Difference between revisions of "Mage Spells"

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(Mage Spells)
(Mage Spells)
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Revision as of 14:10, 27 September 2013

The Mage, Warlock, and Magician are the only three classes that use the Mage system of Magik.

Mage spells offer a variety of damage and movement abilities. A wide range of damage types and homing projectiles can be used to great effect against the proper enemies, and Mages can cast strong Shields, Blink and Fly into otherwise inaccessible areas, and buff themselves in a variety of ways. Mages can even become temporarily invulnerable once they become powerful enough.

The range of Mage abilities offers a variety of playstyles. The Warlock is a fighter variant, and the Magician is a rogue variant of the Mage class. They both have +50% mana regeneration along with their extra melee damage and thief skills, respectively. The Mage class itself has +200% mana regeneration, for triple the normal rate. While the Warlock and Magician make good hybrids from the start, the Mage is extremely weak starting out, and many players can find themselves deterred by the long amounts of time spent regenerating mana. However, once the Mage can reliably cast Demon Pact and use mana regeneration items, or once he reaches a high enough level, he can become an unstoppable force. The combination of Fly, two speed buffs for +25 speed total, powerful shield spells, death ward, super magic maps, and brutally powerful attack spells turns high-level Mages into the strongest characters in the game.

Warlocks will want to focus on using Regenerate and several Elemental Attack spells to deal massive amounts of melee damage efficiently. They can use chain, so they don't really need to worry about Shields.

Magicians will want to use Silence to buff stealth, as well as Shadow Form (translucency) and later Gaseous Form (invisibility) to steal and sneak up on enemies reliably.

Mages need to focus on stacking Shields (Deflect 25%, Shield 40%, and Shield rings can reach the cap of 90% damage reduction!), as well as on gaining as much mana regeneration as possible (Demon Pact, amulets, weapons) and magic (Mantra) to employ spells like Death Cloud, which do enormous damage. Allowing Death Cloud's strong poison to work will increase its efficiency as well.


Mage Runes

1: Negate Rune (Mage/Arcane)

2: Body Rune (Mage/Arcane)

3: Mind Rune (Mage/Arcane)

4: Focus Rune (Mage/Arcane)

5: Element Rune (Mage) - First found in Jugurtha's Library, Q1M4

6: Matter Rune (Mage)

7: Control Rune (Mage) - First found in Exiguus' Castle, Q4M3

8: Spirit Rune (Mage)

9: Summon Rune (Mage)


Mage Spells

Spell Runes Skill Mod Mana Cost Effect
Deflect 14 50 5 Buff; +25% shield
Magic Dart 34 50 1.5 Projectile; deals 1 damage
Feather Fall 41 50 2.5 Slows fall speed, no falling damage
Magic Missile 347 50 2 Projectile; homing, deals 1 damage
Confuse 13 40 1 Projectile; spins affected targets
Pull 124 30 2 Projectile; pulls affected targets
Wizard Lock 46 30 5 Projectile; locks a door / strengthens a lock
Acid Cloud 452 30 7 Projectile; deals 5 acid damage, can destroy items
Leap 84 20 8 Buff; increases jump power
Push 24 20 3 Projectile; pushes affected targets
Angry Word 134 20 3 Projectile; causes berserk behavior
Knock 146 10 10 Projectile; unlocks doors / weakens locks
Death Ward 924 10 10 Buff; you cannot die, even at 0 health
Magic Map 43 10 15 Displays a magic map of the area
Poison Arrow 54 10 3.5 Projectile; homing, deals 2.5 poison damage, poisons
Dispel Magic 184 10 8 Projectile; removes 1 buff from affected targets
Silence 125 10 10 Buff; +15 stealth
Fireball 456 0 10 Projectile; deals 8-10 fire damage
Shield 154 0 20 Buff; +40% shield
Blink 16 0 10 Teleport forward
Glow 57 0 15 Buff; increased light level
Regenerate 926 -5 20 Buff; +50% health regeneration
Elemental Acid 4527 -5 10 Projectile; homing, deals 5 acid damage
Shocking Grasp 325 -5 20 Elemental Attack; electric
Wolf Speed 427 -10 15 Buff; +10 speed
Mantra 437 -10 2 Buff; +10 magic
Touch of Acid 526 -10 15 Elemental Attack; acid
Poison Touch 256 -15 30 Elemental Attack; poison
Elemental Fire 564 -15 15 Projectile; homing, deals 10-12 fire damage
Slow 127 -15 10 Projectile; applies -20 speed to affected targets
Giant Strength 425 -20 15 Buff; +10 strength
Demon Pact 4369 -20 20 Buff; +50% mana regeneration
Haste 4287 -20 20 Buff; +15 speed
Lightning Bolt 549 -25 10 Projectile; deals 8-10 electric damage
Locate Object 436 -25 40 Displays improved magic map, shows all monsters and items
Shadow Form 152 -25 30 Buff; translucency
Owl Sight 957 -30 30 Buff; highly increased light level
Fire Blast 964 -30 15 Projectile; homing, deals 13-15 fire damage
Spirit Blade 845 -35 35 Elemental Attack; piercing
Death Cloud 5897 -35 20 Projectile; homing, deals 25 fire, electric, drain, and poison damage, applies strong poison
Gaseous Form 1926 -35 50 Buff; invisibility
Fly 167 -40 70 Buff; flight
Invulnerability 1547 -40 80 Buff; invincibility
Mystic Map 4367 -40 90 Displays completely explored magic map
Aural Perception 4967 0 120 Displays completely explored magic map and items and monsters
Earth Bind 157 0 5 Projectile; affected targets lose flying abilities
Identify 958 -20 20 Identify readied items (equipped and held on cursor)