed | 320 |
Holy Strength | 219 | -10 | 15 | Buff; +15 strength | 321 |
Holy Water | 837 | -10 | 10 | Creates a potion of water [+100] | 322 |
Resist Gravity | 213 | -15 | 10 | Buff; increased jump power | 323 |
Lava Walk | 215 | -15 | 15 | Resist; lava damage (100%) | 324 |
Soul Drain | 892 | -20 | 20 | Elemental Attack; mana drain | 325 |
Frost Coat | 189 | -20 | 10 | Resist; fire damage (80%), includes lava | 326 |
Harden Self | 389 | -25 | 10 | Resist; acid damage (80%), no item destruction | 327 |
Insulate | 589 | -25 | 10 | Resist; electric damage (80%) | 328 |
Spirit Shield | 789 | -25 | 10 | Resist; piercing damage (80%) | 329 |
Heal | 415 | -30 | 50 | Heals 50 health | 330 |
Holy Light | 4397 | -35 | 30 | Bugged, lowers light level | 332 |
Devine | 4197 | -35 | 50 | Displays improved magic map, shows all monsters and items | 333 |
Gods Wrath | 697 | -40 | 10 | Projectile; deals 8-10 electric damage | 334 |
Earth Bind | 637 | 0 | 5 | Projectile; affected targets lose flying abilities | 314 |
Identify | 47 | 10 | 10 | Identify readied items (equipped and held on cursor) | 313 |
Identify All | 417 | -30 | 35 | Identify all items in inventory | 331 |
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