Difference between revisions of "Arcane Spells"

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Most classes use the Arcane magik system. Arcane magik does not have its own runes, instead making do with the low-level runes from the Mage and Cleric systems. As a result, Arcane magik reaches its maximum power spells faster, but Arcane magik users will never achieve better than a few decent buffs and utility spells.
 
Most classes use the Arcane magik system. Arcane magik does not have its own runes, instead making do with the low-level runes from the Mage and Cleric systems. As a result, Arcane magik reaches its maximum power spells faster, but Arcane magik users will never achieve better than a few decent buffs and utility spells.
  
As with any class, Arcane magik users can garner much of the Mage and Cleric damage spells through the use of wands, but few Arcane-using classes will have the mana to support such projectiles in any decent fashion.
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As with any class, Arcane magik users can garner many of the Mage and Cleric damage spells through the use of wands, but few Arcane-using classes will have the mana to support such projectiles in any decent fashion.
  
  

Revision as of 23:35, 26 September 2013

Most classes use the Arcane magik system. Arcane magik does not have its own runes, instead making do with the low-level runes from the Mage and Cleric systems. As a result, Arcane magik reaches its maximum power spells faster, but Arcane magik users will never achieve better than a few decent buffs and utility spells.

As with any class, Arcane magik users can garner many of the Mage and Cleric damage spells through the use of wands, but few Arcane-using classes will have the mana to support such projectiles in any decent fashion.


Arcane Runes

1: Negate Rune (Mage/Arcane)

2: Body Rune (Mage/Arcane)

3: Mind Rune (Mage/Arcane)

4: Focus Rune (Mage/Arcane)

5: Earth Rune (Cleric/Arcane)

6: Manipulate Rune (Cleric/Arcane)

7: Wind Rune (Cleric/Arcane)

8: Create Rune (Cleric/Arcane)

9: Blood Rune (Cleric/Arcane)


Arcane Spells

Spell Runes Skill Mod Mana Cost Effect
Feather Fall 87 50 2.5 Buff; slow fall
Confuse 37 40 1 Projectile; spins affected targets
Cast of Sand 765 30 10 Buff; increased traction
Lock 467 30 10 Projectile; locks doors / increases lock strength
Pull 78 30 2 Projectile; pulls affected targets
Leap 724 20 8 Single high jump
Push 48 20 3 Projectile; pushes affected targets
Angry Word 134 20 3 Projectile; berserk effect
Knock 1467 10 10 Projectile; unlocks doors / weakens locks
Magic Map 934 10 15 Displays magic map
Silence 728 10 10 Buff; +15 stealth
Eagle Sight 734 0 15 Buff; +10 accuracy
Glow 462 0 15 Buff; increased light level
Blink 1245 -15 20 Teleport forward
Regenerate 257 -5 20 Buff; +100% health regeneration
Shocking Grasp 9264 -5 20 Elemental Attack; electric
Wolf Speed 428 -10 15 Buff; +10 speed
Resist Gravity 167 -15 10 Buff; higher jump
Poison Touch 965 -15 30 Elemental Attack; poison
Dispel Magic 138 10 8 Projectile; removes 1 buff from affected targets
Giant Strength 527 -20 15 Buff; +10 strength
Mantra 834 -10 10 Buff; +10 magic
Shadow Form 124 -25 30 Buff; translucence
Feather Fall 87 50 2.5 Buff; slow fall
Locate Object 9734 -25 40 Displays real time magic map, shows objects and enemies
Sustenance 829 -10 10 Buff; eternal nourishment
Earth Bind 17 0 5 Projectile; affected targets lose flying abilities