Difference between revisions of "Special Damage"
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| None. | | None. | ||
| Creature forgets the current target and finds the | | Creature forgets the current target and finds the | ||
| − | closest player or enemy to attack | + | closest player or enemy to attack. |
| − | + | ||
|- | |- | ||
| Dispel Magic | | Dispel Magic | ||
Latest revision as of 10:54, 12 February 2014
Special damage is caused by projectile spells or traps. This special kind of damage does not cause harm, but instead applies a specific effect. The effects differ when harming a monster or a player.
| Type | Duration | Player Effect | Creature Effect |
|---|---|---|---|
| Push | N/A | Pushes the target away from the caster by
adding velocity in the given direction. |
Pushes the target away from the caster by
adding velocity in the given direction. |
| Pull | N/A | Pulls the target towards the caster by
adding velocity in the given direction. |
Pulls the target towards the caster by
adding velocity in the given direction. |
| Berserk | 10 Seconds | None. | Creature forgets the current target and finds the
closest player or enemy to attack. |
| Dispel Magic | N/A | Removes a random magical buff. | None. |
| Earthbind | 30 seconds | None. | Forces flying enemies to walk on the ground. |
| Confuse | N/A | Randomly rotates player. | Removes current target from the creature and causes
it to randomly rotate. |
| Slow | 30 seconds | -20 Speed. | Makes wait time between enemy actions, such as
attacking, 3 times longer. |