http://wiki.amuletsandarmor.com/api.php?action=feedcontributions&user=AntiMatter16&feedformat=atomAmulets & Armor Wiki - User contributions [en]2024-03-29T12:09:23ZUser contributionsMediaWiki 1.26.2http://wiki.amuletsandarmor.com/index.php?title=Destruction&diff=1673Destruction2014-01-09T22:04:42Z<p>AntiMatter16: /* Missions */</p>
<hr />
<div>The Destruction Quest is Quest number 7, and consists of 5 maps. The quest is given to you personally, by [[King Gregor]] himself. He explains that the [[Orb of Destruction]], a powerful relic taken from the slain Great Dragon by his sons Elmore and Belisar, was stolen from the vineyard of the priest [[Esaias]], where it was kept for safekeeping. As the orb may be capable of leveling the entire kingdom, he requests you to get it back.<br />
<br />
==Quest Briefing==<br />
<spoiler text="Click here to show the Destruction quest briefing"><br />
Again you have been summoned to King Gregor's Castle. Upon entering the main chamber, you see several priests talking to the king.<br />
<br />
"I believe it has been taken to the north into the elven territory," says one.<br />
<br />
Another says, "No, it can't be there. The elves would never have taken the item. Our criminal is of a higher form. A much more evil power must have it."<br />
<br />
Upon seeing you enter, King Gregor immediately dismisses his subjects. Once the priests have filed out of the large hall, Gregor speaks, "We have called you with an urgent request for help. You have helpped us in the past and we must again request your expertise."<br />
<br />
"What exactly is the problem," you ask.<br />
<br />
Pushing back the crown that hangs over the King's eyes, Gregor speaks with a serious tone that makes your bones rattle, "As you probably already know, my son Belisar slew the Great Dragon with the aid of his brother Elmore. Once victory was reached, they reviewed the guarded area and found a small orb. Although what happened next is hard to say, the priests tell me that the orb tainted my sons by the power it contained. My sons returned not as heroic warriors but as defeated souls.<br />
<br />
"Unbeknownst to them, they killed the consort of Draco Melekarche -- the father of all dragonhood. He himself had constructed the orb and had his 'wife' keep it for him. Although the exact nature of the orb is unknown, enough can be said that it corrupts or kills anyone who touches it. My priests believe that the orb was made for destruction and upon the right incantations can cause a massive explosion that would level the strongest of castles -- perhaps even the whole kingdom. Thus it was labeled the Orb of Destruction. Naturally, the item could not stay here.<br />
<br />
"Hearing my problem, Esaias, one of the kingdom's finiest priests of the region, requested to keep it at his vineyard temple out of harm's way. If any person could tame its powers, Esaias could do it. For years, the device has been hidden from sight and Esaias has said nothing about it. We have not feared the item, until now."<br />
<br />
The king shifts his weight, "The court has recently received word that Esaias has been murdered and the Orb of Destruction is gone. We are not sure who is the thief, but we must have the orb back before it is used against the kingdom. I suspect you can start at Esaias' vineyard for more clues. We have no other information."<br />
<br />
"Are you able to help your king?"<br />
</spoiler><br />
<br />
==Missions==<br />
<br />
Click below to show a summary of each mission including notable features, enemies and items.<br />
<br />
'''Q7M1'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Esaias' vineyard, now overrun by evil forces.<br />
Enemies include Gargoyles, Gray Death Knights, and Prophets of Doom.<br />
Notable Items include Emerald, Small Bouncy Ball, Pyrinium Datter, Pyrinium Plate Helmet, Pyrinium Plate Gauntlet, and the Vindicator short? sword.<br />
</spoiler><br />
<br />
'''Q7M2'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through the fiery ice caves of the mercenaries of the fire Alter.<br />
Enemies include Mercenaries, and an Amethyst Wyvern.<br />
Notable items include Diamonds, Mace of Venom, Pyrinium Longsword, Pyrinium Mace, Pyrinium Plate Leggings, Ring of Strength, and Wand of Lightning.<br />
</spoiler><br />
<br />
'''Q7M3'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through the Tower of Baal(?).<br />
Enemies include Mercenaries and Nimrud.<br />
</spoiler><br />
<br />
'''Q7M4'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Griffon's Keep, an abandoned fotress now home to forces of evil.<br />
Enemies include Death Priests, Fire Serpents, Mattan and Griffons.<br />
Notable items include Adaminium Plate Armor.<br />
</spoiler><br />
<br />
'''Q7M5'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through a volcanic mountain stronghold.<br />
Enemies include Aqua Drakes, and Red Dragons.<br />
Notable items include Amethysts, an Amulet of Electric Protection, an Amulet of Fire Protection, an Amulet of Flying, an Amulet of Poison Protection, an Amulet of Mana Drain Protection, Emeralds, a Green Key, the Orb of Destruction, Rubies, and a Staff of Power.<br />
</spoiler></div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Destruction&diff=1672Destruction2014-01-09T22:03:50Z<p>AntiMatter16: /* Missions */</p>
<hr />
<div>The Destruction Quest is Quest number 7, and consists of 5 maps. The quest is given to you personally, by [[King Gregor]] himself. He explains that the [[Orb of Destruction]], a powerful relic taken from the slain Great Dragon by his sons Elmore and Belisar, was stolen from the vineyard of the priest [[Esaias]], where it was kept for safekeeping. As the orb may be capable of leveling the entire kingdom, he requests you to get it back.<br />
<br />
==Quest Briefing==<br />
<spoiler text="Click here to show the Destruction quest briefing"><br />
Again you have been summoned to King Gregor's Castle. Upon entering the main chamber, you see several priests talking to the king.<br />
<br />
"I believe it has been taken to the north into the elven territory," says one.<br />
<br />
Another says, "No, it can't be there. The elves would never have taken the item. Our criminal is of a higher form. A much more evil power must have it."<br />
<br />
Upon seeing you enter, King Gregor immediately dismisses his subjects. Once the priests have filed out of the large hall, Gregor speaks, "We have called you with an urgent request for help. You have helpped us in the past and we must again request your expertise."<br />
<br />
"What exactly is the problem," you ask.<br />
<br />
Pushing back the crown that hangs over the King's eyes, Gregor speaks with a serious tone that makes your bones rattle, "As you probably already know, my son Belisar slew the Great Dragon with the aid of his brother Elmore. Once victory was reached, they reviewed the guarded area and found a small orb. Although what happened next is hard to say, the priests tell me that the orb tainted my sons by the power it contained. My sons returned not as heroic warriors but as defeated souls.<br />
<br />
"Unbeknownst to them, they killed the consort of Draco Melekarche -- the father of all dragonhood. He himself had constructed the orb and had his 'wife' keep it for him. Although the exact nature of the orb is unknown, enough can be said that it corrupts or kills anyone who touches it. My priests believe that the orb was made for destruction and upon the right incantations can cause a massive explosion that would level the strongest of castles -- perhaps even the whole kingdom. Thus it was labeled the Orb of Destruction. Naturally, the item could not stay here.<br />
<br />
"Hearing my problem, Esaias, one of the kingdom's finiest priests of the region, requested to keep it at his vineyard temple out of harm's way. If any person could tame its powers, Esaias could do it. For years, the device has been hidden from sight and Esaias has said nothing about it. We have not feared the item, until now."<br />
<br />
The king shifts his weight, "The court has recently received word that Esaias has been murdered and the Orb of Destruction is gone. We are not sure who is the thief, but we must have the orb back before it is used against the kingdom. I suspect you can start at Esaias' vineyard for more clues. We have no other information."<br />
<br />
"Are you able to help your king?"<br />
</spoiler><br />
<br />
==Missions==<br />
<br />
Click below to show a summary of each mission including notable features, enemies and items.<br />
<br />
'''Q7M1'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Esaias' vineyard, now overrun by evil forces.<br />
Enemies include Gargoyles, Gray Death Knights, and Prophets of Doom.<br />
Notable Items include Emerald, Small Bouncy Ball, Pyrinium Datter, Pyrinium Plate Helmet, Pyrinium Plate Gauntlet, Vindicator<br />
</spoiler><br />
<br />
'''Q7M2'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through the fiery ice caves of the mercenaries of the fire Alter.<br />
Enemies include Mercenaries, and an Amethyst Wyvern.<br />
Notable items include Diamonds, Mace of Venom, Pyrinium Longsword, Pyrinium Mace, Pyrinium Plate Leggings, Ring of Strength, and Wand of Lightning.<br />
</spoiler><br />
<br />
'''Q7M3'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through the Tower of Baal(?).<br />
Enemies include Mercenaries and Nimrud.<br />
</spoiler><br />
<br />
'''Q7M4'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Griffon's Keep, an abandoned fotress now home to forces of evil.<br />
Enemies include Death Priests, Fire Serpents, Mattan and Griffons.<br />
Notable items include Adaminium Plate Armor.<br />
</spoiler><br />
<br />
'''Q7M5'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through a volcanic mountain stronghold.<br />
Enemies include Aqua Drakes, and Red Dragons.<br />
Notable items include Amethysts, an Amulet of Electric Protection, an Amulet of Fire Protection, an Amulet of Flying, an Amulet of Poison Protection, an Amulet of Mana Drain Protection, Emeralds, a Green Key, the Orb of Destruction, Rubies, and a Staff of Power.<br />
</spoiler></div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Amulets&diff=1671Amulets2014-01-09T22:02:35Z<p>AntiMatter16: /* Amulets */</p>
<hr />
<div>Amulets offer extremely powerful buffs that are always active and can't be dispelled. As the name of the very game itself implies, amulets are among the most rare and powerful items.<br />
<br />
While rings offer some stat boosts, Amulets can offer up to +25 to any stat except Constitution. Natural stats cap at 100, and modified stats cap at 120, so reaching the cap may only be possible with the right Amulet.<br />
<br />
Only one amulet can be worn at a time. All amulets may be worn by any class.<br />
<br />
<br />
== Amulets ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="4"<br />
! Amulet<br />
! Effect<br />
! Note<br />
|-<br />
| [[Amulet of Magic]]<br />
| align="right" | +25 magic<br />
| Great for casting end-game spells reliably.<br />
|-<br />
| [[Amulet of Regeneration]]<br />
| align="right" | +50% health regeneration<br />
| Rings offer up to 40% health regen, so this amulet is fairly weak.<br />
|-<br />
| [[Amulet of Speed]]<br />
| align="right" | +25 speed<br />
| Speed is one of the most satisfying stats in the game, so this amulet is great.<br />
|-<br />
| [[Amulet of Stealth]]<br />
| align="right" | +25 stealth<br />
| Useful for sneaking around and stealing from enemies.<br />
|-<br />
| [[Amulet of Strength]]<br />
| align="right" | +25 strength<br />
| Significant melee damage boost. Found in Q2M2, in a secret area of the Tomb of Belisar.<br />
|-<br />
| [[Amulet of Accuarcy]]<br />
| align="right" | +25 accuracy<br />
| Accuracy is useful for critical hits.<br />
|-<br />
| [[Amulet of Poison Protection]]<br />
| align="right" | Resist poison damage<br />
| Found at the end of the game.<br />
|-<br />
| [[Amulet of Fire Protection]]<br />
| align="right" | Resist fire damage<br />
| Found at the end of the game.<br />
|-<br />
| [[Amulet of Lava Walking]]<br />
| align="right" | Lava walk<br />
| Found in Q5M4, in Elmyas' quarters.<br />
|-<br />
| [[Amulet of Hiding]]<br />
| align="right" | Translucency<br />
| Permanent [[Shadow Form]], useful for sneaking around.<br />
|-<br />
| [[Amulet of Eternal Nourishment]]<br />
| align="right" | Food and Water remain constant<br />
| Never have to eat or drink, but currently bugs the display of health & mana regeneration.<br />
|-<br />
| [[Amulet of Quickness]]<br />
| align="right" | +15 speed<br />
| <br />
|-<br />
| [[Amulet of Jumping]]<br />
| align="right" | Increased jump power<br />
| <br />
|-<br />
| [[Amulet of Flying]]<br />
| align="right" | Flight<br />
| Found in Q7M5 in the dragons' lair at the end of the game. Permanent flight is extremely powerful. Easily the best amulet.<br />
|-<br />
| [[Amulet of Falling]]<br />
| align="right" | Feather Fall<br />
| Found in the tower outside Mattan's stronghold.<br />
|-<br />
| [[Amulet of Armor]]<br />
| align="right" | +50% shield<br />
| <br />
|-<br />
| [[Amulet of Acid Protection]]<br />
| align="right" | Resist acid damage<br />
| <br />
|-<br />
| [[Amulet of Electricity Protection]]<br />
| align="right" | Resist electric damage<br />
| Found at the end of the game.<br />
|-<br />
| [[Amulet of Mana Drain Protection]]<br />
| align="right" | Resist drain damage<br />
| Found at the end of the game.<br />
|-<br />
| [[Amulet of Mana Regeneration]]<br />
| align="right" | +50% mana regeneration<br />
| Great mid-game amulet.<br />
|-<br />
|}</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Temple_of_Astarte&diff=1670Temple of Astarte2014-01-09T22:01:33Z<p>AntiMatter16: </p>
<hr />
<div>The Temple of Astarte is quest 5 and consists of 4 maps. You are transported away from a bathhouse while taking a bath by a mage, [[John]], who identifies himself only as a friend of [[King Gregor]], and offers you this quest. King Gregor wishes to send a message to the [[Sorcerers of the Star]], in the form of an attack on several locations; Castle Ephesus, the Old Castle, The Temple of Astarte, and its underground area where [[Elymas]], the leader of the Sorcerers of the Star resides. You are to slay him, and bring back his notes. The reward offered is 35GP, and 200000 experience.<br />
<br />
==Quest Briefing==<br />
<br />
<spoiler text="Click here to show the Temple of Astarte briefing"><br />
They say that baths are the best form of relaxation. And today, you decide to do just that -- embrace the warm waters of a bath. The tub you sit in is fairly big and filled with perfume smelling water. The servants of the public house come by every so often and offer towels to the patrons.<br />
<br />
You sit back and close your eyes letting the steam roll over your body in waves that lift away your daily problems.<br />
<br />
But no sooner do you reach for the soap when there is a loud clap of thunder and you are blinded by a flash of light.<br />
<br />
"Oh my!" you hear as your eyes adjust.<br />
<br />
Slowly you can make out a room with many tables, books, and scrolls lying about. A figure wearing a tan robe stands in front of the tub peering down at you. The old man holds in his hand a small wooden stick that glows unnaturally. Silver hair pours out of the mans head in long strands. <br />
<br />
"I seem to have caught you at a bad time," says the man, "but there is no time to waste."<br />
<br />
"Excuse me! I was trying to take a bath," you curse the man.<br />
<br />
The man rubs his jaw, "Hmmm ... yes, yes, there is certainly no time to waste." He pulls up a chair and sits down. "Let me explain. You are an adventurer, right? A pretty good one?"<br />
<br />
You sink down into the water, not confortable with the old man seating so near the tub, "Yes, I am. What about it?"<br />
<br />
"I have a job ... if you're interested," he says. "But I forget myself. Let me introduce myself. I am John. Let's just say that I'm a friend of the King.<br />
<br />
"No, don't say anything. Just listen." You still haven't said anything, "There is a group called the Sorcerers of the Star. Sort of like the Prophets of Doom. " He laughs loudly. "Prophets indeed. The King tires of their magic, and I have been assigned to deliver to them a message -- a message written with the sword on the robes of dead sorcerers. You are the messenger and shall present this notice at several locations."<br />
<br />
Seeing that you are still non-plussed, he continues, "The first place is Castle Ephesus. Several mercenaries for the sorcerers are staying there and need to be taught a lesson. To make your attack swift, you will have to find a teleporter in the complex to take you to the next site.<br />
<br />
"Second, the Old Castle, has several liches that provide enhanced magical energies to their group. The liches have agreed to collect mana from the surrounding areas and give it to the Sorcerers of the Star. In return, they make regular sacrifices.<br />
<br />
"I know there is a secret exit in the Old Castle. Find that exit and you will find yourself at the Temple of Astarte. This is the heart of the organization. Do as much damage as you can. Oh, how I despise that temple.<br />
<br />
"Finally, from the Temple of Astarte there is an underground area where their leader Elymas stays. In order for you to succeed, you must destroy him. Return with his journal notes and I will consider your task complete and I will pay you well.<br />
<br />
"What do you say?" He leans over at you.<br />
<br />
You splash around the tub a bit. This quest sounds like a fancy assassination along with a couple of massacres. You're good, but are you that good?<br />
<br />
Finally you reply, "Will you then send me back to the bath house?"<br />
<br />
"Why, of course! I can't have you splashing around all day!</spoiler><br />
<br />
==Missions==<br />
<br />
Click below to show a summary of each mission including notable features, enemies and items.<br />
<br />
'''Q5M1'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Castle Ephesus (beneath which [[Elmore]] slew the great dragon), which holds a number of mercenaries that work for the Sorcerers of the Star.<br />
Notable enemies include Gray and Green Death Knights, and Prophets of Doom<br />
</spoiler><br />
<br />
'''Q5M2'''<br />
<spoiler text="Show Summary"><br />
This mission take you through the Old Castle.<br />
Enemies include Astarte's Death, Gray Death Knights, Death Priests.<br />
</spoiler><br />
<br />
'''Q5M3'''<br />
<spoiler text="Show Summary"><br />
The Temple of Dianna.<br />
Enemies include Prophets of Doom, Sorcerers of the Star.<br />
</spoiler><br />
<br />
'''Q5M4'''<br />
<spoiler text="Show Summary"><br />
Elymas' Lair<br />
Enemies include Astarte's Death, Destroyers, Fire Serpant, Elymas.<br />
Notable items include Amulet of Lava Walking, Elymas' Notes, and Venom.<br />
</spoiler></div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Amulets&diff=1669Amulets2014-01-09T21:58:54Z<p>AntiMatter16: /* Amulets */</p>
<hr />
<div>Amulets offer extremely powerful buffs that are always active and can't be dispelled. As the name of the very game itself implies, amulets are among the most rare and powerful items.<br />
<br />
While rings offer some stat boosts, Amulets can offer up to +25 to any stat except Constitution. Natural stats cap at 100, and modified stats cap at 120, so reaching the cap may only be possible with the right Amulet.<br />
<br />
Only one amulet can be worn at a time. All amulets may be worn by any class.<br />
<br />
<br />
== Amulets ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="4"<br />
! Amulet<br />
! Effect<br />
! Note<br />
|-<br />
| [[Amulet of Magic]]<br />
| align="right" | +25 magic<br />
| Great for casting end-game spells reliably.<br />
|-<br />
| [[Amulet of Regeneration]]<br />
| align="right" | +50% health regeneration<br />
| Rings offer up to 40% health regen, so this amulet is fairly weak.<br />
|-<br />
| [[Amulet of Speed]]<br />
| align="right" | +25 speed<br />
| Speed is one of the most satisfying stats in the game, so this amulet is great.<br />
|-<br />
| [[Amulet of Stealth]]<br />
| align="right" | +25 stealth<br />
| Useful for sneaking around and stealing from enemies.<br />
|-<br />
| [[Amulet of Strength]]<br />
| align="right" | +25 strength<br />
| Significant melee damage boost. Found in Q2M2, in a secret area of the Tomb of Belisar.<br />
|-<br />
| [[Amulet of Accuarcy]]<br />
| align="right" | +25 accuracy<br />
| Accuracy is useful for critical hits.<br />
|-<br />
| [[Amulet of Poison Protection]]<br />
| align="right" | Resist poison damage<br />
| Found at the end of the game.<br />
|-<br />
| [[Amulet of Fire Protection]]<br />
| align="right" | Resist fire damage<br />
| Found at the end of the game.<br />
|-<br />
| [[Amulet of Lava Walking]]<br />
| align="right" | Lava walk<br />
| Found in Q5M4.<br />
|-<br />
| [[Amulet of Hiding]]<br />
| align="right" | Translucency<br />
| Permanent [[Shadow Form]], useful for sneaking around.<br />
|-<br />
| [[Amulet of Eternal Nourishment]]<br />
| align="right" | Food and Water remain constant<br />
| Never have to eat or drink, but currently bugs the display of health & mana regeneration.<br />
|-<br />
| [[Amulet of Quickness]]<br />
| align="right" | +15 speed<br />
| <br />
|-<br />
| [[Amulet of Jumping]]<br />
| align="right" | Increased jump power<br />
| <br />
|-<br />
| [[Amulet of Flying]]<br />
| align="right" | Flight<br />
| Found in Q7M5 in the dragons' lair at the end of the game. Permanent flight is extremely powerful. Easily the best amulet.<br />
|-<br />
| [[Amulet of Falling]]<br />
| align="right" | Feather Fall<br />
| Found in the tower outside Mattan's stronghold.<br />
|-<br />
| [[Amulet of Armor]]<br />
| align="right" | +50% shield<br />
| <br />
|-<br />
| [[Amulet of Acid Protection]]<br />
| align="right" | Resist acid damage<br />
| <br />
|-<br />
| [[Amulet of Electricity Protection]]<br />
| align="right" | Resist electric damage<br />
| Found at the end of the game.<br />
|-<br />
| [[Amulet of Mana Drain Protection]]<br />
| align="right" | Resist drain damage<br />
| Found at the end of the game.<br />
|-<br />
| [[Amulet of Mana Regeneration]]<br />
| align="right" | +50% mana regeneration<br />
| Great mid-game amulet.<br />
|-<br />
|}</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Amulets&diff=1668Amulets2014-01-09T21:57:11Z<p>AntiMatter16: /* Amulets */</p>
<hr />
<div>Amulets offer extremely powerful buffs that are always active and can't be dispelled. As the name of the very game itself implies, amulets are among the most rare and powerful items.<br />
<br />
While rings offer some stat boosts, Amulets can offer up to +25 to any stat except Constitution. Natural stats cap at 100, and modified stats cap at 120, so reaching the cap may only be possible with the right Amulet.<br />
<br />
Only one amulet can be worn at a time. All amulets may be worn by any class.<br />
<br />
<br />
== Amulets ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="4"<br />
! Amulet<br />
! Effect<br />
! Note<br />
|-<br />
| [[Amulet of Magic]]<br />
| align="right" | +25 magic<br />
| Great for casting end-game spells reliably.<br />
|-<br />
| [[Amulet of Regeneration]]<br />
| align="right" | +50% health regeneration<br />
| Rings offer up to 40% health regen, so this amulet is fairly weak.<br />
|-<br />
| [[Amulet of Speed]]<br />
| align="right" | +25 speed<br />
| Speed is one of the most satisfying stats in the game, so this amulet is great.<br />
|-<br />
| [[Amulet of Stealth]]<br />
| align="right" | +25 stealth<br />
| Useful for sneaking around and stealing from enemies.<br />
|-<br />
| [[Amulet of Strength]]<br />
| align="right" | +25 strength<br />
| Significant melee damage boost.<br />
| Found in Q2M2, in a secret area of the Tomb of Belisar.<br />
|-<br />
| [[Amulet of Accuarcy]]<br />
| align="right" | +25 accuracy<br />
| Accuracy is useful for critical hits.<br />
|-<br />
| [[Amulet of Poison Protection]]<br />
| align="right" | Resist poison damage<br />
| Found at the end of the game.<br />
|-<br />
| [[Amulet of Fire Protection]]<br />
| align="right" | Resist fire damage<br />
| Found at the end of the game.<br />
|-<br />
| [[Amulet of Lava Walking]]<br />
| align="right" | Lava walk<br />
| Found in Q5M4.<br />
|-<br />
| [[Amulet of Hiding]]<br />
| align="right" | Translucency<br />
| Permanent [[Shadow Form]], useful for sneaking around.<br />
|-<br />
| [[Amulet of Eternal Nourishment]]<br />
| align="right" | Food and Water remain constant<br />
| Never have to eat or drink, but currently bugs the display of health & mana regeneration.<br />
|-<br />
| [[Amulet of Quickness]]<br />
| align="right" | +15 speed<br />
| <br />
|-<br />
| [[Amulet of Jumping]]<br />
| align="right" | Increased jump power<br />
| <br />
|-<br />
| [[Amulet of Flying]]<br />
| align="right" | Flight<br />
| Found in Q7M5 in the dragons' lair at the end of the game. Permanent flight is extremely powerful. Easily the best amulet.<br />
|-<br />
| [[Amulet of Falling]]<br />
| align="right" | Feather Fall<br />
| Found in the tower outside Mattan's stronghold.<br />
|-<br />
| [[Amulet of Armor]]<br />
| align="right" | +50% shield<br />
| <br />
|-<br />
| [[Amulet of Acid Protection]]<br />
| align="right" | Resist acid damage<br />
| <br />
|-<br />
| [[Amulet of Electricity Protection]]<br />
| align="right" | Resist electric damage<br />
| Found at the end of the game.<br />
|-<br />
| [[Amulet of Mana Drain Protection]]<br />
| align="right" | Resist drain damage<br />
| Found at the end of the game.<br />
|-<br />
| [[Amulet of Mana Regeneration]]<br />
| align="right" | +50% mana regeneration<br />
| Great mid-game amulet.<br />
|-<br />
|}</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_Messages&diff=1667Coded Messages2014-01-09T21:52:42Z<p>AntiMatter16: </p>
<hr />
<div>The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the rereleased Classic Version of Amulets and Armor.<br />
<br />
A "Rosetta Stone" type message was in the Abandonware Q2M2 in the Tomb of [[Belisar]], which reads "My name is Belisar" in normal and encoded text.<br />
<br />
==Coded Messages Text==<br />
There are seven notes total, and their transliteration is as follows:<br />
<br />
1. nama aval as baal ha baalt tawar babal dragans ara has baasts<br />
<br />
2. lavas agaan wath wafa matharastarta namad tha tawar baaldar raancarnata as baal astarta namad wafa baal mathar<br />
<br />
3. rajact baal ambraca way trath lafa yhwh yhwh andraw apastla martyr<br />
<br />
4. daanna as astarta falsa qaaan af haavan<br />
<br />
5. baal astarta sarvants dagartha gaasarac alymas apalla mattan tawar namad than vatarax altrac araas<br />
<br />
6. balasar dafandad kangdam almara fall fram graca axagaas bacama haratac haanrach saw trayapalla asaaas saw has glary<br />
<br />
7. araas danaas tranaty achaaan gad as apalla tawar as an babylan<br />
<br />
==Coded Messages Translation==<br />
The translation of the notes (by replacing the "a" with appropriate replacement vowels and appropriate punctuation) is as follows:<br />
<br />
1. Name evil is Baal. He built tower Babel. Dragons are his beasts.<br />
<br />
2. Lives again with wife mother Astarte. Nimrud the tower builder reincarnate as Baal. Astarte, Nimrud wife, Baal mother.<br />
<br />
3. Reject Baal. Embrace way truth life YHWH. YHWH Andrew apostle martyr.<br />
<br />
4. Dianna is Astarte, false queen of heaven.<br />
<br />
5. Baal Astarte servants: [[Jugurtha]], Gaiseric, Elymas, Apollo, [[Mattan]], tower Nimrud then Vitorix, Alaric, Arius.<br />
<br />
6. [[Belisar]] defended kingdom. [[Elmore]] fell from grace. [[Exiguus]] became heretic. [[Heinrich]] saw Troy, Apollo. [[Esaias]] saw his glory.<br />
<br />
7. Arius denies trinity. Achaian god is Apollo. Tower is in Babylon<br />
<br />
Note: The name "Namad" is note 2 is likely a typo, and was likely intended to be "Namrad", as "Nimrud" appears in Q7M3. "YHWH" referenced in note 3 is likely a typo as well. Likely intended to be "Yahwah" which would translate to "Yahweh".</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Great_Dragon&diff=1666Great Dragon2014-01-09T21:48:20Z<p>AntiMatter16: </p>
<hr />
<div>The Great Dragon was the wife of the Dragon Draco Melekarche. She terrorized the nearby region until slain by [[Elmore| Prince Elmore]] and his brother, [[Belisar| Prince Belisar]], beneath Castle Ephesus. She possessed the [[Orb of Destruction]], which tainted Elmore and Belisar's souls when they retrieved it and brought it back to the kingdom as proof of their deed.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Belisar&diff=1665Belisar2014-01-09T21:44:56Z<p>AntiMatter16: </p>
<hr />
<div>Price Belisar was the second born son of [[King Gregor]]. He is known as one of the best adventurers of the realm and for founding the [[Knights of Andrew (Order)|Knights of Andrew]]. He has a daughter, Lady Marg, who always knew him to wear a necklace of Andrew's Cross. Belisar is presumed dead by most as he has not been seen for many years. Although his death has not been publicly established, his tomb containing his finest arms and armor lies within the inner grounds of the Knights of Andrew and is found in-game in [[The_Knights_of_Andrew| Q2M2]]. In the Abandonware version of Amulets & Armor, a Rosetta Stone type message was found in his tomb as well, that aids in translating the [[Coded Messages]].<br />
<br />
Belisar became greatly disturbed after assisting his brother, Prince [[Elmore]], slay the [[Great Dragon]] and bringing back the [[Orb of Destruction]], which tainted their souls. He stated to his daughter, Lady Marg, "I have seen the enemy and it will never reign within me." This dilemma prompted him to search for a relic of the Martyr Andrew in the south forests. It is likely that this quest is what prompted him to found the Knights of Andrew as the group is still obsessed with locating the relic.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Elmore&diff=1664Elmore2014-01-09T21:40:18Z<p>AntiMatter16: /* Slaying the Great Dragon */</p>
<hr />
<div>[[File:Elmore.gif|frame|Prince Elmore]]<br />
<br />
Prince Elmore was one of the sons of [[King Gregor]]. He was known for slaying the Great Dragon, which earned him the title "Prince Elmore, The Swift and Deadly Sword". Despite his heroism and deeds, he was ultimately killed fighting the last barbarian invasion by the Alaric and Gaiseric barbarian clans. Elmore's soul found no rest however, and his undead ghost has been reported to roam the barbarian regions.<br />
<br />
Elmore's undead form can be found in-game on Q3M5. He is immune to physical damage, but is vulnerable to electric/lightning damage such as the Lightning Rod mace, or shocking grasp spells. He drops a platinum coin when slain.<br />
<br />
==Early Life==<br />
<br />
Prince Elmore was trained at a young age by Captain Argus, who taught Elmore everything he knew about military sciences and the way of weapons. Due to his training, Captain Argus described Elmore as being a killing monster, able to out sword him, or any honor guard at the age of 16.<br />
<br />
==Slaying the Great Dragon==<br />
<br />
During summer of his 16th year, Elmore vowed he would slay the [[Great Dragon]], the consort of the Dragon Draco Melekarche, that was terrorizing the nearby region. As no one had ever slain a dragon, Elmore was ridiculed for his claim, but to the surprise of the kingdom, he slew the dragon with his brother Belisar, beneath Castle Ephesus and brought back proof, the Orb of Destruction. Elmore was then titled "Prince Elmore the Swift and Deadly Sword" and given his own Brigade by his father, King Gregor. Years later, King Gregor Remarked that although his sons had killed the dragon, the Orb they returned with tainted them, causing them not to return as heroic warriors, but defeated souls.<br />
<br />
==Campaign Against the Last Barbarian Invasion==<br />
<br />
After many years of noble service, Prince Elmore and his brigade were sent to crush the last invasion by the heretical barbarians. However, the size of the invasion was underestimated as Alaric, a Warlock of immense power and evil, had united the Alaric and Gaiseric barbarian clans. Alaric also had discovered how to transport large numbers of troops into Elmore's defenses. Elmore's brigade needed reinforcements and supplies.<br />
<br />
To counteract Alaric's spell, all of King Gregor's priests fasted and prayed. A magic orb was revealed to them, now known as the Orb of Defense, whose purpose was to stop teleporting enemies. A large amount of currency was appropriated from the treasury along with The Orb of Defense and dispatched to Elmore via the Royal Fleet to the Lighthouse.<br />
<br />
Although Elmore and his brigade were outnumbered by the combined forces of the Alaric and Gaiseric barbarians clans at the Battle of the Lighthouse, Elmore won several battles, captured many of Gaiseric's band and massacred Gaiseric's heretics. Elmore and his brigade held for as long as they could, but the Orb of Defense and treasure did not arrive in time. Elmore's brigade was eventually defeated at the lighthouse and Elmore was forced to retreat toward the reservoir before reinforcements could arrive. Elmore left his mark to denotate his retreat, but the treasure and its guard were intercepted by the barbarians before reaching Elmore. However, the treasure and the Orb of Defense were never found by the barbarians.<br />
<br />
==Death & Legacy==<br />
<br />
Without the supplies and the Orb of Defense, Elmore was unable to reach the reservoir defenses and was killed at the reservoir creek. According to Gaiseric's survivors report, Elmore was the last to die. Magical lightning was the weapon that slew him. According to Alaric's memoirs, Elmore died of an enchanted curse and must die once for each of his massacred victims, but can only be slain by magical lightning.<br />
<br />
When reinforcements did arrive, they found the barbarians were truly weakened. Elmore had lost but fought a noble battle. Both Alaric and Gaiseric were defeated and the remaining barbarians scattered back into the country side. However, Elmore's soul found no rest and reports suggest his ghost still roams the barbarian regions.<br />
<br />
King Gregor built a massive castle to honor Elmore.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Elmore&diff=1663Elmore2014-01-09T21:38:44Z<p>AntiMatter16: /* Slaying the Great Dragon */</p>
<hr />
<div>[[File:Elmore.gif|frame|Prince Elmore]]<br />
<br />
Prince Elmore was one of the sons of [[King Gregor]]. He was known for slaying the Great Dragon, which earned him the title "Prince Elmore, The Swift and Deadly Sword". Despite his heroism and deeds, he was ultimately killed fighting the last barbarian invasion by the Alaric and Gaiseric barbarian clans. Elmore's soul found no rest however, and his undead ghost has been reported to roam the barbarian regions.<br />
<br />
Elmore's undead form can be found in-game on Q3M5. He is immune to physical damage, but is vulnerable to electric/lightning damage such as the Lightning Rod mace, or shocking grasp spells. He drops a platinum coin when slain.<br />
<br />
==Early Life==<br />
<br />
Prince Elmore was trained at a young age by Captain Argus, who taught Elmore everything he knew about military sciences and the way of weapons. Due to his training, Captain Argus described Elmore as being a killing monster, able to out sword him, or any honor guard at the age of 16.<br />
<br />
==Slaying the Great Dragon==<br />
<br />
During summer of his 16th year, Elmore vowed he would slay the [[Great Dragon]], the consort of the Dragon Draco Melekarche, that was terrorizing the nearby region. As no one had ever slain a dragon, Elmore was ridiculed for his claim, but to the surprise of the kingdom, he slew the dragon with his brother Belisar, beneath Castle Ephesus and brought back proof, the Orb of Destruction, whose evil power tainted the soul of Elmore and his brother Belisar. Elmore was then titled "Prince Elmore the Swift and Deadly Sword" and given his own Brigade by his father, King Gregor. Years later, the King Remarked that although his sons had killed the dragon, the Orb they returned with tainted them, causing them not to return as heroic warriors, but defeated souls.<br />
<br />
==Campaign Against the Last Barbarian Invasion==<br />
<br />
After many years of noble service, Prince Elmore and his brigade were sent to crush the last invasion by the heretical barbarians. However, the size of the invasion was underestimated as Alaric, a Warlock of immense power and evil, had united the Alaric and Gaiseric barbarian clans. Alaric also had discovered how to transport large numbers of troops into Elmore's defenses. Elmore's brigade needed reinforcements and supplies.<br />
<br />
To counteract Alaric's spell, all of King Gregor's priests fasted and prayed. A magic orb was revealed to them, now known as the Orb of Defense, whose purpose was to stop teleporting enemies. A large amount of currency was appropriated from the treasury along with The Orb of Defense and dispatched to Elmore via the Royal Fleet to the Lighthouse.<br />
<br />
Although Elmore and his brigade were outnumbered by the combined forces of the Alaric and Gaiseric barbarians clans at the Battle of the Lighthouse, Elmore won several battles, captured many of Gaiseric's band and massacred Gaiseric's heretics. Elmore and his brigade held for as long as they could, but the Orb of Defense and treasure did not arrive in time. Elmore's brigade was eventually defeated at the lighthouse and Elmore was forced to retreat toward the reservoir before reinforcements could arrive. Elmore left his mark to denotate his retreat, but the treasure and its guard were intercepted by the barbarians before reaching Elmore. However, the treasure and the Orb of Defense were never found by the barbarians.<br />
<br />
==Death & Legacy==<br />
<br />
Without the supplies and the Orb of Defense, Elmore was unable to reach the reservoir defenses and was killed at the reservoir creek. According to Gaiseric's survivors report, Elmore was the last to die. Magical lightning was the weapon that slew him. According to Alaric's memoirs, Elmore died of an enchanted curse and must die once for each of his massacred victims, but can only be slain by magical lightning.<br />
<br />
When reinforcements did arrive, they found the barbarians were truly weakened. Elmore had lost but fought a noble battle. Both Alaric and Gaiseric were defeated and the remaining barbarians scattered back into the country side. However, Elmore's soul found no rest and reports suggest his ghost still roams the barbarian regions.<br />
<br />
King Gregor built a massive castle to honor Elmore.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Great_Dragon&diff=1662Great Dragon2014-01-09T21:37:49Z<p>AntiMatter16: Created page with "The Great Dragon was the wife of the Dragon Draco Melekarche. She terrorized the nearby region until slain by Prince Elmore and his brother, [[Belisar| Prince Beli..."</p>
<hr />
<div>The Great Dragon was the wife of the Dragon Draco Melekarche. She terrorized the nearby region until slain by [[Elmore| Prince Elmore]] and his brother, [[Belisar| Prince Belisar]] beneath Castle Ephesus. She possessed the [[Orb of Destruction]], which tainted Elmore and Belisar's souls when they retrieved it and brought it back to the kingdom as proof of their deed.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Elmore&diff=1661Elmore2014-01-09T21:35:20Z<p>AntiMatter16: /* Slaying the Great Dragon */</p>
<hr />
<div>[[File:Elmore.gif|frame|Prince Elmore]]<br />
<br />
Prince Elmore was one of the sons of [[King Gregor]]. He was known for slaying the Great Dragon, which earned him the title "Prince Elmore, The Swift and Deadly Sword". Despite his heroism and deeds, he was ultimately killed fighting the last barbarian invasion by the Alaric and Gaiseric barbarian clans. Elmore's soul found no rest however, and his undead ghost has been reported to roam the barbarian regions.<br />
<br />
Elmore's undead form can be found in-game on Q3M5. He is immune to physical damage, but is vulnerable to electric/lightning damage such as the Lightning Rod mace, or shocking grasp spells. He drops a platinum coin when slain.<br />
<br />
==Early Life==<br />
<br />
Prince Elmore was trained at a young age by Captain Argus, who taught Elmore everything he knew about military sciences and the way of weapons. Due to his training, Captain Argus described Elmore as being a killing monster, able to out sword him, or any honor guard at the age of 16.<br />
<br />
==Slaying the Great Dragon==<br />
<br />
During summer of his 16th year, Elmore vowed he would slay the [[Great Dragon]], the consort of the Dragon Draco Melekarche, that was terrorizing the nearby region. As no one had ever slain a dragon, Elmore was ridiculed for his claim, but to the surprise of the kingdom, he slew the dragon with his brother Belisar, beneath Castle Ephesus and brought back proof, the Orb of Destruction. Elmore was then titled "Prince Elmore the Swift and Deadly Sword" and given his own Brigade by his father, King Gregor. Years later, the King Remarked that although his sons had killed the dragon, the Orb they returned with tainted them, causing them not to return as heroic warriors, but defeated souls.<br />
<br />
==Campaign Against the Last Barbarian Invasion==<br />
<br />
After many years of noble service, Prince Elmore and his brigade were sent to crush the last invasion by the heretical barbarians. However, the size of the invasion was underestimated as Alaric, a Warlock of immense power and evil, had united the Alaric and Gaiseric barbarian clans. Alaric also had discovered how to transport large numbers of troops into Elmore's defenses. Elmore's brigade needed reinforcements and supplies.<br />
<br />
To counteract Alaric's spell, all of King Gregor's priests fasted and prayed. A magic orb was revealed to them, now known as the Orb of Defense, whose purpose was to stop teleporting enemies. A large amount of currency was appropriated from the treasury along with The Orb of Defense and dispatched to Elmore via the Royal Fleet to the Lighthouse.<br />
<br />
Although Elmore and his brigade were outnumbered by the combined forces of the Alaric and Gaiseric barbarians clans at the Battle of the Lighthouse, Elmore won several battles, captured many of Gaiseric's band and massacred Gaiseric's heretics. Elmore and his brigade held for as long as they could, but the Orb of Defense and treasure did not arrive in time. Elmore's brigade was eventually defeated at the lighthouse and Elmore was forced to retreat toward the reservoir before reinforcements could arrive. Elmore left his mark to denotate his retreat, but the treasure and its guard were intercepted by the barbarians before reaching Elmore. However, the treasure and the Orb of Defense were never found by the barbarians.<br />
<br />
==Death & Legacy==<br />
<br />
Without the supplies and the Orb of Defense, Elmore was unable to reach the reservoir defenses and was killed at the reservoir creek. According to Gaiseric's survivors report, Elmore was the last to die. Magical lightning was the weapon that slew him. According to Alaric's memoirs, Elmore died of an enchanted curse and must die once for each of his massacred victims, but can only be slain by magical lightning.<br />
<br />
When reinforcements did arrive, they found the barbarians were truly weakened. Elmore had lost but fought a noble battle. Both Alaric and Gaiseric were defeated and the remaining barbarians scattered back into the country side. However, Elmore's soul found no rest and reports suggest his ghost still roams the barbarian regions.<br />
<br />
King Gregor built a massive castle to honor Elmore.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Belisar&diff=1660Belisar2014-01-09T21:31:50Z<p>AntiMatter16: </p>
<hr />
<div>Price Belisar was the second born son of [[King Gregor]]. He is known as one of the best adventurers of the realm and for founding the [[Knights of Andrew (Order)|Knights of Andrew]]. He has a daughter, Lady Marg, who always knew him to wear a necklace of Andrew's Cross. Belisar is presumed dead by most as he has not been seen for many years. Although his death has not been publicly established, his tomb containing his finest arms and armor lies within the inner grounds of the Knights of Andrew and is found in-game in [[The_Knights_of_Andrew| Q2M2]]. In the Abandonware version of Amulets & Armor, a Rosetta Stone type message was found in his tomb as well, that aids in translating the [[Coded Messages]].<br />
<br />
Belisar became greatly disturbed after witnessing his brother Prince [[Elmore]] kill the [[Great Dragon]], a feat for which he was present. He stated to his daughter, Lady Marg, "I have seen the enemy and it will never reign within me." This dilemma prompted him to search for a relic of the Martyr Andrew in the south forests. It is likely that this quest is what prompted him to found the Knights of Andrew as the group is still obsessed with locating the relic.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_Messages&diff=1659Coded Messages2014-01-09T21:29:27Z<p>AntiMatter16: /* Coded Messages Translation */</p>
<hr />
<div>The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the rereleased Classic Version of Amulets and Armor.<br />
<br />
A "Rosetta Stone" type message was included in Q2M2 in [[Belisar| Belisar's Tomb]], which reads "My name is Belisar" in normal and encoded text.<br />
<br />
==Coded Messages Text==<br />
There are seven notes total, and their transliteration is as follows:<br />
<br />
1. nama aval as baal ha baalt tawar babal dragans ara has baasts<br />
<br />
2. lavas agaan wath wafa matharastarta namad tha tawar baaldar raancarnata as baal astarta namad wafa baal mathar<br />
<br />
3. rajact baal ambraca way trath lafa yhwh yhwh andraw apastla martyr<br />
<br />
4. daanna as astarta falsa qaaan af haavan<br />
<br />
5. baal astarta sarvants dagartha gaasarac alymas apalla mattan tawar namad than vatarax altrac araas<br />
<br />
6. balasar dafandad kangdam almara fall fram graca axagaas bacama haratac haanrach saw trayapalla asaaas saw has glary<br />
<br />
7. araas danaas tranaty achaaan gad as apalla tawar as an babylan<br />
<br />
==Coded Messages Translation==<br />
The translation of the notes (by replacing the "a" with appropriate replacement vowels and appropriate punctuation) is as follows:<br />
<br />
1. Name evil is Baal. He built tower Babel. Dragons are his beasts.<br />
<br />
2. Lives again with wife mother Astarte. Nimrud the tower builder reincarnate as Baal. Astarte, Nimrud wife, Baal mother.<br />
<br />
3. Reject Baal. Embrace way truth life YHWH. YHWH Andrew apostle martyr.<br />
<br />
4. Dianna is Astarte, false queen of heaven.<br />
<br />
5. Baal Astarte servants: [[Jugurtha]], Gaiseric, Elymas, Apollo, [[Mattan]], tower Nimrud then Vitorix, Alaric, Arius.<br />
<br />
6. [[Belisar]] defended kingdom. [[Elmore]] fell from grace. [[Exiguus]] became heretic. [[Heinrich]] saw Troy, Apollo. [[Esaias]] saw his glory.<br />
<br />
7. Arius denies trinity. Achaian god is Apollo. Tower is in Babylon<br />
<br />
Note: The name "Namad" is note 2 is likely a typo, and was likely intended to be "Namrad", as "Nimrud" appears in Q7M3. "YHWH" referenced in note 3 is likely a typo as well. Likely intended to be "Yahwah" which would translate to "Yahweh".</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_Messages&diff=1658Coded Messages2014-01-09T21:28:58Z<p>AntiMatter16: /* Coded Messages Translation */</p>
<hr />
<div>The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the rereleased Classic Version of Amulets and Armor.<br />
<br />
A "Rosetta Stone" type message was included in Q2M2 in [[Belisar| Belisar's Tomb]], which reads "My name is Belisar" in normal and encoded text.<br />
<br />
==Coded Messages Text==<br />
There are seven notes total, and their transliteration is as follows:<br />
<br />
1. nama aval as baal ha baalt tawar babal dragans ara has baasts<br />
<br />
2. lavas agaan wath wafa matharastarta namad tha tawar baaldar raancarnata as baal astarta namad wafa baal mathar<br />
<br />
3. rajact baal ambraca way trath lafa yhwh yhwh andraw apastla martyr<br />
<br />
4. daanna as astarta falsa qaaan af haavan<br />
<br />
5. baal astarta sarvants dagartha gaasarac alymas apalla mattan tawar namad than vatarax altrac araas<br />
<br />
6. balasar dafandad kangdam almara fall fram graca axagaas bacama haratac haanrach saw trayapalla asaaas saw has glary<br />
<br />
7. araas danaas tranaty achaaan gad as apalla tawar as an babylan<br />
<br />
==Coded Messages Translation==<br />
The translation of the notes (by replacing the "a" with appropriate replacement vowels and appropriate punctuation) is as follows:<br />
<br />
1. Name evil is Baal. He built tower Babel. Dragons are his beasts.<br />
<br />
2. Lives again with wife mother Astarte. Nimrud the tower builder reincarnate as Baal. Astarte, Nimrud wife, Baal mother.<br />
<br />
3. Reject Baal. Embrace way truth life YHWH. YHWH Andrew apostle martyr.<br />
<br />
4. Dianna is Astarte, false queen of heaven.<br />
<br />
5. Baal Astarte servants: [[Jugurtha]], Gaiseric, Elymas, Apollo, [[Mattan]], tower Nimrud then Vitorix, Alaric, Arius.<br />
<br />
6. [[Belisar]] defended kingdom. [[Elmore]] fell from grace. [[Exiguus]] became heretic. [[Heinrich]] saw Troy Apollo. [[Esaias]] saw his glory<br />
<br />
7. Arius denies trinity. Achaian god is Apollo. Tower is in Babylon<br />
<br />
Note: The name "Namad" is note 2 is likely a typo, and was likely intended to be "Namrad", as "Nimrud" appears in Q7M3. "YHWH" referenced in note 3 is likely a typo as well. Likely intended to be "Yahwah" which would translate to "Yahweh".</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Belisar&diff=1657Belisar2014-01-09T21:28:26Z<p>AntiMatter16: </p>
<hr />
<div>Price Belisar was the second born son of [[King Gregor]]. He is known as one of the best adventurers of the realm and for founding the [[Knights of Andrew (Order)|Knights of Andrew]]. He has a daughter, Lady Marg, who always knew him to wear a necklace of Andrew's Cross. Belisar is presumed dead by most as he has not been seen for many years. Although his death has not been publicly established, his tomb containing his finest arms and armor lies within the inner grounds of the Knights of Andrew and is found in-game in [[The_Knights_of_Andrew| Q2M2]]. In the Abandonware version of Amulets & Armor, a Rosetta Stone type message was found in his tomb as well, that aids in translating the [[Coded Messages]].<br />
<br />
Belisar became greatly disturbed after witnessing his brother Prince [[Elmore]] kill the Great Dragon, a feat for which he was present. He stated to his daughter, Lady Marg, "I have seen the enemy and it will never reign within me." This dilemma prompted him to search for a relic of the Martyr Andrew in the south forests. It is likely that this quest is what prompted him to found the Knights of Andrew as the group is still obsessed with locating the relic.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Belisar&diff=1656Belisar2014-01-09T21:27:24Z<p>AntiMatter16: </p>
<hr />
<div>Price Belisar was the second born son of [[King Gregor]]. He is known as one of the best adventurers of the realm and for founding the [[Knights of Andrew (Order)|Knights of Andrew]]. He has a daughter, Lady Marg, who always knew him to wear a necklace of Andrew's Cross. Belisar is presumed dead by most as he has not been seen for many years. Although his death has not been publicly established, his tomb containing his finest arms and armor lies within the inner grounds of the Knights of Andrew and is found in-game in [[Knights of Andrew| Q2M2]]. In the Abandonware version of Amulets & Armor, a Rosetta Stone type message was found in his tomb as well, that aids in translating the [[Coded Messages]].<br />
<br />
Belisar became greatly disturbed after witnessing his brother Prince [[Elmore]] kill the Great Dragon, a feat for which he was present. He stated to his daughter, Lady Marg, "I have seen the enemy and it will never reign within me." This dilemma prompted him to search for a relic of the Martyr Andrew in the south forests. It is likely that this quest is what prompted him to found the Knights of Andrew as the group is still obsessed with locating the relic.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_Messages&diff=1655Coded Messages2014-01-09T21:26:04Z<p>AntiMatter16: /* Coded Messages Translation */</p>
<hr />
<div>The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the rereleased Classic Version of Amulets and Armor.<br />
<br />
A "Rosetta Stone" type message was included in Q2M2 in [[Belisar| Belisar's Tomb]], which reads "My name is Belisar" in normal and encoded text.<br />
<br />
==Coded Messages Text==<br />
There are seven notes total, and their transliteration is as follows:<br />
<br />
1. nama aval as baal ha baalt tawar babal dragans ara has baasts<br />
<br />
2. lavas agaan wath wafa matharastarta namad tha tawar baaldar raancarnata as baal astarta namad wafa baal mathar<br />
<br />
3. rajact baal ambraca way trath lafa yhwh yhwh andraw apastla martyr<br />
<br />
4. daanna as astarta falsa qaaan af haavan<br />
<br />
5. baal astarta sarvants dagartha gaasarac alymas apalla mattan tawar namad than vatarax altrac araas<br />
<br />
6. balasar dafandad kangdam almara fall fram graca axagaas bacama haratac haanrach saw trayapalla asaaas saw has glary<br />
<br />
7. araas danaas tranaty achaaan gad as apalla tawar as an babylan<br />
<br />
==Coded Messages Translation==<br />
The translation of the notes (by replacing the "a" with appropriate replacement vowels and appropriate punctuation) is as follows:<br />
<br />
1. Name evil is Baal. He built tower Babel. Dragons are his beasts.<br />
<br />
2. Lives again with wife mother Astarte. Nimrud the tower builder reincarnate as Baal. Astarte, Nimrud wife, Baal mother.<br />
<br />
3. Reject Baal. Embrace way truth life YHWH. YHWH Andrew apostle martyr.<br />
<br />
4. Dianna is Astarte, false queen of heaven.<br />
<br />
5. Baal Astarte servants: Jugurtha, Gaiseric, Elymas, Apollo, Mattan, tower Nimrud then Vitorix, Alaric, Arius.<br />
<br />
6. [[Belisar]] defended kingdom. [[Elmore]] fell from grace. [[Exiguus]] became heretic. [[Heinrich]] saw Troy Apollo. [[Esaias]] saw his glory<br />
<br />
7. Arius denies trinity. Achaian god is Apollo. Tower is in Babylon<br />
<br />
Note: The name "Namad" is note 2 is likely a typo, and was likely intended to be "Namrad", as "Nimrud" appears in Q7M3. "YHWH" referenced in note 3 is likely a typo as well. Likely intended to be "Yahwah" which would translate to "Yahweh".</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_Messages&diff=1654Coded Messages2014-01-09T21:24:35Z<p>AntiMatter16: /* Coded Messages Translation */</p>
<hr />
<div>The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the rereleased Classic Version of Amulets and Armor.<br />
<br />
A "Rosetta Stone" type message was included in Q2M2 in [[Belisar| Belisar's Tomb]], which reads "My name is Belisar" in normal and encoded text.<br />
<br />
==Coded Messages Text==<br />
There are seven notes total, and their transliteration is as follows:<br />
<br />
1. nama aval as baal ha baalt tawar babal dragans ara has baasts<br />
<br />
2. lavas agaan wath wafa matharastarta namad tha tawar baaldar raancarnata as baal astarta namad wafa baal mathar<br />
<br />
3. rajact baal ambraca way trath lafa yhwh yhwh andraw apastla martyr<br />
<br />
4. daanna as astarta falsa qaaan af haavan<br />
<br />
5. baal astarta sarvants dagartha gaasarac alymas apalla mattan tawar namad than vatarax altrac araas<br />
<br />
6. balasar dafandad kangdam almara fall fram graca axagaas bacama haratac haanrach saw trayapalla asaaas saw has glary<br />
<br />
7. araas danaas tranaty achaaan gad as apalla tawar as an babylan<br />
<br />
==Coded Messages Translation==<br />
The translation of the notes (by replacing the "a" with appropriate replacement vowels and appropriate punctuation. is as follows:<br />
<br />
1. Name evil is Baal. He built tower Babel. Dragons are his beasts.<br />
<br />
2. Lives again with wife mother Astarte. Nimrud the tower builder reincarnate as Baal. Astarte, Nimrud wife, Baal mother.<br />
<br />
3. Reject Baal. Embrace way truth life YHWH. YHWH Andrew apostle martyr.<br />
<br />
4. Dianna is Astarte, false queen of heaven.<br />
<br />
5. Baal Astarte servants: Jugurtha, Gaiseric, Elymas, Apollo, Mattan, tower Nimrud then Vitorix, Alaric, Arius.<br />
<br />
6. [[Belisar]] defended kingdom. [[Elmore]] fell from grace. [[Exiguus]] became heretic. [[Heinrich]] saw Troy Apollo. [[Esaias]] saw his glory<br />
<br />
7. Arius denies trinity. Achaian god is Apollo. Tower is in Babylon<br />
<br />
Note: The name "Namad" is note 2 is likely a typo, and was likely intended to be "Namrad", as "Nimrud" appears in Q7M3. "YHWH" referenced in note 3 is likely a typo as well. Likely intended to be "Yahwah" which would translate to "Yahweh".</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_Messages&diff=1653Coded Messages2014-01-09T21:23:31Z<p>AntiMatter16: /* Coded Messages Translation */</p>
<hr />
<div>The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the rereleased Classic Version of Amulets and Armor.<br />
<br />
A "Rosetta Stone" type message was included in Q2M2 in [[Belisar| Belisar's Tomb]], which reads "My name is Belisar" in normal and encoded text.<br />
<br />
==Coded Messages Text==<br />
There are seven notes total, and their transliteration is as follows:<br />
<br />
1. nama aval as baal ha baalt tawar babal dragans ara has baasts<br />
<br />
2. lavas agaan wath wafa matharastarta namad tha tawar baaldar raancarnata as baal astarta namad wafa baal mathar<br />
<br />
3. rajact baal ambraca way trath lafa yhwh yhwh andraw apastla martyr<br />
<br />
4. daanna as astarta falsa qaaan af haavan<br />
<br />
5. baal astarta sarvants dagartha gaasarac alymas apalla mattan tawar namad than vatarax altrac araas<br />
<br />
6. balasar dafandad kangdam almara fall fram graca axagaas bacama haratac haanrach saw trayapalla asaaas saw has glary<br />
<br />
7. araas danaas tranaty achaaan gad as apalla tawar as an babylan<br />
<br />
==Coded Messages Translation==<br />
The translation of the notes (by replacing the "a" with appropriate replacement vowels is as follows:<br />
<br />
1. Name evil is Baal. He built tower Babel. Dragons are his beasts<br />
<br />
2. Lives again with wife mother Astarte. Nimrud the tower builder reincarnate as Baal. Astarte, Nimrud wife, Baal mother<br />
<br />
3. Reject Baal. Embrace way truth life YHWH. YHWH Andrew apostle martyr.<br />
<br />
4. Dianna is Astarte, false queen of heaven.<br />
<br />
5. Baal Astarte servants: Jugurtha, Gaiseric, Elymas, Apollo, Mattan, tower Nimrud then Vitorix, Alaric, Arius.<br />
<br />
6. [[Belisar]] defended kingdom. [[Elmore]] fell from grace. [[Exiguus]] became heretic. [[Heinrich]] saw Troy Apollo. [[Esaias]] saw his glory<br />
<br />
7. Arius denies trinity. Achaian god is Apollo. Tower is in Babylon<br />
<br />
Note: The name "Namad" is note 2 is likely a typo, and was likely intended to be "Namrad", as "Nimrud" appears in Q7M3. "YHWH" referenced in note 3 is likely a typo as well. Likely intended to be "Yahwah" which would translate to "Yahweh".</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_Messages&diff=1652Coded Messages2014-01-09T21:20:16Z<p>AntiMatter16: </p>
<hr />
<div>The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the rereleased Classic Version of Amulets and Armor.<br />
<br />
A "Rosetta Stone" type message was included in Q2M2 in [[Belisar| Belisar's Tomb]], which reads "My name is Belisar" in normal and encoded text.<br />
<br />
==Coded Messages Text==<br />
There are seven notes total, and their transliteration is as follows:<br />
<br />
1. nama aval as baal ha baalt tawar babal dragans ara has baasts<br />
<br />
2. lavas agaan wath wafa matharastarta namad tha tawar baaldar raancarnata as baal astarta namad wafa baal mathar<br />
<br />
3. rajact baal ambraca way trath lafa yhwh yhwh andraw apastla martyr<br />
<br />
4. daanna as astarta falsa qaaan af haavan<br />
<br />
5. baal astarta sarvants dagartha gaasarac alymas apalla mattan tawar namad than vatarax altrac araas<br />
<br />
6. balasar dafandad kangdam almara fall fram graca axagaas bacama haratac haanrach saw trayapalla asaaas saw has glary<br />
<br />
7. araas danaas tranaty achaaan gad as apalla tawar as an babylan<br />
<br />
==Coded Messages Translation==<br />
The translation of the notes (by replacing the "a" with appropriate replacement vowels is as follows:<br />
<br />
1. Name evil is Baal he built tower Babel dragons are his beasts<br />
<br />
2. Lives again with wife mother Astarte Nimrud the tower builder reincarnate as Baal Astarte Nimrud wife Baal mother<br />
<br />
3. Reject Baal embrace way truth life YHWH YHWH Andrew apostle martyr<br />
<br />
4. Dianna is Astarte false queen of heaven<br />
<br />
5. Baal Astarte servants Jugurtha Gaiseric Elymas Apollo Mattan tower Nimrud then Vitorix Alaric Arius<br />
<br />
6. Belisar defended kingdom Elmore fell from grace Exiguus became heretic Heinrich saw Troy Apollo Esaias saw his glory<br />
<br />
7. Arius denies trinity Achaian god is Apollo tower is in Babylon<br />
<br />
Note: The name "Namad" is note 2 is likely a typo, and was likely intended to be "Namrad", as "Nimrud" appears in Q7M3. "YHWH" referenced in note 3 is likely a typo as well. Likely intended to be "Yahwah" which would translate to "Yahweh".</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_Messages&diff=1651Coded Messages2014-01-09T21:19:50Z<p>AntiMatter16: </p>
<hr />
<div>The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the rereleased Classic Version of Amulets and Armor.<br />
<br />
A "Rosetta Stone" type message was included in Q2M2 in [[Belisar| Belisar's Tomb]], which reads "My name is Belisar" in normal and encoded text.<br />
----<br />
==Coded Messages Text==<br />
There are seven notes total, and their transliteration is as follows:<br />
<br />
1. nama aval as baal ha baalt tawar babal dragans ara has baasts<br />
<br />
2. lavas agaan wath wafa matharastarta namad tha tawar baaldar raancarnata as baal astarta namad wafa baal mathar<br />
<br />
3. rajact baal ambraca way trath lafa yhwh yhwh andraw apastla martyr<br />
<br />
4. daanna as astarta falsa qaaan af haavan<br />
<br />
5. baal astarta sarvants dagartha gaasarac alymas apalla mattan tawar namad than vatarax altrac araas<br />
<br />
6. balasar dafandad kangdam almara fall fram graca axagaas bacama haratac haanrach saw trayapalla asaaas saw has glary<br />
<br />
7. araas danaas tranaty achaaan gad as apalla tawar as an babylan<br />
<br />
----<br />
==Coded Messages Translation==<br />
The translation of the notes (by replacing the "a" with appropriate replacement vowels is as follows:<br />
<br />
1. Name evil is Baal he built tower Babel dragons are his beasts<br />
<br />
2. Lives again with wife mother Astarte Nimrud the tower builder reincarnate as Baal Astarte Nimrud wife Baal mother<br />
<br />
3. Reject Baal embrace way truth life YHWH YHWH Andrew apostle martyr<br />
<br />
4. Dianna is Astarte false queen of heaven<br />
<br />
5. Baal Astarte servants Jugurtha Gaiseric Elymas Apollo Mattan tower Nimrud then Vitorix Alaric Arius<br />
<br />
6. Belisar defended kingdom Elmore fell from grace Exiguus became heretic Heinrich saw Troy Apollo Esaias saw his glory<br />
<br />
7. Arius denies trinity Achaian god is Apollo tower is in Babylon<br />
<br />
Note: The name "Namad" is note 2 is likely a typo, and was likely intended to be "Namrad", as "Nimrud" appears in Q7M3. "YHWH" referenced in note 3 is likely a typo as well. Likely intended to be "Yahwah" which would translate to "Yahweh".</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Belisar&diff=1650Belisar2014-01-09T21:17:03Z<p>AntiMatter16: </p>
<hr />
<div>Price Belisar was the second born son of [[King Gregor]]. He is known as one of the best adventurers of the realm and for founding the [[Knights of Andrew (Order)|Knights of Andrew]]. He has a daughter, Lady Marg, who always knew him to wear a necklace of Andrew's Cross. Belisar is presumed dead by most as he has not been seen for many years. Although his death has not been publicly established, his tomb containing his finest arms and armor lies within the inner grounds of the Knights of Andrew. In the Abandonware version of Amulets & Armor, a Rosetta Stone type message was found in his tomb as well, that aids in translating the [[Coded Messages]].<br />
<br />
Belisar became greatly disturbed after witnessing his brother Prince [[Elmore]] kill the Great Dragon, a feat for which he was present. He stated to his daughter, Lady Marg, "I have seen the enemy and it will never reign within me." This dilemma prompted him to search for a relic of the Martyr Andrew in the south forests. It is likely that this quest is what prompted him to found the Knights of Andrew as the group is still obsessed with locating the relic.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Mattan&diff=1649Mattan2014-01-09T21:16:32Z<p>AntiMatter16: </p>
<hr />
<div>Mattan has the appearance of a druid or death priest, only a different color. He is found in Q7M4, The [[Destruction]] Quest, Griffin Keep. He drops a [[Wands|Wand]] of Draining when slain. He is referenced in the [[Coded Messages]].</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_Messages&diff=1647Coded Messages2014-01-09T21:16:18Z<p>AntiMatter16: AntiMatter16 moved page Coded messages to Coded Messages</p>
<hr />
<div>The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the rereleased Classic Version of Amulets and Armor.<br />
<br />
A "Rosetta Stone" type message was included in Q2M2 in [[Belisar| Belisar's Tomb]], which reads "My name is Belisar" in normal and encoded text.<br />
----<br />
There are seven notes total, and their transliteration is as follows:<br />
<br />
1. nama aval as baal ha baalt tawar babal dragans ara has baasts<br />
<br />
2. lavas agaan wath wafa matharastarta namad tha tawar baaldar raancarnata as baal astarta namad wafa baal mathar<br />
<br />
3. rajact baal ambraca way trath lafa yhwh yhwh andraw apastla martyr<br />
<br />
4. daanna as astarta falsa qaaan af haavan<br />
<br />
5. baal astarta sarvants dagartha gaasarac alymas apalla mattan tawar namad than vatarax altrac araas<br />
<br />
6. balasar dafandad kangdam almara fall fram graca axagaas bacama haratac haanrach saw trayapalla asaaas saw has glary<br />
<br />
7. araas danaas tranaty achaaan gad as apalla tawar as an babylan<br />
<br />
----<br />
The translation of the notes (by replacing the "a" with appropriate replacement vowels is as follows:<br />
<br />
1. Name evil is Baal he built tower Babel dragons are his beasts<br />
<br />
2. Lives again with wife mother Astarte Nimrud the tower builder reincarnate as Baal Astarte Nimrud wife Baal mother<br />
<br />
3. Reject Baal embrace way truth life YHWH YHWH Andrew apostle martyr<br />
<br />
4. Dianna is Astarte false queen of heaven<br />
<br />
5. Baal Astarte servants Jugurtha Gaiseric Elymas Apollo Mattan tower Nimrud then Vitorix Alaric Arius<br />
<br />
6. Belisar defended kingdom Elmore fell from grace Exiguus became heretic Heinrich saw Troy Apollo Esaias saw his glory<br />
<br />
7. Arius denies trinity Achaian god is Apollo tower is in Babylon<br />
<br />
Note: The name "Namad" is note 2 is likely a typo, and was likely intended to be "Namrad", as "Nimrud" appears in Q7M3. "YHWH" referenced in note 3 is likely a typo as well. Likely intended to be "Yahwah" which would translate to "Yahweh".</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_messages&diff=1648Coded messages2014-01-09T21:16:18Z<p>AntiMatter16: AntiMatter16 moved page Coded messages to Coded Messages</p>
<hr />
<div>#REDIRECT [[Coded Messages]]</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Belisar&diff=1646Belisar2014-01-09T21:15:14Z<p>AntiMatter16: </p>
<hr />
<div>Price Belisar was the second born son of [[King Gregor]]. He is known as one of the best adventurers of the realm and for founding the [[Knights of Andrew (Order)|Knights of Andrew]]. He has a daughter, Lady Marg, who always knew him to wear a necklace of Andrew's Cross. Belisar is presumed dead by most as he has not been seen for many years. Although his death has not been publicly established, his tomb containing his finest arms and armor lies within the inner grounds of the Knights of Andrew. In the Abandonware version of Amulets & Armor, a Rosetta Stone type message was found in his tomb as well, that aids in translating the [[Coded messages]].<br />
<br />
Belisar became greatly disturbed after witnessing his brother Prince [[Elmore]] kill the Great Dragon, a feat for which he was present. He stated to his daughter, Lady Marg, "I have seen the enemy and it will never reign within me." This dilemma prompted him to search for a relic of the Martyr Andrew in the south forests. It is likely that this quest is what prompted him to found the Knights of Andrew as the group is still obsessed with locating the relic.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Belisar&diff=1645Belisar2014-01-09T21:14:45Z<p>AntiMatter16: </p>
<hr />
<div>Price Belisar was the second born son of [[King Gregor]]. He is known as one of the best adventurers of the realm and for founding the [[Knights of Andrew (Order)|Knights of Andrew]]. He has a daughter, Lady Marg, who always knew him to wear a necklace of Andrew's Cross. Belisar is presumed dead by most as he has not been seen for many years. Although his death has not been publicly established, his tomb containing his finest arms and armor lies within the inner grounds of the Knights of Andrew. In the Abandonware version of Amulets & Armor, a Rosetta Stone type message was found in his tomb as well, that aids in translating the [[Coded Messages]].<br />
<br />
Belisar became greatly disturbed after witnessing his brother Prince [[Elmore]] kill the Great Dragon, a feat for which he was present. He stated to his daughter, Lady Marg, "I have seen the enemy and it will never reign within me." This dilemma prompted him to search for a relic of the Martyr Andrew in the south forests. It is likely that this quest is what prompted him to found the Knights of Andrew as the group is still obsessed with locating the relic.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_Messages&diff=1644Coded Messages2014-01-09T21:13:25Z<p>AntiMatter16: </p>
<hr />
<div>The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the rereleased Classic Version of Amulets and Armor.<br />
<br />
A "Rosetta Stone" type message was included in Q2M2 in [[Belisar| Belisar's Tomb]], which reads "My name is Belisar" in normal and encoded text.<br />
----<br />
There are seven notes total, and their transliteration is as follows:<br />
<br />
1. nama aval as baal ha baalt tawar babal dragans ara has baasts<br />
<br />
2. lavas agaan wath wafa matharastarta namad tha tawar baaldar raancarnata as baal astarta namad wafa baal mathar<br />
<br />
3. rajact baal ambraca way trath lafa yhwh yhwh andraw apastla martyr<br />
<br />
4. daanna as astarta falsa qaaan af haavan<br />
<br />
5. baal astarta sarvants dagartha gaasarac alymas apalla mattan tawar namad than vatarax altrac araas<br />
<br />
6. balasar dafandad kangdam almara fall fram graca axagaas bacama haratac haanrach saw trayapalla asaaas saw has glary<br />
<br />
7. araas danaas tranaty achaaan gad as apalla tawar as an babylan<br />
<br />
----<br />
The translation of the notes (by replacing the "a" with appropriate replacement vowels is as follows:<br />
<br />
1. Name evil is Baal he built tower Babel dragons are his beasts<br />
<br />
2. Lives again with wife mother Astarte Nimrud the tower builder reincarnate as Baal Astarte Nimrud wife Baal mother<br />
<br />
3. Reject Baal embrace way truth life YHWH YHWH Andrew apostle martyr<br />
<br />
4. Dianna is Astarte false queen of heaven<br />
<br />
5. Baal Astarte servants Jugurtha Gaiseric Elymas Apollo Mattan tower Nimrud then Vitorix Alaric Arius<br />
<br />
6. Belisar defended kingdom Elmore fell from grace Exiguus became heretic Heinrich saw Troy Apollo Esaias saw his glory<br />
<br />
7. Arius denies trinity Achaian god is Apollo tower is in Babylon<br />
<br />
Note: The name "Namad" is note 2 is likely a typo, and was likely intended to be "Namrad", as "Nimrud" appears in Q7M3. "YHWH" referenced in note 3 is likely a typo as well. Likely intended to be "Yahwah" which would translate to "Yahweh".</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_Messages&diff=1643Coded Messages2014-01-09T21:12:19Z<p>AntiMatter16: </p>
<hr />
<div>The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the rereleased Classic Version of Amulets and Armor.<br />
<br />
A "Rosetta Stone" type message was included in Q2M2 in Belisar's Tomb, which reads "My name is Belisar" in normal and encoded text.<br />
----<br />
There are seven notes total, and their transliteration is as follows:<br />
<br />
1. nama aval as baal ha baalt tawar babal dragans ara has baasts<br />
<br />
2. lavas agaan wath wafa matharastarta namad tha tawar baaldar raancarnata as baal astarta namad wafa baal mathar<br />
<br />
3. rajact baal ambraca way trath lafa yhwh yhwh andraw apastla martyr<br />
<br />
4. daanna as astarta falsa qaaan af haavan<br />
<br />
5. baal astarta sarvants dagartha gaasarac alymas apalla mattan tawar namad than vatarax altrac araas<br />
<br />
6. balasar dafandad kangdam almara fall fram graca axagaas bacama haratac haanrach saw trayapalla asaaas saw has glary<br />
<br />
7. araas danaas tranaty achaaan gad as apalla tawar as an babylan<br />
<br />
----<br />
The translation of the notes (by replacing the "a" with appropriate replacement vowels is as follows:<br />
<br />
1. Name evil is Baal he built tower Babel dragons are his beasts<br />
<br />
2. Lives again with wife mother Astarte Nimrud the tower builder reincarnate as Baal Astarte Nimrud wife Baal mother<br />
<br />
3. Reject Baal embrace way truth life YHWH YHWH Andrew apostle martyr<br />
<br />
4. Dianna is Astarte false queen of heaven<br />
<br />
5. Baal Astarte servants Jugurtha Gaiseric Elymas Apollo Mattan tower Nimrud then Vitorix Alaric Arius<br />
<br />
6. Belisar defended kingdom Elmore fell from grace Exiguus became heretic Heinrich saw Troy Apollo Esaias saw his glory<br />
<br />
7. Arius denies trinity Achaian god is Apollo tower is in Babylon<br />
<br />
Note: The name "Namad" is note 2 is likely a typo, and was likely intended to be "Namrad", as "Nimrud" appears in Q7M3. "YHWH" referenced in note 3 is likely a typo as well. Likely intended to be "Yahwah" which would translate to "Yahweh".</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_Messages&diff=1642Coded Messages2014-01-09T21:05:58Z<p>AntiMatter16: </p>
<hr />
<div>The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the rereleased Classic Version of Amulets and Armor.<br />
<br />
A "Rosetta Stone" type message was included in Q2M2 in Belisar's Tomb, which reads "My name is Belisar" in normal and encoded text.<br />
----<br />
There are seven notes total, and their transliteration is as follows:<br />
<br />
1. nama aval as baal ha baalt tawar babal dragans ara has baasts<br />
<br />
2. lavas agaan wath wafa matharastarta namad tha tawar baaldar raancarnata as baal astarta namad wafa baal mathar<br />
<br />
3. rajact baal ambraca way trath lafa yhwh yhwh andraw apastla martyr<br />
<br />
4. daanna as astarta falsa qaaan af haavan<br />
<br />
5. baal astarta sarvants dagartha gaasarac alymas apalla mattan tawar namad than vatarax altrac araas<br />
<br />
6. balasar dafandad kangdam almara fall fram graca axagaas bacama haratac haanrach saw trayapalla asaaas saw has glary<br />
<br />
7. araas danaas tranaty achaaan gad as apalla tawar as an babylan<br />
<br />
----<br />
The translation of the notes (by replacing the "a" with appropriate replacement vowels is as follows:<br />
<br />
1. Name evil is Baal he built tower Babel dragons are his beasts<br />
<br />
2. Lives again with wife mother Astarte Nimrud the tower builder reincarnate as Baal Astarte Nimrud wife Baal mother<br />
<br />
3. Reject Baal embrace way truth life YHWH YHWH Andrew apostle martyr<br />
<br />
4. Dianna is Astarte false queen of heaven<br />
<br />
5. Baal Astarte servants Jugurtha Gaiseric Elymas Apollo Mattan tower Nimrud then Vitorix Alaric Arius<br />
<br />
6. Belisar defended kingdom Elmore fell from grace Exiguus became heretic Heinrich saw Troy Apollo Esaias saw his glory<br />
<br />
7. Arius denies trinity Achaian god is Apollo tower is in Babylon<br />
<br />
Note: The name "Namad" is note 2 is likely a typo, and was likely intended to be "Namrad", as "Nimrud" appears in Q7M3.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Coded_Messages&diff=1641Coded Messages2014-01-09T21:01:35Z<p>AntiMatter16: Created page with "The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the Classic Version of Amulets and Armor. T..."</p>
<hr />
<div>The coded messages are found in Q1M1 of the DOS Abandonware version of Amulets & Armor. They do not appear in the maps included in the Classic Version of Amulets and Armor.<br />
<br />
There are seven notes total, and their transliteration is as follows:<br />
<br />
1. nama aval as baal ha baalt tawar babal dragans ara has baasts<br />
<br />
2. lavas agaan wath wafa matharastarta namad tha tawar baaldar raancarnata as baal astarta namad wafa baal mathar<br />
<br />
3. rajact baal ambraca way trath lafa yhwh yhwh andraw apastla martyr<br />
<br />
4. daanna as astarta falsa qaaan af haavan<br />
<br />
5. baal astarta sarvants dagartha gaasarac alymas apalla mattan tawar namad than vatarax altrac araas<br />
<br />
6. balasar dafandad kangdam almara fall fram graca axagaas bacama haratac haanrach saw trayapalla asaaas saw has glary<br />
<br />
7. araas danaas tranaty achaaan gad as apalla tawar as an babylan<br />
<br />
----<br />
The translation of the notes (by replacing the "a" with appropriate replacement vowels is as follows:<br />
<br />
1. Name evil is Baal he built tower Babel dragons are his beasts<br />
<br />
2. Lives again with wife mother Astarte Nimrud the tower builder reincarnate as Baal Astarte Nimrud wife Baal mother<br />
<br />
3. Reject Baal embrace way truth life YHWH YHWH Andrew apostle martyr<br />
<br />
4. Dianna is Astarte false queen of heaven<br />
<br />
5. Baal Astarte servants Jugurtha Gaiseric Elymas Apollo Mattan tower Nimrud then Vitorix Alaric Arius<br />
<br />
6. Belisar defended kingdom Elmore fell from grace Exiguus became heretic Heinrich saw Troy Apollo Esaias saw his glory<br />
<br />
7. Arius denies trinity Achaian god is Apollo tower is in Babylon</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Main_Page&diff=1640Main Page2014-01-09T20:56:27Z<p>AntiMatter16: /* Community */</p>
<hr />
<div>'''Welcome to Amulets & Armor!'''<br />
<br />
Amulets & Armor is an arcade RPG that takes you through a fantasy world full of elves, wolves, warriors, mages, and mythical creatures as you go on quests. Level up your character and become more powerful as you learn more spells, find more items, and reap the many rewards of the adventures. <br />
<br />
<B>The full release is OUT! Go to http://amuletsandarmor.com and download the game! DOSBox instructions are available at [[DOSBoxConfig]]</B><br />
<br />
Follow Lysle as he works on the Amulets & Armor release at the developer blog at http://amuletsandarmordev.wordpress.com/<br />
<br />
==Community==<br />
Join us as Mzbundifund and Bactor record their exciting travels in the world of Amulets & Armor in a Let's Play presented on the [http://forums.somethingawful.com/showthread.php?threadid=3515004&userid=0&perpage=40&pagenumber=1 Somethingawful.com forums]. The Let's Play has now been archived at http://lparchive.org/Amulets-Armor/.<br />
<br />
Chat with other players about strategy, tips, and hints at the [http://www.amuletsandarmor.com/forum/index.php Amulets and Armor Forum] formerly hosted by [[User:El zee | El zee]].<br />
<br />
Stay connected on the latest Amulets & Armor news. Join the [http://amuletsandarmor.com/mailing.htm Mailing List] today!<br />
<br />
==A&A Classic Editor==<br />
<B>NEW!</B> -- The editor files are now available on the [http://www.amuletsandarmor.com/download.htm download page].<br />
<br />
Show us what you can create and enjoy the game in new and interesting ways. Register your map on the [[Community Maps]] and upload your creations for others to share.<br />
<br />
Instructions for the editor will be added on to the wiki at [[Editor]].<br />
<br />
==Asking for Help==<br />
The wiki can improve with your help. Come over here if you are willing to spend a few minutes helping edit this wiki:<br />
<br />
<< [[Endless Wiki To Do List]] >><br />
<br />
<i>Due to spam, if you want to get access to this wiki, please email moderator at amuletsandarmor.com.</i><br />
<br />
=Index=<br />
<br />
==Quests==<br />
{| border="1" cellspacing="0" cellpadding="4"<br />
! #<br />
! Difficulty<br />
! Level<br />
! Maps<br />
! Reward<br />
! Name<br />
! Goal<br />
|-<br />
| 1<br />
| Easy<br />
| align="right" | 1st<br />
| align="right" | 5<br />
| align="center" | 10 GP<br />
| [[Visions of Jugurtha]]<br />
| Return with Jugurtha's Journal<br />
|-<br />
| 2<br />
| Medium easy<br />
| align="right" | 4th<br />
| align="right" | 3<br />
| align="center" | 20 GP<br />
| [[The Knights of Andrew]]<br />
| Find the Necklace of Andrew<br />
|-<br />
| 3<br />
| Medium<br />
| align="right" | 5th<br />
| align="right" | 6<br />
| align="center" | 150k EXP<br />
| [[Elmore's Retreat]]<br />
| Retrieve the Orb of Defense<br />
|-<br />
| 4<br />
| Medium<br />
| align="right" | 7th<br />
| align="right" | 4<br />
| align="center" | 50 GP<br />
| [[Exiguus and the Undead]]<br />
| Bring back the Orb of the Undead<br />
|-<br />
| 5<br />
| Medium<br />
| align="right" | 10th<br />
| align="right" | 4<br />
| align="center" | 35 GP/200k EXP<br />
| [[Temple of Astarte]]<br />
| Take out Elymas and get his notes<br />
|-<br />
| 6<br />
| Hard<br />
| align="right" | 10th<br />
| align="right" | 3<br />
| align="center" | 75 GP<br />
| [[The Lost City]]<br />
| Get the Wand of Disintegration<br />
|-<br />
| 7<br />
| Very Hard<br />
| align="right" | 12th<br />
| align="right" | 5<br />
| align="center" | 100 GP/350k EXP<br />
| [[Destruction]]<br />
| Find the stolen Orb of Destruction<br />
|}<br />
<br />
==Music==<br />
[[Music]]<br />
<br />
==Classes==<br />
{| border="1" cellspacing="0" cellpadding="4"<br />
! Name<br />
! STR<br />
! CON<br />
! ACC<br />
! STL<br />
! MAG<br />
! SPD<br />
! Armor<br />
! Weapons<br />
! Magik system<br />
|-<br />
| [[Citizen]]<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| All<br />
| All<br />
| Arcane<br />
|-<br />
| [[Knight]]<br />
| align="right" | 35<br />
| align="right" | 35<br />
| align="right" | 20<br />
| align="right" | 15<br />
| align="right" | 10<br />
| align="right" | 15<br />
| All<br />
| All<br />
| Arcane<br />
|-<br />
| [[Mage]]<br />
| align="right" | 10<br />
| align="right" | 15<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 35<br />
| align="right" | 20<br />
| Leather<br />
| Staff/Dagger<br />
| Mage<br />
|-<br />
| [[Warlock]]<br />
| align="right" | 25<br />
| align="right" | 20<br />
| align="right" | 20<br />
| align="right" | 20<br />
| align="right" | 30<br />
| align="right" | 10<br />
| Up to Chain<br />
| No crossbow<br />
| Mage<br />
|-<br />
| [[Priest]]<br />
| align="right" | 15<br />
| align="right" | 25<br />
| align="right" | 15<br />
| align="right" | 20<br />
| align="right" | 35<br />
| align="right" | 20<br />
| Up to Chain<br />
| Mace/Staff<br />
| Priest<br />
|-<br />
| [[Rogue]]<br />
| align="right" | 15<br />
| align="right" | 15<br />
| align="right" | 25<br />
| align="right" | 30<br />
| align="right" | 15<br />
| align="right" | 30<br />
| Leather<br />
| No longsword<br />
| Arcane<br />
|-<br />
| [[Archer]]<br />
| align="right" | 20<br />
| align="right" | 20<br />
| align="right" | 35<br />
| align="right" | 20<br />
| align="right" | 15<br />
| align="right" | 20<br />
| Leather<br />
| All<br />
| Arcane<br />
|-<br />
| [[Sailor]]<br />
| align="right" | 25<br />
| align="right" | 35<br />
| align="right" | 20<br />
| align="right" | 25<br />
| align="right" | 10<br />
| align="right" | 15<br />
| Up to Chain<br />
| All<br />
| Arcane<br />
|-<br />
| [[Paladin]]<br />
| align="right" | 30<br />
| align="right" | 30<br />
| align="right" | 15<br />
| align="right" | 20<br />
| align="right" | 25<br />
| align="right" | 10<br />
| All<br />
| No bow<br />
| Priest<br />
|-<br />
| [[Mercenary]]<br />
| align="right" | 30<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 20<br />
| align="right" | 10<br />
| align="right" | 20<br />
| All<br />
| No mace<br />
| Arcane<br />
|-<br />
| [[Magician]]<br />
| align="right" | 15<br />
| align="right" | 15<br />
| align="right" | 20<br />
| align="right" | 30<br />
| align="right" | 30<br />
| align="right" | 20<br />
| Leather<br />
| Sword/Dagger/Staff<br />
| Mage<br />
|}<br />
<br />
==Objects==<br />
A complete list of objects are available in the [[Objects]] section.<br />
<br />
<br />
<br />
=Magik=<br />
There are three systems of magik available to heroes in the Amulets & Armor world, as well as a variety of wands, rings, and amulets.<br />
<br />
== Spells ==<br />
<br />
[[Arcane Spells]] - used by most classes, these spells are generally weak utilities.<br />
<br />
[[Mage Spells]] - used by the Mage, Warlock, and Magician, these spells tend to focus on damage, destruction, and power.<br />
<br />
[[Priest Spells]] - used by the Priest and Paladin, these spells tend to focus on healing and protection.<br />
<br />
== Items ==<br />
<br />
[[Wands]] - usable by all classes, wands offer numerous projectile spells.<br />
<br />
[[Rings]] - usable by all classes, rings offer a range of buffs and utilities.<br />
<br />
[[Amulets]] - usable by all classes, amulets offer a powerful array of buffs.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Main_Page&diff=1639Main Page2014-01-09T20:55:58Z<p>AntiMatter16: /* Community */</p>
<hr />
<div>'''Welcome to Amulets & Armor!'''<br />
<br />
Amulets & Armor is an arcade RPG that takes you through a fantasy world full of elves, wolves, warriors, mages, and mythical creatures as you go on quests. Level up your character and become more powerful as you learn more spells, find more items, and reap the many rewards of the adventures. <br />
<br />
<B>The full release is OUT! Go to http://amuletsandarmor.com and download the game! DOSBox instructions are available at [[DOSBoxConfig]]</B><br />
<br />
Follow Lysle as he works on the Amulets & Armor release at the developer blog at http://amuletsandarmordev.wordpress.com/<br />
<br />
==Community==<br />
Join us as Mzbundifund and Bactor record their exciting travels in the world of Amulets & Armor in a Let's Play presented on the [http://forums.somethingawful.com/showthread.php?threadid=3515004&userid=0&perpage=40&pagenumber=1 Somethingawful.com forums]. The Let's Play has now been archived at http://lparchive.org/Amulets-Armor/.<br />
<br />
Chat with other players about strategy, tips, and hints at [http://www.amuletsandarmor.com/forum/index.php Amulets and Armor Forum] formerly hosted by [[User:El zee | El zee]].<br />
<br />
Stay connected on the latest Amulets & Armor news. Join the [http://amuletsandarmor.com/mailing.htm Mailing List] today!<br />
<br />
==A&A Classic Editor==<br />
<B>NEW!</B> -- The editor files are now available on the [http://www.amuletsandarmor.com/download.htm download page].<br />
<br />
Show us what you can create and enjoy the game in new and interesting ways. Register your map on the [[Community Maps]] and upload your creations for others to share.<br />
<br />
Instructions for the editor will be added on to the wiki at [[Editor]].<br />
<br />
==Asking for Help==<br />
The wiki can improve with your help. Come over here if you are willing to spend a few minutes helping edit this wiki:<br />
<br />
<< [[Endless Wiki To Do List]] >><br />
<br />
<i>Due to spam, if you want to get access to this wiki, please email moderator at amuletsandarmor.com.</i><br />
<br />
=Index=<br />
<br />
==Quests==<br />
{| border="1" cellspacing="0" cellpadding="4"<br />
! #<br />
! Difficulty<br />
! Level<br />
! Maps<br />
! Reward<br />
! Name<br />
! Goal<br />
|-<br />
| 1<br />
| Easy<br />
| align="right" | 1st<br />
| align="right" | 5<br />
| align="center" | 10 GP<br />
| [[Visions of Jugurtha]]<br />
| Return with Jugurtha's Journal<br />
|-<br />
| 2<br />
| Medium easy<br />
| align="right" | 4th<br />
| align="right" | 3<br />
| align="center" | 20 GP<br />
| [[The Knights of Andrew]]<br />
| Find the Necklace of Andrew<br />
|-<br />
| 3<br />
| Medium<br />
| align="right" | 5th<br />
| align="right" | 6<br />
| align="center" | 150k EXP<br />
| [[Elmore's Retreat]]<br />
| Retrieve the Orb of Defense<br />
|-<br />
| 4<br />
| Medium<br />
| align="right" | 7th<br />
| align="right" | 4<br />
| align="center" | 50 GP<br />
| [[Exiguus and the Undead]]<br />
| Bring back the Orb of the Undead<br />
|-<br />
| 5<br />
| Medium<br />
| align="right" | 10th<br />
| align="right" | 4<br />
| align="center" | 35 GP/200k EXP<br />
| [[Temple of Astarte]]<br />
| Take out Elymas and get his notes<br />
|-<br />
| 6<br />
| Hard<br />
| align="right" | 10th<br />
| align="right" | 3<br />
| align="center" | 75 GP<br />
| [[The Lost City]]<br />
| Get the Wand of Disintegration<br />
|-<br />
| 7<br />
| Very Hard<br />
| align="right" | 12th<br />
| align="right" | 5<br />
| align="center" | 100 GP/350k EXP<br />
| [[Destruction]]<br />
| Find the stolen Orb of Destruction<br />
|}<br />
<br />
==Music==<br />
[[Music]]<br />
<br />
==Classes==<br />
{| border="1" cellspacing="0" cellpadding="4"<br />
! Name<br />
! STR<br />
! CON<br />
! ACC<br />
! STL<br />
! MAG<br />
! SPD<br />
! Armor<br />
! Weapons<br />
! Magik system<br />
|-<br />
| [[Citizen]]<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| All<br />
| All<br />
| Arcane<br />
|-<br />
| [[Knight]]<br />
| align="right" | 35<br />
| align="right" | 35<br />
| align="right" | 20<br />
| align="right" | 15<br />
| align="right" | 10<br />
| align="right" | 15<br />
| All<br />
| All<br />
| Arcane<br />
|-<br />
| [[Mage]]<br />
| align="right" | 10<br />
| align="right" | 15<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 35<br />
| align="right" | 20<br />
| Leather<br />
| Staff/Dagger<br />
| Mage<br />
|-<br />
| [[Warlock]]<br />
| align="right" | 25<br />
| align="right" | 20<br />
| align="right" | 20<br />
| align="right" | 20<br />
| align="right" | 30<br />
| align="right" | 10<br />
| Up to Chain<br />
| No crossbow<br />
| Mage<br />
|-<br />
| [[Priest]]<br />
| align="right" | 15<br />
| align="right" | 25<br />
| align="right" | 15<br />
| align="right" | 20<br />
| align="right" | 35<br />
| align="right" | 20<br />
| Up to Chain<br />
| Mace/Staff<br />
| Priest<br />
|-<br />
| [[Rogue]]<br />
| align="right" | 15<br />
| align="right" | 15<br />
| align="right" | 25<br />
| align="right" | 30<br />
| align="right" | 15<br />
| align="right" | 30<br />
| Leather<br />
| No longsword<br />
| Arcane<br />
|-<br />
| [[Archer]]<br />
| align="right" | 20<br />
| align="right" | 20<br />
| align="right" | 35<br />
| align="right" | 20<br />
| align="right" | 15<br />
| align="right" | 20<br />
| Leather<br />
| All<br />
| Arcane<br />
|-<br />
| [[Sailor]]<br />
| align="right" | 25<br />
| align="right" | 35<br />
| align="right" | 20<br />
| align="right" | 25<br />
| align="right" | 10<br />
| align="right" | 15<br />
| Up to Chain<br />
| All<br />
| Arcane<br />
|-<br />
| [[Paladin]]<br />
| align="right" | 30<br />
| align="right" | 30<br />
| align="right" | 15<br />
| align="right" | 20<br />
| align="right" | 25<br />
| align="right" | 10<br />
| All<br />
| No bow<br />
| Priest<br />
|-<br />
| [[Mercenary]]<br />
| align="right" | 30<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 20<br />
| align="right" | 10<br />
| align="right" | 20<br />
| All<br />
| No mace<br />
| Arcane<br />
|-<br />
| [[Magician]]<br />
| align="right" | 15<br />
| align="right" | 15<br />
| align="right" | 20<br />
| align="right" | 30<br />
| align="right" | 30<br />
| align="right" | 20<br />
| Leather<br />
| Sword/Dagger/Staff<br />
| Mage<br />
|}<br />
<br />
==Objects==<br />
A complete list of objects are available in the [[Objects]] section.<br />
<br />
<br />
<br />
=Magik=<br />
There are three systems of magik available to heroes in the Amulets & Armor world, as well as a variety of wands, rings, and amulets.<br />
<br />
== Spells ==<br />
<br />
[[Arcane Spells]] - used by most classes, these spells are generally weak utilities.<br />
<br />
[[Mage Spells]] - used by the Mage, Warlock, and Magician, these spells tend to focus on damage, destruction, and power.<br />
<br />
[[Priest Spells]] - used by the Priest and Paladin, these spells tend to focus on healing and protection.<br />
<br />
== Items ==<br />
<br />
[[Wands]] - usable by all classes, wands offer numerous projectile spells.<br />
<br />
[[Rings]] - usable by all classes, rings offer a range of buffs and utilities.<br />
<br />
[[Amulets]] - usable by all classes, amulets offer a powerful array of buffs.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Main_Page&diff=1638Main Page2014-01-09T20:55:25Z<p>AntiMatter16: /* Community */</p>
<hr />
<div>'''Welcome to Amulets & Armor!'''<br />
<br />
Amulets & Armor is an arcade RPG that takes you through a fantasy world full of elves, wolves, warriors, mages, and mythical creatures as you go on quests. Level up your character and become more powerful as you learn more spells, find more items, and reap the many rewards of the adventures. <br />
<br />
<B>The full release is OUT! Go to http://amuletsandarmor.com and download the game! DOSBox instructions are available at [[DOSBoxConfig]]</B><br />
<br />
Follow Lysle as he works on the Amulets & Armor release at the developer blog at http://amuletsandarmordev.wordpress.com/<br />
<br />
==Community==<br />
Join us as Mzbundifund and Bactor record their exciting travels in the world of Amulets & Armor in a Let's Play presented on the [http://forums.somethingawful.com/showthread.php?threadid=3515004&userid=0&perpage=40&pagenumber=1 Somethingawful.com forums]. The Let's Play has now been archived at http://lparchive.org/Amulets-Armor/.<br />
<br />
Chat with other players about strategy, tips, and hints at [http://www.amuletsandarmor.com/forum/index.php|Amulets and Armor Forum] formerly hosted by [[User:El zee | El zee]].<br />
<br />
Stay connected on the latest Amulets & Armor news. Join the [http://amuletsandarmor.com/mailing.htm Mailing List] today!<br />
<br />
==A&A Classic Editor==<br />
<B>NEW!</B> -- The editor files are now available on the [http://www.amuletsandarmor.com/download.htm download page].<br />
<br />
Show us what you can create and enjoy the game in new and interesting ways. Register your map on the [[Community Maps]] and upload your creations for others to share.<br />
<br />
Instructions for the editor will be added on to the wiki at [[Editor]].<br />
<br />
==Asking for Help==<br />
The wiki can improve with your help. Come over here if you are willing to spend a few minutes helping edit this wiki:<br />
<br />
<< [[Endless Wiki To Do List]] >><br />
<br />
<i>Due to spam, if you want to get access to this wiki, please email moderator at amuletsandarmor.com.</i><br />
<br />
=Index=<br />
<br />
==Quests==<br />
{| border="1" cellspacing="0" cellpadding="4"<br />
! #<br />
! Difficulty<br />
! Level<br />
! Maps<br />
! Reward<br />
! Name<br />
! Goal<br />
|-<br />
| 1<br />
| Easy<br />
| align="right" | 1st<br />
| align="right" | 5<br />
| align="center" | 10 GP<br />
| [[Visions of Jugurtha]]<br />
| Return with Jugurtha's Journal<br />
|-<br />
| 2<br />
| Medium easy<br />
| align="right" | 4th<br />
| align="right" | 3<br />
| align="center" | 20 GP<br />
| [[The Knights of Andrew]]<br />
| Find the Necklace of Andrew<br />
|-<br />
| 3<br />
| Medium<br />
| align="right" | 5th<br />
| align="right" | 6<br />
| align="center" | 150k EXP<br />
| [[Elmore's Retreat]]<br />
| Retrieve the Orb of Defense<br />
|-<br />
| 4<br />
| Medium<br />
| align="right" | 7th<br />
| align="right" | 4<br />
| align="center" | 50 GP<br />
| [[Exiguus and the Undead]]<br />
| Bring back the Orb of the Undead<br />
|-<br />
| 5<br />
| Medium<br />
| align="right" | 10th<br />
| align="right" | 4<br />
| align="center" | 35 GP/200k EXP<br />
| [[Temple of Astarte]]<br />
| Take out Elymas and get his notes<br />
|-<br />
| 6<br />
| Hard<br />
| align="right" | 10th<br />
| align="right" | 3<br />
| align="center" | 75 GP<br />
| [[The Lost City]]<br />
| Get the Wand of Disintegration<br />
|-<br />
| 7<br />
| Very Hard<br />
| align="right" | 12th<br />
| align="right" | 5<br />
| align="center" | 100 GP/350k EXP<br />
| [[Destruction]]<br />
| Find the stolen Orb of Destruction<br />
|}<br />
<br />
==Music==<br />
[[Music]]<br />
<br />
==Classes==<br />
{| border="1" cellspacing="0" cellpadding="4"<br />
! Name<br />
! STR<br />
! CON<br />
! ACC<br />
! STL<br />
! MAG<br />
! SPD<br />
! Armor<br />
! Weapons<br />
! Magik system<br />
|-<br />
| [[Citizen]]<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| All<br />
| All<br />
| Arcane<br />
|-<br />
| [[Knight]]<br />
| align="right" | 35<br />
| align="right" | 35<br />
| align="right" | 20<br />
| align="right" | 15<br />
| align="right" | 10<br />
| align="right" | 15<br />
| All<br />
| All<br />
| Arcane<br />
|-<br />
| [[Mage]]<br />
| align="right" | 10<br />
| align="right" | 15<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 35<br />
| align="right" | 20<br />
| Leather<br />
| Staff/Dagger<br />
| Mage<br />
|-<br />
| [[Warlock]]<br />
| align="right" | 25<br />
| align="right" | 20<br />
| align="right" | 20<br />
| align="right" | 20<br />
| align="right" | 30<br />
| align="right" | 10<br />
| Up to Chain<br />
| No crossbow<br />
| Mage<br />
|-<br />
| [[Priest]]<br />
| align="right" | 15<br />
| align="right" | 25<br />
| align="right" | 15<br />
| align="right" | 20<br />
| align="right" | 35<br />
| align="right" | 20<br />
| Up to Chain<br />
| Mace/Staff<br />
| Priest<br />
|-<br />
| [[Rogue]]<br />
| align="right" | 15<br />
| align="right" | 15<br />
| align="right" | 25<br />
| align="right" | 30<br />
| align="right" | 15<br />
| align="right" | 30<br />
| Leather<br />
| No longsword<br />
| Arcane<br />
|-<br />
| [[Archer]]<br />
| align="right" | 20<br />
| align="right" | 20<br />
| align="right" | 35<br />
| align="right" | 20<br />
| align="right" | 15<br />
| align="right" | 20<br />
| Leather<br />
| All<br />
| Arcane<br />
|-<br />
| [[Sailor]]<br />
| align="right" | 25<br />
| align="right" | 35<br />
| align="right" | 20<br />
| align="right" | 25<br />
| align="right" | 10<br />
| align="right" | 15<br />
| Up to Chain<br />
| All<br />
| Arcane<br />
|-<br />
| [[Paladin]]<br />
| align="right" | 30<br />
| align="right" | 30<br />
| align="right" | 15<br />
| align="right" | 20<br />
| align="right" | 25<br />
| align="right" | 10<br />
| All<br />
| No bow<br />
| Priest<br />
|-<br />
| [[Mercenary]]<br />
| align="right" | 30<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 20<br />
| align="right" | 10<br />
| align="right" | 20<br />
| All<br />
| No mace<br />
| Arcane<br />
|-<br />
| [[Magician]]<br />
| align="right" | 15<br />
| align="right" | 15<br />
| align="right" | 20<br />
| align="right" | 30<br />
| align="right" | 30<br />
| align="right" | 20<br />
| Leather<br />
| Sword/Dagger/Staff<br />
| Mage<br />
|}<br />
<br />
==Objects==<br />
A complete list of objects are available in the [[Objects]] section.<br />
<br />
<br />
<br />
=Magik=<br />
There are three systems of magik available to heroes in the Amulets & Armor world, as well as a variety of wands, rings, and amulets.<br />
<br />
== Spells ==<br />
<br />
[[Arcane Spells]] - used by most classes, these spells are generally weak utilities.<br />
<br />
[[Mage Spells]] - used by the Mage, Warlock, and Magician, these spells tend to focus on damage, destruction, and power.<br />
<br />
[[Priest Spells]] - used by the Priest and Paladin, these spells tend to focus on healing and protection.<br />
<br />
== Items ==<br />
<br />
[[Wands]] - usable by all classes, wands offer numerous projectile spells.<br />
<br />
[[Rings]] - usable by all classes, rings offer a range of buffs and utilities.<br />
<br />
[[Amulets]] - usable by all classes, amulets offer a powerful array of buffs.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Mattan&diff=1637Mattan2014-01-09T20:50:40Z<p>AntiMatter16: </p>
<hr />
<div>Mattan has the appearance of a druid or death priest, only a different color. He is found in Q7M4, The [[Destruction]] Quest, Griffin Keep. He drops a [[Wands|Wand]] of Draining when slain. He is referenced in the [[coded messages]].</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Belisar&diff=1636Belisar2014-01-09T20:48:29Z<p>AntiMatter16: </p>
<hr />
<div>Price Belisar was the second born son of [[King Gregor]]. He is known as one of the best adventurers of the realm and for founding the [[Knights of Andrew (Order)|Knights of Andrew]]. He has a daughter, Lady Marg, who always knew him to wear a necklace of Andrew's Cross. Belisar is presumed dead by most as he has not been seen for many years. Although his death has not been publicly established, his tomb containing his finest arms and armor lies within the inner grounds of the Knights of Andrew.<br />
<br />
Belisar became greatly disturbed after witnessing his brother Prince [[Elmore]] kill the Great Dragon, a feat for which he was present. He stated to his daughter, Lady Marg, "I have seen the enemy and it will never reign within me." This dilemma prompted him to search for a relic of the Martyr Andrew in the south forests. It is likely that this quest is what prompted him to found the Knights of Andrew as the group is still obsessed with locating the relic.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Knights_of_Andrew_(Order)&diff=1635Knights of Andrew (Order)2014-01-09T20:47:41Z<p>AntiMatter16: </p>
<hr />
<div>The Knights of Andrew are a powerful and fanatic order that revere the martyr Andrew, a heroic figure that was killed long ago in [[Achaia]], and was "one of the Twelve". The knights have adopted Andrew's symbol, a red cross shaped like an 'X', as their symbol. The Knights impose strict rules on their membership and are bent on a quest of locating a lost relic of Andrew. The Knights all swear a blood vow that none shall enter the south forests (where it is presumed to be located) until it is found and have gone to the extreme of killing anyone who is close to the area. They are also known for being the strongest fighters in the land, and their defense of the kingdom, though when they have defended the kingdom they have never worked in co-ordination with other military units. They are also known to persecute all magic users who do not adhere to their way. To the south they have a church and grounds which contains the healing Pools of Bethesda, and is strongly guarded. <br />
<br />
==Founding==<br />
The Knights of Andrew were founded by Prince [[Belisar]]. After witnessing his brother [[Elmore]] slay the Great Dragon, Belisar became greatly disturbed saying "I have seen the enemy and it will never reign within me," to his daughter, [[Lady Marg]], and began a quest to find a lost relic of Andrew and seemingly formed the Knights of Andrew to aid him in this quest.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Mattan&diff=1634Mattan2014-01-09T20:42:22Z<p>AntiMatter16: Created page with "Mattan has the appearance of a druid or death priest, only a different color. He is found in Q7M4, The Destruction Quest, Griffin Keep. He drops a Wand of Draining whe..."</p>
<hr />
<div>Mattan has the appearance of a druid or death priest, only a different color. He is found in Q7M4, The [[Destruction]] Quest, Griffin Keep. He drops a [[Wand]] of Draining when slain. He is referenced in the [[coded messages]].</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Wands&diff=1633Wands2014-01-09T20:39:04Z<p>AntiMatter16: </p>
<hr />
<div>Wands must be equipped like a weapon, and then may be activated for the imbued spell's mana cost. Wands do not offer buffs or bonuses like weapons do.<br />
<br />
All wands may be used by any class.<br />
<br />
<br />
== Arcane, Cleric, & Mage Wands ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="4"<br />
! Wand<br />
! Spell<br />
! Note<br />
|-<br />
| [[Wand of Pulling]]<br />
| align="right" | Pull<br />
| <br />
|-<br />
| [[Wand of Pushing]]<br />
| align="right" | Push<br />
| <br />
|-<br />
| [[Wand of Earthbind]]<br />
| align="right" | Earth Bind<br />
| <br />
|-<br />
| [[Wand of Knocking]]<br />
| align="right" | Knock<br />
| <br />
|-<br />
| [[Wand of Confusion]]<br />
| align="right" | Confuse<br />
| <br />
|-<br />
| [[Wand of Magic Darts]]<br />
| align="right" | Magic Dart<br />
| <br />
|-<br />
| [[Wand of Homing Darts]]<br />
| align="right" | Magic Missile<br />
| <br />
|-<br />
| [[Wand of Poison]]<br />
| align="right" | Poison Arrow<br />
| <br />
|-<br />
| [[Wand of Dispel Magic]]<br />
| align="right" | Dispel Magic<br />
| Not available from the store<br />
|-<br />
| [[Wand of Locking]]<br />
| align="right" | Wizard Lock<br />
| Not available from the store<br />
|-<br />
| [[Wand of the Snail]]<br />
| align="right" | Slow<br />
| <br />
|-<br />
| [[Wand of Earthsmite]]<br />
| align="right" | Earthsmite<br />
| <br />
|-<br />
| [[Wand of Fire]]<br />
| align="right" | Fireball<br />
| <br />
|-<br />
| [[Wand of Acid]]<br />
| align="right" | Acid Cloud<br />
| <br />
|-<br />
| [[Wand of Berserking]]<br />
| align="right" | Angry Word<br />
| <br />
|-<br />
| [[Wand of Fireballs]]<br />
| align="right" | Elemental Fire<br />
| <br />
|-<br />
| [[Wand of Lightning]]<br />
| align="right" | Lightning Bolt<br />
| Wand shocks you for 2 damage upon equip.<br />
|-<br />
| [[Wand of Death]]<br />
| align="right" | Death Cloud<br />
| <br />
|-<br />
| [[Wand of Disintegrate]]<br />
| align="right" | Fire Blast<br />
| <br />
|-<br />
|}<br />
<br />
<br />
== Wand-only Spells ==<br />
<br />
These wands offer spells that can't be cast using runes. Some monsters may employ these spells against you.<br />
<br />
<br />
{| border="1" cellspacing="0" cellpadding="4"<br />
! Wand<br />
! Mana Cost<br />
! Effect<br />
! Note<br />
|-<br />
| [[Wand of Draining]]<br />
| align="right" | 8<br />
| Projectile; deals 8.5 drain damage, drains 10 mana<br />
| Fires the spell used by Death Priests. Dropped by [[Mattan]].<br />
|-<br />
|}</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Main_Page&diff=1632Main Page2014-01-09T20:36:18Z<p>AntiMatter16: </p>
<hr />
<div>'''Welcome to Amulets & Armor!'''<br />
<br />
Amulets & Armor is an arcade RPG that takes you through a fantasy world full of elves, wolves, warriors, mages, and mythical creatures as you go on quests. Level up your character and become more powerful as you learn more spells, find more items, and reap the many rewards of the adventures. <br />
<br />
<B>The full release is OUT! Go to http://amuletsandarmor.com and download the game! DOSBox instructions are available at [[DOSBoxConfig]]</B><br />
<br />
Follow Lysle as he works on the Amulets & Armor release at the developer blog at http://amuletsandarmordev.wordpress.com/<br />
<br />
==Community==<br />
Join us as Mzbundifund and Bactor record their exciting travels in the world of Amulets & Armor in a Let's Play presented on the [http://forums.somethingawful.com/showthread.php?threadid=3515004&userid=0&perpage=40&pagenumber=1 Somethingawful.com forums]. The Let's Play has now been archived at http://lparchive.org/Amulets-Armor/.<br />
<br />
Chat with other players about strategy, tips, and hints at [http://www.elzee.co.nz/amulets/index.php Amulets and Armor Forum] hosted by [[User:El zee | El zee]]<br />
<br />
Stay connected on the latest Amulets & Armor news. Join the [http://amuletsandarmor.com/mailing.htm Mailing List] today!<br />
<br />
==A&A Classic Editor==<br />
<B>NEW!</B> -- The editor files are now available on the [http://www.amuletsandarmor.com/download.htm download page].<br />
<br />
Show us what you can create and enjoy the game in new and interesting ways. Register your map on the [[Community Maps]] and upload your creations for others to share.<br />
<br />
Instructions for the editor will be added on to the wiki at [[Editor]].<br />
<br />
==Asking for Help==<br />
The wiki can improve with your help. Come over here if you are willing to spend a few minutes helping edit this wiki:<br />
<br />
<< [[Endless Wiki To Do List]] >><br />
<br />
<i>Due to spam, if you want to get access to this wiki, please email moderator at amuletsandarmor.com.</i><br />
<br />
=Index=<br />
<br />
==Quests==<br />
{| border="1" cellspacing="0" cellpadding="4"<br />
! #<br />
! Difficulty<br />
! Level<br />
! Maps<br />
! Reward<br />
! Name<br />
! Goal<br />
|-<br />
| 1<br />
| Easy<br />
| align="right" | 1st<br />
| align="right" | 5<br />
| align="center" | 10 GP<br />
| [[Visions of Jugurtha]]<br />
| Return with Jugurtha's Journal<br />
|-<br />
| 2<br />
| Medium easy<br />
| align="right" | 4th<br />
| align="right" | 3<br />
| align="center" | 20 GP<br />
| [[The Knights of Andrew]]<br />
| Find the Necklace of Andrew<br />
|-<br />
| 3<br />
| Medium<br />
| align="right" | 5th<br />
| align="right" | 6<br />
| align="center" | 150k EXP<br />
| [[Elmore's Retreat]]<br />
| Retrieve the Orb of Defense<br />
|-<br />
| 4<br />
| Medium<br />
| align="right" | 7th<br />
| align="right" | 4<br />
| align="center" | 50 GP<br />
| [[Exiguus and the Undead]]<br />
| Bring back the Orb of the Undead<br />
|-<br />
| 5<br />
| Medium<br />
| align="right" | 10th<br />
| align="right" | 4<br />
| align="center" | 35 GP/200k EXP<br />
| [[Temple of Astarte]]<br />
| Take out Elymas and get his notes<br />
|-<br />
| 6<br />
| Hard<br />
| align="right" | 10th<br />
| align="right" | 3<br />
| align="center" | 75 GP<br />
| [[The Lost City]]<br />
| Get the Wand of Disintegration<br />
|-<br />
| 7<br />
| Very Hard<br />
| align="right" | 12th<br />
| align="right" | 5<br />
| align="center" | 100 GP/350k EXP<br />
| [[Destruction]]<br />
| Find the stolen Orb of Destruction<br />
|}<br />
<br />
==Music==<br />
[[Music]]<br />
<br />
==Classes==<br />
{| border="1" cellspacing="0" cellpadding="4"<br />
! Name<br />
! STR<br />
! CON<br />
! ACC<br />
! STL<br />
! MAG<br />
! SPD<br />
! Armor<br />
! Weapons<br />
! Magik system<br />
|-<br />
| [[Citizen]]<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 25<br />
| All<br />
| All<br />
| Arcane<br />
|-<br />
| [[Knight]]<br />
| align="right" | 35<br />
| align="right" | 35<br />
| align="right" | 20<br />
| align="right" | 15<br />
| align="right" | 10<br />
| align="right" | 15<br />
| All<br />
| All<br />
| Arcane<br />
|-<br />
| [[Mage]]<br />
| align="right" | 10<br />
| align="right" | 15<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 35<br />
| align="right" | 20<br />
| Leather<br />
| Staff/Dagger<br />
| Mage<br />
|-<br />
| [[Warlock]]<br />
| align="right" | 25<br />
| align="right" | 20<br />
| align="right" | 20<br />
| align="right" | 20<br />
| align="right" | 30<br />
| align="right" | 10<br />
| Up to Chain<br />
| No crossbow<br />
| Mage<br />
|-<br />
| [[Priest]]<br />
| align="right" | 15<br />
| align="right" | 25<br />
| align="right" | 15<br />
| align="right" | 20<br />
| align="right" | 35<br />
| align="right" | 20<br />
| Up to Chain<br />
| Mace/Staff<br />
| Priest<br />
|-<br />
| [[Rogue]]<br />
| align="right" | 15<br />
| align="right" | 15<br />
| align="right" | 25<br />
| align="right" | 30<br />
| align="right" | 15<br />
| align="right" | 30<br />
| Leather<br />
| No longsword<br />
| Arcane<br />
|-<br />
| [[Archer]]<br />
| align="right" | 20<br />
| align="right" | 20<br />
| align="right" | 35<br />
| align="right" | 20<br />
| align="right" | 15<br />
| align="right" | 20<br />
| Leather<br />
| All<br />
| Arcane<br />
|-<br />
| [[Sailor]]<br />
| align="right" | 25<br />
| align="right" | 35<br />
| align="right" | 20<br />
| align="right" | 25<br />
| align="right" | 10<br />
| align="right" | 15<br />
| Up to Chain<br />
| All<br />
| Arcane<br />
|-<br />
| [[Paladin]]<br />
| align="right" | 30<br />
| align="right" | 30<br />
| align="right" | 15<br />
| align="right" | 20<br />
| align="right" | 25<br />
| align="right" | 10<br />
| All<br />
| No bow<br />
| Priest<br />
|-<br />
| [[Mercenary]]<br />
| align="right" | 30<br />
| align="right" | 25<br />
| align="right" | 25<br />
| align="right" | 20<br />
| align="right" | 10<br />
| align="right" | 20<br />
| All<br />
| No mace<br />
| Arcane<br />
|-<br />
| [[Magician]]<br />
| align="right" | 15<br />
| align="right" | 15<br />
| align="right" | 20<br />
| align="right" | 30<br />
| align="right" | 30<br />
| align="right" | 20<br />
| Leather<br />
| Sword/Dagger/Staff<br />
| Mage<br />
|}<br />
<br />
==Objects==<br />
A complete list of objects are available in the [[Objects]] section.<br />
<br />
<br />
<br />
=Magik=<br />
There are three systems of magik available to heroes in the Amulets & Armor world, as well as a variety of wands, rings, and amulets.<br />
<br />
== Spells ==<br />
<br />
[[Arcane Spells]] - used by most classes, these spells are generally weak utilities.<br />
<br />
[[Mage Spells]] - used by the Mage, Warlock, and Magician, these spells tend to focus on damage, destruction, and power.<br />
<br />
[[Priest Spells]] - used by the Priest and Paladin, these spells tend to focus on healing and protection.<br />
<br />
== Items ==<br />
<br />
[[Wands]] - usable by all classes, wands offer numerous projectile spells.<br />
<br />
[[Rings]] - usable by all classes, rings offer a range of buffs and utilities.<br />
<br />
[[Amulets]] - usable by all classes, amulets offer a powerful array of buffs.</div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Destruction&diff=1631Destruction2014-01-09T03:07:25Z<p>AntiMatter16: /* Missions */</p>
<hr />
<div>The Destruction Quest is Quest number 7, and consists of 5 maps. The quest is given to you personally, by [[King Gregor]] himself. He explains that the [[Orb of Destruction]], a powerful relic taken from the slain Great Dragon by his sons Elmore and Belisar, was stolen from the vineyard of the priest [[Esaias]], where it was kept for safekeeping. As the orb may be capable of leveling the entire kingdom, he requests you to get it back.<br />
<br />
==Quest Briefing==<br />
<spoiler text="Click here to show the Destruction quest briefing"><br />
Again you have been summoned to King Gregor's Castle. Upon entering the main chamber, you see several priests talking to the king.<br />
<br />
"I believe it has been taken to the north into the elven territory," says one.<br />
<br />
Another says, "No, it can't be there. The elves would never have taken the item. Our criminal is of a higher form. A much more evil power must have it."<br />
<br />
Upon seeing you enter, King Gregor immediately dismisses his subjects. Once the priests have filed out of the large hall, Gregor speaks, "We have called you with an urgent request for help. You have helpped us in the past and we must again request your expertise."<br />
<br />
"What exactly is the problem," you ask.<br />
<br />
Pushing back the crown that hangs over the King's eyes, Gregor speaks with a serious tone that makes your bones rattle, "As you probably already know, my son Belisar slew the Great Dragon with the aid of his brother Elmore. Once victory was reached, they reviewed the guarded area and found a small orb. Although what happened next is hard to say, the priests tell me that the orb tainted my sons by the power it contained. My sons returned not as heroic warriors but as defeated souls.<br />
<br />
"Unbeknownst to them, they killed the consort of Draco Melekarche -- the father of all dragonhood. He himself had constructed the orb and had his 'wife' keep it for him. Although the exact nature of the orb is unknown, enough can be said that it corrupts or kills anyone who touches it. My priests believe that the orb was made for destruction and upon the right incantations can cause a massive explosion that would level the strongest of castles -- perhaps even the whole kingdom. Thus it was labeled the Orb of Destruction. Naturally, the item could not stay here.<br />
<br />
"Hearing my problem, Esaias, one of the kingdom's finiest priests of the region, requested to keep it at his vineyard temple out of harm's way. If any person could tame its powers, Esaias could do it. For years, the device has been hidden from sight and Esaias has said nothing about it. We have not feared the item, until now."<br />
<br />
The king shifts his weight, "The court has recently received word that Esaias has been murdered and the Orb of Destruction is gone. We are not sure who is the thief, but we must have the orb back before it is used against the kingdom. I suspect you can start at Esaias' vineyard for more clues. We have no other information."<br />
<br />
"Are you able to help your king?"<br />
</spoiler><br />
<br />
==Missions==<br />
<br />
Click below to show a summary of each mission including notable features, enemies and items.<br />
<br />
'''Q7M1'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Esaias' vineyard, now overrun by evil forces.<br />
Enemies include Gargoyles, Gray Death Knights, and Prophets of Doom.<br />
Notable Items include Emerald, Small Bouncy Ball, Pyrinium Datter, Pyrinium Plate Helmet, Pyrinium Plate Gauntlet, Vindicator<br />
</spoiler><br />
<br />
'''Q7M2'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through the fiery ice caves of the mercenaries of the fire Alter.<br />
Enemies include Mercenaries, and an Amethyst Wyvern.<br />
Notable items include Diamonds, Mace of Venom, Pyrinium Longsword, Pyrinium Mace, Pyrinium Plate Leggings, Ring of Strength, and Wand of Lightning.<br />
</spoiler><br />
<br />
'''Q7M3'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through the Tower of Baal(?).<br />
Enemies include Mercenaries and Nimrud.<br />
</spoiler><br />
<br />
'''Q7M4'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Griffon's Keep, an abandoned fotress now home to forces of evil.<br />
Enemies include Death Priests, Fire Serpents, Mattan and Griffons.<br />
Notable items include Adaminium Plate Armor.<br />
</spoiler><br />
<br />
'''Q7M5'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through a volcanic mountain stronghold.<br />
Enemies include Aqua Drakes, and Red Dragons.<br />
Notable items include Amethysts, an Amulet of Electric Protection, Amulet of Fire Protection, an Amulet of Flying, an Amulet of Poison Protection, an Amulet of Mana Drain Protection, Emeralds, a Green Key, the Orb of Destruction, Rubies, and a Staff of Power.<br />
</spoiler></div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Destruction&diff=1630Destruction2014-01-05T01:02:12Z<p>AntiMatter16: /* Missions */</p>
<hr />
<div>The Destruction Quest is Quest number 7, and consists of 5 maps. The quest is given to you personally, by [[King Gregor]] himself. He explains that the [[Orb of Destruction]], a powerful relic taken from the slain Great Dragon by his sons Elmore and Belisar, was stolen from the vineyard of the priest [[Esaias]], where it was kept for safekeeping. As the orb may be capable of leveling the entire kingdom, he requests you to get it back.<br />
<br />
==Quest Briefing==<br />
<spoiler text="Click here to show the Destruction quest briefing"><br />
Again you have been summoned to King Gregor's Castle. Upon entering the main chamber, you see several priests talking to the king.<br />
<br />
"I believe it has been taken to the north into the elven territory," says one.<br />
<br />
Another says, "No, it can't be there. The elves would never have taken the item. Our criminal is of a higher form. A much more evil power must have it."<br />
<br />
Upon seeing you enter, King Gregor immediately dismisses his subjects. Once the priests have filed out of the large hall, Gregor speaks, "We have called you with an urgent request for help. You have helpped us in the past and we must again request your expertise."<br />
<br />
"What exactly is the problem," you ask.<br />
<br />
Pushing back the crown that hangs over the King's eyes, Gregor speaks with a serious tone that makes your bones rattle, "As you probably already know, my son Belisar slew the Great Dragon with the aid of his brother Elmore. Once victory was reached, they reviewed the guarded area and found a small orb. Although what happened next is hard to say, the priests tell me that the orb tainted my sons by the power it contained. My sons returned not as heroic warriors but as defeated souls.<br />
<br />
"Unbeknownst to them, they killed the consort of Draco Melekarche -- the father of all dragonhood. He himself had constructed the orb and had his 'wife' keep it for him. Although the exact nature of the orb is unknown, enough can be said that it corrupts or kills anyone who touches it. My priests believe that the orb was made for destruction and upon the right incantations can cause a massive explosion that would level the strongest of castles -- perhaps even the whole kingdom. Thus it was labeled the Orb of Destruction. Naturally, the item could not stay here.<br />
<br />
"Hearing my problem, Esaias, one of the kingdom's finiest priests of the region, requested to keep it at his vineyard temple out of harm's way. If any person could tame its powers, Esaias could do it. For years, the device has been hidden from sight and Esaias has said nothing about it. We have not feared the item, until now."<br />
<br />
The king shifts his weight, "The court has recently received word that Esaias has been murdered and the Orb of Destruction is gone. We are not sure who is the thief, but we must have the orb back before it is used against the kingdom. I suspect you can start at Esaias' vineyard for more clues. We have no other information."<br />
<br />
"Are you able to help your king?"<br />
</spoiler><br />
<br />
==Missions==<br />
<br />
Click below to show a summary of each mission including notable features, enemies and items.<br />
<br />
'''Q7M1'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Esaias' vineyard, now overrun by evil forces.<br />
Enemies include Gargoyles, Gray Death Knights, and Prophets of Doom.<br />
Notable Items include Emerald, Small Bouncy Ball, Pyrinium Datter, Pyrinium Plate Helmet, Pyrinium Plate Gauntlet, Vindicator<br />
</spoiler><br />
<br />
'''Q7M2'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through the fiery ice caves of the mercenaries of the fire Alter.<br />
Enemies include Mercenaries, and an Amethyst Wyvern.<br />
Notable items include Diamonds, Mace of Venom Pyrinium Longsword, Pyrinium Mace, Pyrinium Plate Leggings, Ring of Strength, and Wand of Lightning.<br />
</spoiler><br />
<br />
'''Q7M3'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through the Tower of Baal(?).<br />
Enemies include Mercenaries and Nimrud.<br />
</spoiler><br />
<br />
'''Q7M4'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Griffon's Keep, an abandoned fotress now home to forces of evil.<br />
Enemies include Death Priests, Fire Serpents, Mattan and Griffons.<br />
Notable items include Adaminium Plate Armor.<br />
</spoiler><br />
<br />
'''Q7M5'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through a volcanic mountain stronghold.<br />
Enemies include Aqua Drakes, and Red Dragons.<br />
Notable items include Amethysts, an Amulet of Electric Protection, Amulet of Fire Protection, an Amulet of Flying, an Amulet of Poison Protection, an Amulet of Mana Drain Protection, Emeralds, a Green Key, the Orb of Destruction, Rubies, and a Staff of Power.<br />
</spoiler></div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Destruction&diff=1629Destruction2014-01-04T02:38:16Z<p>AntiMatter16: </p>
<hr />
<div>The Destruction Quest is Quest number 7, and consists of 5 maps. The quest is given to you personally, by [[King Gregor]] himself. He explains that the [[Orb of Destruction]], a powerful relic taken from the slain Great Dragon by his sons Elmore and Belisar, was stolen from the vineyard of the priest [[Esaias]], where it was kept for safekeeping. As the orb may be capable of leveling the entire kingdom, he requests you to get it back.<br />
<br />
==Quest Briefing==<br />
<spoiler text="Click here to show the Destruction quest briefing"><br />
Again you have been summoned to King Gregor's Castle. Upon entering the main chamber, you see several priests talking to the king.<br />
<br />
"I believe it has been taken to the north into the elven territory," says one.<br />
<br />
Another says, "No, it can't be there. The elves would never have taken the item. Our criminal is of a higher form. A much more evil power must have it."<br />
<br />
Upon seeing you enter, King Gregor immediately dismisses his subjects. Once the priests have filed out of the large hall, Gregor speaks, "We have called you with an urgent request for help. You have helpped us in the past and we must again request your expertise."<br />
<br />
"What exactly is the problem," you ask.<br />
<br />
Pushing back the crown that hangs over the King's eyes, Gregor speaks with a serious tone that makes your bones rattle, "As you probably already know, my son Belisar slew the Great Dragon with the aid of his brother Elmore. Once victory was reached, they reviewed the guarded area and found a small orb. Although what happened next is hard to say, the priests tell me that the orb tainted my sons by the power it contained. My sons returned not as heroic warriors but as defeated souls.<br />
<br />
"Unbeknownst to them, they killed the consort of Draco Melekarche -- the father of all dragonhood. He himself had constructed the orb and had his 'wife' keep it for him. Although the exact nature of the orb is unknown, enough can be said that it corrupts or kills anyone who touches it. My priests believe that the orb was made for destruction and upon the right incantations can cause a massive explosion that would level the strongest of castles -- perhaps even the whole kingdom. Thus it was labeled the Orb of Destruction. Naturally, the item could not stay here.<br />
<br />
"Hearing my problem, Esaias, one of the kingdom's finiest priests of the region, requested to keep it at his vineyard temple out of harm's way. If any person could tame its powers, Esaias could do it. For years, the device has been hidden from sight and Esaias has said nothing about it. We have not feared the item, until now."<br />
<br />
The king shifts his weight, "The court has recently received word that Esaias has been murdered and the Orb of Destruction is gone. We are not sure who is the thief, but we must have the orb back before it is used against the kingdom. I suspect you can start at Esaias' vineyard for more clues. We have no other information."<br />
<br />
"Are you able to help your king?"<br />
</spoiler><br />
<br />
==Missions==<br />
<br />
Click below to show a summary of each mission including notable features, enemies and items.<br />
<br />
'''Q7M1'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Esaias' vineyard, now overrun by evil forces.<br />
Enemies include Gargoyles, Gray Death Knights, and Prophets of Doom<br />
Notable Items include Emerald, Small Bouncy Ball, Pyrinium Datter, Pyrinium Plate Helmet, Pyrinium Plate Gauntlet, Vindicator<br />
</spoiler><br />
<br />
'''Q7M2'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through the fiery ice caves of the mercenaries of the fire Alter.<br />
Enemies include Mercenaries, and an Amethyst Wyvern.<br />
Notable items include Diamonds, Mace of Venom Pyrinium Longsword, Pyrinium Mace, Pyrinium Plate Leggings, Ring of Strength, and Wand of Lightning.<br />
</spoiler><br />
<br />
'''Q7M3'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through the Tower of Baal(?).<br />
Enemies include Mercenaries and Nimrud.<br />
</spoiler><br />
<br />
'''Q7M4'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Griffon's Keep, an abandoned fotress now home to forces of evil.<br />
Enemies include Death Priests, Fire Serpents, Mattan and Griffons.<br />
Notable items include Adaminium Plate Armor.<br />
</spoiler><br />
<br />
'''Q7M5'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through a volcanic mountain stronghold.<br />
Enemies include Aqua Drakes, and Red Dragons.<br />
Notable items include Amethysts, an Amulet of Electric Protection, Amulet of Fire Protection, an Amulet of Flying, an Amulet of Poison Protection, an Amulet of Mana Drain Protection, Emeralds, a Green Key, the Orb of Destruction, Rubies, and a Staff of Power.<br />
</spoiler></div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Destruction&diff=1628Destruction2014-01-04T02:23:20Z<p>AntiMatter16: /* Missions */</p>
<hr />
<div>The Destruction Quest is Quest number 7, and consists of 5 maps. The quest is given to you personally, by King Gregor himself. He explains that the [[Orb of Destruction]], a powerful relic taken from the slain Great Dragon by his sons Elmore and Belisar, was stolen from the vineyard of the priest [[Esaias]], where it was kept for safekeeping. As the orb may be capable of leveling the entire kingdom, he requests you to get it back.<br />
<br />
==Quest Briefing==<br />
<spoiler text="Click here to show the Destruction quest briefing"><br />
Again you have been summoned to King Gregor's Castle. Upon entering the main chamber, you see several priests talking to the king.<br />
<br />
"I believe it has been taken to the north into the elven territory," says one.<br />
<br />
Another says, "No, it can't be there. The elves would never have taken the item. Our criminal is of a higher form. A much more evil power must have it."<br />
<br />
Upon seeing you enter, King Gregor immediately dismisses his subjects. Once the priests have filed out of the large hall, Gregor speaks, "We have called you with an urgent request for help. You have helpped us in the past and we must again request your expertise."<br />
<br />
"What exactly is the problem," you ask.<br />
<br />
Pushing back the crown that hangs over the King's eyes, Gregor speaks with a serious tone that makes your bones rattle, "As you probably already know, my son Belisar slew the Great Dragon with the aid of his brother Elmore. Once victory was reached, they reviewed the guarded area and found a small orb. Although what happened next is hard to say, the priests tell me that the orb tainted my sons by the power it contained. My sons returned not as heroic warriors but as defeated souls.<br />
<br />
"Unbeknownst to them, they killed the consort of Draco Melekarche -- the father of all dragonhood. He himself had constructed the orb and had his 'wife' keep it for him. Although the exact nature of the orb is unknown, enough can be said that it corrupts or kills anyone who touches it. My priests believe that the orb was made for destruction and upon the right incantations can cause a massive explosion that would level the strongest of castles -- perhaps even the whole kingdom. Thus it was labeled the Orb of Destruction. Naturally, the item could not stay here.<br />
<br />
"Hearing my problem, Esaias, one of the kingdom's finiest priests of the region, requested to keep it at his vineyard temple out of harm's way. If any person could tame its powers, Esaias could do it. For years, the device has been hidden from sight and Esaias has said nothing about it. We have not feared the item, until now."<br />
<br />
The king shifts his weight, "The court has recently received word that Esaias has been murdered and the Orb of Destruction is gone. We are not sure who is the thief, but we must have the orb back before it is used against the kingdom. I suspect you can start at Esaias' vineyard for more clues. We have no other information."<br />
<br />
"Are you able to help your king?"<br />
</spoiler><br />
<br />
==Missions==<br />
<br />
Click below to show a summary of each mission including notable features, enemies and items.<br />
<br />
'''Q7M1'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Esaias' vineyard, now overrun by evil forces.<br />
Enemies include Gargoyles, Gray Death Knights, and Prophets of Doom<br />
Notable Items include Emerald, Small Bouncy Ball, Pyrinium Datter, Pyrinium Plate Helmet, Pyrinium Plate Gauntlet, Vindicator<br />
</spoiler><br />
<br />
'''Q7M2'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through the fiery ice caves of the mercenaries of the fire Alter.<br />
Enemies include Mercenaries, and an Amethyst Wyvern.<br />
Notable items include Diamonds, Mace of Venom Pyrinium Longsword, Pyrinium Mace, Pyrinium Plate Leggings, Ring of Strength, and Wand of Lightning.<br />
</spoiler><br />
<br />
'''Q7M3'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through the Tower of Baal(?).<br />
Enemies include Mercenaries and Nimrud.<br />
</spoiler><br />
<br />
'''Q7M4'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Griffon's Keep, an abandoned fotress now home to forces of evil.<br />
Enemies include Death Priests, Fire Serpents, Mattan and Griffons.<br />
Notable items include Adaminium Plate Armor.<br />
</spoiler><br />
<br />
'''Q7M5'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through a volcanic mountain stronghold.<br />
Enemies include Aqua Drakes, and Red Dragons.<br />
Notable items include Amethysts, an Amulet of Electric Protection, Amulet of Fire Protection, an Amulet of Flying, an Amulet of Poison Protection, an Amulet of Mana Drain Protection, Emeralds, a Green Key, the Orb of Destruction, Rubies, and a Staff of Power.<br />
</spoiler></div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Destruction&diff=1627Destruction2014-01-04T00:20:23Z<p>AntiMatter16: /* Missions */</p>
<hr />
<div>The Destruction Quest is Quest number 7, and consists of 5 maps. The quest is given to you personally, by King Gregor himself. He explains that the [[Orb of Destruction]], a powerful relic taken from the slain Great Dragon by his sons Elmore and Belisar, was stolen from the vineyard of the priest [[Esaias]], where it was kept for safekeeping. As the orb may be capable of leveling the entire kingdom, he requests you to get it back.<br />
<br />
==Quest Briefing==<br />
<spoiler text="Click here to show the Destruction quest briefing"><br />
Again you have been summoned to King Gregor's Castle. Upon entering the main chamber, you see several priests talking to the king.<br />
<br />
"I believe it has been taken to the north into the elven territory," says one.<br />
<br />
Another says, "No, it can't be there. The elves would never have taken the item. Our criminal is of a higher form. A much more evil power must have it."<br />
<br />
Upon seeing you enter, King Gregor immediately dismisses his subjects. Once the priests have filed out of the large hall, Gregor speaks, "We have called you with an urgent request for help. You have helpped us in the past and we must again request your expertise."<br />
<br />
"What exactly is the problem," you ask.<br />
<br />
Pushing back the crown that hangs over the King's eyes, Gregor speaks with a serious tone that makes your bones rattle, "As you probably already know, my son Belisar slew the Great Dragon with the aid of his brother Elmore. Once victory was reached, they reviewed the guarded area and found a small orb. Although what happened next is hard to say, the priests tell me that the orb tainted my sons by the power it contained. My sons returned not as heroic warriors but as defeated souls.<br />
<br />
"Unbeknownst to them, they killed the consort of Draco Melekarche -- the father of all dragonhood. He himself had constructed the orb and had his 'wife' keep it for him. Although the exact nature of the orb is unknown, enough can be said that it corrupts or kills anyone who touches it. My priests believe that the orb was made for destruction and upon the right incantations can cause a massive explosion that would level the strongest of castles -- perhaps even the whole kingdom. Thus it was labeled the Orb of Destruction. Naturally, the item could not stay here.<br />
<br />
"Hearing my problem, Esaias, one of the kingdom's finiest priests of the region, requested to keep it at his vineyard temple out of harm's way. If any person could tame its powers, Esaias could do it. For years, the device has been hidden from sight and Esaias has said nothing about it. We have not feared the item, until now."<br />
<br />
The king shifts his weight, "The court has recently received word that Esaias has been murdered and the Orb of Destruction is gone. We are not sure who is the thief, but we must have the orb back before it is used against the kingdom. I suspect you can start at Esaias' vineyard for more clues. We have no other information."<br />
<br />
"Are you able to help your king?"<br />
</spoiler><br />
<br />
==Missions==<br />
<br />
Click below to show a summary of each mission including notable features, enemies and items.<br />
<br />
'''Q7M1'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through Esaias' vineyard, now overrun by evil forces.<br />
Enemies include Gargoyles, Gray Death Knights, and Prophets of Doom<br />
Notable Items include Emerald, Small Bouncy Ball, Pyrinium Datter, Pyrinium Plate Helmet, Pyrinium Plate Gauntlet, Vindicator<br />
</spoiler><br />
<br />
'''Q7M2'''<br />
<spoiler text="Show Summary"><br />
This mission takes you through the fiery ice caves of the mercenaries of the fire Alter.<br />
Enemies include Mercenaries, and an Amethyst Wyvern.<br />
Notable items include Diamonds, Mace of Venom Pyrinium Longsword, Pyrinium Mace, Pyrinium Plate Leggings, Ring of Strength, and Wand of Lightning.<br />
</spoiler><br />
<br />
'''Q7M3'''<br />
<spoiler text="Show Summary"><br />
</spoiler><br />
<br />
'''Q7M4'''<br />
<spoiler text="Show Summary"><br />
</spoiler><br />
<br />
'''Q7M5'''<br />
<spoiler text="Show Summary"><br />
</spoiler></div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Destruction&diff=1626Destruction2014-01-03T18:18:09Z<p>AntiMatter16: </p>
<hr />
<div>The Destruction Quest is Quest number 7, and consists of 5 maps. The quest is given to you personally, by King Gregor himself. He explains that the [[Orb of Destruction]], a powerful relic taken from the slain Great Dragon by his sons Elmore and Belisar, was stolen from the vineyard of the priest [[Esaias]], where it was kept for safekeeping. As the orb may be capable of leveling the entire kingdom, he requests you to get it back.<br />
<br />
==Quest Briefing==<br />
<spoiler text="Click here to show the Destruction quest briefing"><br />
Again you have been summoned to King Gregor's Castle. Upon entering the main chamber, you see several priests talking to the king.<br />
<br />
"I believe it has been taken to the north into the elven territory," says one.<br />
<br />
Another says, "No, it can't be there. The elves would never have taken the item. Our criminal is of a higher form. A much more evil power must have it."<br />
<br />
Upon seeing you enter, King Gregor immediately dismisses his subjects. Once the priests have filed out of the large hall, Gregor speaks, "We have called you with an urgent request for help. You have helpped us in the past and we must again request your expertise."<br />
<br />
"What exactly is the problem," you ask.<br />
<br />
Pushing back the crown that hangs over the King's eyes, Gregor speaks with a serious tone that makes your bones rattle, "As you probably already know, my son Belisar slew the Great Dragon with the aid of his brother Elmore. Once victory was reached, they reviewed the guarded area and found a small orb. Although what happened next is hard to say, the priests tell me that the orb tainted my sons by the power it contained. My sons returned not as heroic warriors but as defeated souls.<br />
<br />
"Unbeknownst to them, they killed the consort of Draco Melekarche -- the father of all dragonhood. He himself had constructed the orb and had his 'wife' keep it for him. Although the exact nature of the orb is unknown, enough can be said that it corrupts or kills anyone who touches it. My priests believe that the orb was made for destruction and upon the right incantations can cause a massive explosion that would level the strongest of castles -- perhaps even the whole kingdom. Thus it was labeled the Orb of Destruction. Naturally, the item could not stay here.<br />
<br />
"Hearing my problem, Esaias, one of the kingdom's finiest priests of the region, requested to keep it at his vineyard temple out of harm's way. If any person could tame its powers, Esaias could do it. For years, the device has been hidden from sight and Esaias has said nothing about it. We have not feared the item, until now."<br />
<br />
The king shifts his weight, "The court has recently received word that Esaias has been murdered and the Orb of Destruction is gone. We are not sure who is the thief, but we must have the orb back before it is used against the kingdom. I suspect you can start at Esaias' vineyard for more clues. We have no other information."<br />
<br />
"Are you able to help your king?"<br />
</spoiler><br />
<br />
==Missions==<br />
<br />
Click below to show a summary of each mission including notable features, enemies and items.<br />
<br />
'''Q7M1'''<br />
<spoiler text="Show Summary"><br />
<br />
</spoiler><br />
<br />
'''Q7M2'''<br />
<spoiler text="Show Summary"><br />
</spoiler><br />
<br />
'''Q7M3'''<br />
<spoiler text="Show Summary"><br />
</spoiler><br />
<br />
'''Q7M4'''<br />
<spoiler text="Show Summary"><br />
</spoiler><br />
<br />
'''Q7M5'''<br />
<spoiler text="Show Summary"><br />
</spoiler></div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Destruction&diff=1625Destruction2014-01-03T18:17:39Z<p>AntiMatter16: Created page with "The Destruction Quest is Quest number 7, and consists of 5 maps. The quest is given to you personally, by King Gregor himself. He explains that the Orb of Destruction, a p..."</p>
<hr />
<div>The Destruction Quest is Quest number 7, and consists of 5 maps. The quest is given to you personally, by King Gregor himself. He explains that the [[Orb of Destruction]], a powerful relic taken from the slain Great Dragon by his sons Elmore and Belisar, was stolen from the vineyard of the priest Esaias, where it was kept for safekeeping. As the orb may be capable of leveling the entire kingdom, he requests you to get it back.<br />
<br />
==Quest Briefing==<br />
<spoiler text="Click here to show the Destruction quest briefing"><br />
Again you have been summoned to King Gregor's Castle. Upon entering the main chamber, you see several priests talking to the king.<br />
<br />
"I believe it has been taken to the north into the elven territory," says one.<br />
<br />
Another says, "No, it can't be there. The elves would never have taken the item. Our criminal is of a higher form. A much more evil power must have it."<br />
<br />
Upon seeing you enter, King Gregor immediately dismisses his subjects. Once the priests have filed out of the large hall, Gregor speaks, "We have called you with an urgent request for help. You have helpped us in the past and we must again request your expertise."<br />
<br />
"What exactly is the problem," you ask.<br />
<br />
Pushing back the crown that hangs over the King's eyes, Gregor speaks with a serious tone that makes your bones rattle, "As you probably already know, my son Belisar slew the Great Dragon with the aid of his brother Elmore. Once victory was reached, they reviewed the guarded area and found a small orb. Although what happened next is hard to say, the priests tell me that the orb tainted my sons by the power it contained. My sons returned not as heroic warriors but as defeated souls.<br />
<br />
"Unbeknownst to them, they killed the consort of Draco Melekarche -- the father of all dragonhood. He himself had constructed the orb and had his 'wife' keep it for him. Although the exact nature of the orb is unknown, enough can be said that it corrupts or kills anyone who touches it. My priests believe that the orb was made for destruction and upon the right incantations can cause a massive explosion that would level the strongest of castles -- perhaps even the whole kingdom. Thus it was labeled the Orb of Destruction. Naturally, the item could not stay here.<br />
<br />
"Hearing my problem, Esaias, one of the kingdom's finiest priests of the region, requested to keep it at his vineyard temple out of harm's way. If any person could tame its powers, Esaias could do it. For years, the device has been hidden from sight and Esaias has said nothing about it. We have not feared the item, until now."<br />
<br />
The king shifts his weight, "The court has recently received word that Esaias has been murdered and the Orb of Destruction is gone. We are not sure who is the thief, but we must have the orb back before it is used against the kingdom. I suspect you can start at Esaias' vineyard for more clues. We have no other information."<br />
<br />
"Are you able to help your king?"<br />
</spoiler><br />
<br />
==Missions==<br />
<br />
Click below to show a summary of each mission including notable features, enemies and items.<br />
<br />
'''Q7M1'''<br />
<spoiler text="Show Summary"><br />
<br />
</spoiler><br />
<br />
'''Q7M2'''<br />
<spoiler text="Show Summary"><br />
</spoiler><br />
<br />
'''Q7M3'''<br />
<spoiler text="Show Summary"><br />
</spoiler><br />
<br />
'''Q7M4'''<br />
<spoiler text="Show Summary"><br />
</spoiler><br />
<br />
'''Q7M5'''<br />
<spoiler text="Show Summary"><br />
</spoiler></div>AntiMatter16http://wiki.amuletsandarmor.com/index.php?title=Elmore&diff=1624Elmore2014-01-03T17:55:19Z<p>AntiMatter16: /* Slaying the Great Dragon */</p>
<hr />
<div>[[File:Elmore.gif|frame|Prince Elmore]]<br />
<br />
Prince Elmore was one of the sons of [[King Gregor]]. He was known for slaying the Great Dragon, which earned him the title "Prince Elmore, The Swift and Deadly Sword". Despite his heroism and deeds, he was ultimately killed fighting the last barbarian invasion by the Alaric and Gaiseric barbarian clans. Elmore's soul found no rest however, and his undead ghost has been reported to roam the barbarian regions.<br />
<br />
Elmore's undead form can be found in-game on Q3M5. He is immune to physical damage, but is vulnerable to electric/lightning damage such as the Lightning Rod mace, or shocking grasp spells. He drops a platinum coin when slain.<br />
<br />
==Early Life==<br />
<br />
Prince Elmore was trained at a young age by Captain Argus, who taught Elmore everything he knew about military sciences and the way of weapons. Due to his training, Captain Argus described Elmore as being a killing monster, able to out sword him, or any honor guard at the age of 16.<br />
<br />
==Slaying the Great Dragon==<br />
<br />
During summer of his 16th year, Elmore vowed he would slay the "Great Dragon", the consort of the Dragon Draco Melekarche, that was terrorizing the nearby region. As no one had ever slain a dragon, Elmore was ridiculed for his claim, but to the surprise of the kingdom, he slew the dragon with his brother Belisar, beneath Castle Ephesus and brought back proof, the Orb of Destruction. Elmore was then titled "Prince Elmore the Swift and Deadly Sword" and given his own Brigade by his father, King Gregor. Years later, the King Remarked that although his sons had killed the dragon, the Orb they returned with tainted them, causing them not to return as heroic warriors, but defeated souls.<br />
<br />
==Campaign Against the Last Barbarian Invasion==<br />
<br />
After many years of noble service, Prince Elmore and his brigade were sent to crush the last invasion by the heretical barbarians. However, the size of the invasion was underestimated as Alaric, a Warlock of immense power and evil, had united the Alaric and Gaiseric barbarian clans. Alaric also had discovered how to transport large numbers of troops into Elmore's defenses. Elmore's brigade needed reinforcements and supplies.<br />
<br />
To counteract Alaric's spell, all of King Gregor's priests fasted and prayed. A magic orb was revealed to them, now known as the Orb of Defense, whose purpose was to stop teleporting enemies. A large amount of currency was appropriated from the treasury along with The Orb of Defense and dispatched to Elmore via the Royal Fleet to the Lighthouse.<br />
<br />
Although Elmore and his brigade were outnumbered by the combined forces of the Alaric and Gaiseric barbarians clans at the Battle of the Lighthouse, Elmore won several battles, captured many of Gaiseric's band and massacred Gaiseric's heretics. Elmore and his brigade held for as long as they could, but the Orb of Defense and treasure did not arrive in time. Elmore's brigade was eventually defeated at the lighthouse and Elmore was forced to retreat toward the reservoir before reinforcements could arrive. Elmore left his mark to denotate his retreat, but the treasure and its guard were intercepted by the barbarians before reaching Elmore. However, the treasure and the Orb of Defense were never found by the barbarians.<br />
<br />
==Death & Legacy==<br />
<br />
Without the supplies and the Orb of Defense, Elmore was unable to reach the reservoir defenses and was killed at the reservoir creek. According to Gaiseric's survivors report, Elmore was the last to die. Magical lightning was the weapon that slew him. According to Alaric's memoirs, Elmore died of an enchanted curse and must die once for each of his massacred victims, but can only be slain by magical lightning.<br />
<br />
When reinforcements did arrive, they found the barbarians were truly weakened. Elmore had lost but fought a noble battle. Both Alaric and Gaiseric were defeated and the remaining barbarians scattered back into the country side. However, Elmore's soul found no rest and reports suggest his ghost still roams the barbarian regions.<br />
<br />
King Gregor built a massive castle to honor Elmore.</div>AntiMatter16