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Revision as of 12:57, 4 February 2013 by LysleShields (Talk | contribs) (Created page with "=== Task: Character starting stats === The following starting stats data from the code needs to be entered for all the characters: <PRE> #define NUM_ATTRIBUTES 6 typedef e...")
Task: Character starting stats
The following starting stats data from the code needs to be entered for all the characters:
#define NUM_ATTRIBUTES 6 typedef enum { ATTRIBUTE_STRENGTH, ATTRIBUTE_SPEED, ATTRIBUTE_MAGIC, ATTRIBUTE_ACCURACY, ATTRIBUTE_STEALTH, ATTRIBUTE_CONSTITUTION, } E_statsAttributeType; const T_byte8 *G_statsCharacterTypeNames[NUM_CLASSES]={"Citizen", "Knight", "Mage", "Warlock", "Priest", "Rogue", "Archer", "Sailor", "Paladin", "Mercenary", "Magician"}; const T_byte8 G_statsCharacterAttributes[NUM_CLASSES][NUM_ATTRIBUTES]= {{25,25,25,25,25,25}, {35,15,10,20,15,35}, {10,25,35,25,20,15}, {25,20,30,20,15,20}, {15,20,35,15,20,25}, {15,30,15,25,30,15}, {20,20,15,35,20,20}, {25,25,10,20,15,35}, {30,20,25,15,10,30}, {30,20,10,25,20,25}, {15,30,30,20,20,15}};