|
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Line 8: |
Line 8: |
| <spoiler text="Click here to show the Briefing"> | | <spoiler text="Click here to show the Briefing"> |
| Hardened with battle you have no longer gone looking for trouble | | Hardened with battle you have no longer gone looking for trouble |
− | dialogue = . Trouble seems to find you more often these days than if you
| + | . Trouble seems to find you more often these days than if you |
− | dialogue = were to endeavor to find it anyways.\r
| + | were to endeavor to find it anyways. |
− | dialogue = \r
| + | |
− | dialogue = While reclined at a corner of the inn, trying to look less
| + | |
− | dialogue = obvious than in times past, an almost familiar face plops down
| + | |
− | dialogue = in the chair next to you. The scar on the upper right cheek of
| + | While reclined at a corner of the inn, trying to look less |
− | dialogue = the man belongs to Cedric the merchant. Although you have spoken
| + | obvious than in times past, an almost familiar face plops down |
− | dialogue = to him many times as he peddles his trinkets and wares from the
| + | in the chair next to you. The scar on the upper right cheek of |
− | dialogue = distant East, you have never had more than a friendly exchange.
| + | the man belongs to Cedric the merchant. Although you have spoken |
− | dialogue = Perhaps only unfriendly exchanges, as it would be a compliment
| + | to him many times as he peddles his trinkets and wares from the |
− | dialogue = to say that the authenticity of his wares was questionable.\r
| + | distant East, you have never had more than a friendly exchange. |
− | dialogue = \r
| + | Perhaps only unfriendly exchanges, as it would be a compliment |
− | dialogue = ^003"It's an unsettling time and I have unsettling news, my
| + | to say that the authenticity of his wares was questionable. |
− | dialogue = friend. This meal is on me, but we cannot talk here."^007 He
| + | |
− | dialogue = pauses to shout at the bar maid ^003"'Nessa! We'll needs some
| + | |
− | dialogue = ale for the road!"\r
| + | |
− | dialogue = \r
| + | "It's an unsettling time and I have unsettling news, my |
− | dialogue = ^007You soon find yourself in a small home discussing some
| + | friend. This meal is on me, but we cannot talk here." He |
− | dialogue = rather disturbing news with yet more familiar faces from town.\r
| + | pauses to shout at the bar maid "'Nessa! We'll needs some |
− | dialogue = \r
| + | ale for the road!" |
− | dialogue = ^003"Lord Marcus is increasingly forward. Attacking directly!
| + | |
− | dialogue = Using an undead army! The world decends to the depths. Marcus
| + | |
− | dialogue = lowers us. The famed Eustace watches us suffer, as if our border
| + | |
− | dialogue = towns have no value." ^007An elderly man with an unshaven chin
| + | You soon find yourself in a small home discussing some |
− | dialogue = stokes his anger as he also stokes the fireplace.\r
| + | rather disturbing news with yet more familiar faces from town. |
− | dialogue = \r
| + | |
− | dialogue = He continues, ^003"The guards at the front gate were anxious
| + | |
− | dialogue = today. I fear that an attack is imminent. I called you all here
| + | |
− | dialogue = because you have all seen combat. I suspect you can help me in a
| + | "Lord Marcus is increasingly forward. Attacking directly! |
− | dialogue = counter assault."\r
| + | Using an undead army! The world decends to the depths. Marcus |
− | dialogue = \r
| + | lowers us. The famed Eustace watches us suffer, as if our border |
− | dialogue = ^007Although he strikes you as an unwitting associate, Cedric
| + | towns have no value." An elderly man with an unshaven chin |
− | dialogue = stands to address the group. ^003"We believe that Marcus
| + | stokes his anger as he also stokes the fireplace. |
− | dialogue = has invaded and controlled the mythic, mysterious isle of
| + | |
− | dialogue = Thanatos. Nobody has survived a voyage to the island and lived,
| + | |
− | dialogue = but minstrils sing that lost souls of people who perished there
| + | |
− | dialogue = have risen and are enslaved to a firey curse set upon them by a
| + | He continues, "The guards at the front gate were anxious |
− | dialogue = cruel and magical gem known as 'The Heart of the Beast.'
| + | today. I fear that an attack is imminent. I called you all here |
− | dialogue = Such an artifact would explain his sudden mastery of dark arts. It
| + | because you have all seen combat. I suspect you can help me in a |
− | dialogue = also presents a frightening reality. He's desparate to conquer.
| + | counter assault." |
− | dialogue = He's desparate for something..."\r
| + | |
− | dialogue = \r
| + | |
− | dialogue = ^007Known for his theatrics at the bargaining table, Cedric is
| + | |
− | dialogue = interrupted again by the old man. ^003"There is a boat at the
| + | Although he strikes you as an unwitting associate, Cedric |
− | dialogue = dock ready for us. We have no time to waste. Follow us!"\r
| + | stands to address the group. "We believe that Marcus |
− | dialogue = \r
| + | has invaded and controlled the mythic, mysterious isle of |
− | dialogue = ^007Accenting the old man's shout is a scream from outside. It
| + | Thanatos. Nobody has survived a voyage to the island and lived, |
− | dialogue = sounds almost as if the entire town is screaming. The others
| + | but minstrils sing that lost souls of people who perished there |
− | dialogue = run outside to thunderous booms. The old man breaks back into
| + | have risen and are enslaved to a firey curse set upon them by a |
− | dialogue = the room, bloody with a gaping wound. Before he can speak he is
| + | cruel and magical gem known as 'The Heart of the Beast.' |
− | dialogue = dragged outside by pirates working for Marcus.\r
| + | Such an artifact would explain his sudden mastery of dark arts. It |
− | dialogue = \r
| + | also presents a frightening reality. He's desparate to conquer. |
− | dialogue = The town is under attack. Will you stay and fight?
| + | He's desparate for something..." |
− | dialogue = \r
| + | |
− | dialogue = \r
| + | |
− | dialogue = ^005Press the Accept button to begin your adventure.^007
| + | |
| + | Known for his theatrics at the bargaining table, Cedric is |
| + | interrupted again by the old man. "There is a boat at the |
| + | dock ready for us. We have no time to waste. Follow us!" |
| + | |
| + | |
| + | |
| + | Accenting the old man's shout is a scream from outside. It |
| + | sounds almost as if the entire town is screaming. The others |
| + | run outside to thunderous booms. The old man breaks back into |
| + | the room, bloody with a gaping wound. Before he can speak he is |
| + | dragged outside by pirates working for Marcus. |
| + | |
| + | |
| + | |
| + | The town is under attack. Will you stay and fight? |
| + | |
| + | |
| + | |
| + | Press the Accept button to begin your adventure. |
| </spoiler> | | </spoiler> |
| | | |
Trial of Time is the second user made quest pack, and is designed for 3rd to 4th level play. The mission is customized for the sailor, mage, and rogue classes. Lord Marcus has risen an undead army to stage his attacks, and started picking civilian targets. Join a group of merchants who flee the city to put an end to this evil spell.
This is quest 9 by default.
Hardened with battle you have no longer gone looking for trouble
. Trouble seems to find you more often these days than if you
were to endeavor to find it anyways.
While reclined at a corner of the inn, trying to look less
obvious than in times past, an almost familiar face plops down
in the chair next to you. The scar on the upper right cheek of
the man belongs to Cedric the merchant. Although you have spoken
to him many times as he peddles his trinkets and wares from the
distant East, you have never had more than a friendly exchange.
Perhaps only unfriendly exchanges, as it would be a compliment
to say that the authenticity of his wares was questionable.
"It's an unsettling time and I have unsettling news, my
friend. This meal is on me, but we cannot talk here." He
pauses to shout at the bar maid "'Nessa! We'll needs some
ale for the road!"
You soon find yourself in a small home discussing some
rather disturbing news with yet more familiar faces from town.
"Lord Marcus is increasingly forward. Attacking directly!
Using an undead army! The world decends to the depths. Marcus
lowers us. The famed Eustace watches us suffer, as if our border
towns have no value." An elderly man with an unshaven chin
stokes his anger as he also stokes the fireplace.
He continues, "The guards at the front gate were anxious
today. I fear that an attack is imminent. I called you all here
because you have all seen combat. I suspect you can help me in a
counter assault."
Although he strikes you as an unwitting associate, Cedric
stands to address the group. "We believe that Marcus
has invaded and controlled the mythic, mysterious isle of
Thanatos. Nobody has survived a voyage to the island and lived,
but minstrils sing that lost souls of people who perished there
have risen and are enslaved to a firey curse set upon them by a
cruel and magical gem known as 'The Heart of the Beast.'
Such an artifact would explain his sudden mastery of dark arts. It
also presents a frightening reality. He's desparate to conquer.
He's desparate for something..."
Known for his theatrics at the bargaining table, Cedric is
interrupted again by the old man. "There is a boat at the
dock ready for us. We have no time to waste. Follow us!"
Accenting the old man's shout is a scream from outside. It
sounds almost as if the entire town is screaming. The others
run outside to thunderous booms. The old man breaks back into
the room, bloody with a gaping wound. Before he can speak he is
dragged outside by pirates working for Marcus.
The town is under attack. Will you stay and fight?
Press the Accept button to begin your adventure.
Click below to show a summary of each mission.
Most files in this Quest Pack are not compiled and can be edited as is.